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@@ -39,7 +39,7 @@ void Mouse::setCursor( int cursor ) {
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xcursor, CurrentTime );
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}
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-Mouse::Mouse(X11* x11, bool nodecorations ) {
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+Mouse::Mouse(X11* x11, bool nodecorations, Window ignoreWindow ) {
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this->x11 = x11;
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currentCursor = XC_cross;
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xcursor = XCreateFontCursor( x11->display, XC_cross );
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@@ -47,22 +47,9 @@ Mouse::Mouse(X11* x11, bool nodecorations ) {
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XGrabPointer( x11->display, x11->root, True,
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PointerMotionMask | ButtonPressMask | ButtonReleaseMask | EnterWindowMask,
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GrabModeAsync, GrabModeAsync, None, xcursor, CurrentTime );
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-
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- Window root;
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- int mx, my;
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- int wx, wy;
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- unsigned int mask;
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- if ( nodecorations ) {
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- // Get the deepest available window if we don't want decorations.
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- Window child = x11->root;
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- while( child ) {
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- hoverWindow = child;
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- XQueryPointer( x11->display, child, &root, &child, &mx, &my, &wx, &wy, &mask );
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- }
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- } else {
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- XQueryPointer( x11->display, x11->root, &root, &hoverWindow, &mx, &my, &wx, &wy, &mask );
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- }
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- selectAllInputs( x11->root, nodecorations );
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+ this->nodecorations = nodecorations;
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+ this->ignoreWindow = ignoreWindow;
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+ hoverWindow = findWindow(x11->root);
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}
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Mouse::~Mouse() {
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@@ -74,6 +61,13 @@ void Mouse::update() {
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while ( XCheckTypedEvent( x11->display, ButtonPress, &event ) ) {
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setButton( event.xbutton.button, 1 );
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}
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+ bool findNewWindow = false;
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+ while ( XCheckTypedEvent( x11->display, MotionNotify, &event ) ) {
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+ findNewWindow = true;
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+ }
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+ if ( findNewWindow ) {
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+ hoverWindow = findWindow(x11->root);
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+ }
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while ( XCheckTypedEvent( x11->display, ButtonRelease, &event ) ) {
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setButton( event.xbutton.button, 0 );
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}
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@@ -82,17 +76,36 @@ void Mouse::update() {
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}
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}
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-// This cheesy function makes sure we get all EnterNotify events on ALL the windows.
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-void Mouse::selectAllInputs( Window win, bool nodecorations ) {
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+Window Mouse::findWindow( Window foo ) {
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+ glm::vec2 pos = getMousePos();
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Window root, parent;
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Window* children;
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unsigned int nchildren;
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- XQueryTree( x11->display, win, &root, &parent, &children, &nchildren );
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- for ( unsigned int i=0;i<nchildren;i++ ) {
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- XSelectInput( x11->display, children[ i ], EnterWindowMask );
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- if ( nodecorations ) {
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- selectAllInputs( children[i], nodecorations );
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+ Window selectedWindow;
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+ XQueryTree( x11->display, foo, &root, &parent, &children, &nchildren );
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+ // The children are ordered, so we traverse backwards.
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+ if ( !children || nchildren <= 0 ) {
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+ return foo;
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+ }
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+ for( int i=nchildren-1;i>=0;i-- ) {
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+ if ( children[i] == ignoreWindow ) {
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+ continue;
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+ }
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+ glm::vec4 rect = getWindowGeometry(children[i], false);
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+ float a = pos.x - rect.x;
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+ float b = pos.y - rect.y;
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+ if ( a <= rect.z && a >= 0 ) {
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+ if ( b <= rect.w && b >= 0 ) {
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+ selectedWindow = children[i];
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+ if ( !nodecorations ) {
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+ XFree(children);
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+ return selectedWindow;
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+ } else {
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+ XFree(children);
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+ return findWindow( selectedWindow );
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+ }
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+ }
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}
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}
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- free( children );
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+ return foo;
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}
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