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@@ -48,8 +48,6 @@ public:
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void setParameter( std::string name, glm::vec2 foo );
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void setAttribute( std::string name, unsigned int buffer, unsigned int stepsize );
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private:
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- void loadFromFile( std::string vert, std::string frag );
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- void loadFromMemory( std::string vert, std::string frag );
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std::vector<unsigned int> activeAttributes;
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unsigned int getUniformLocation( std::string );
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int compile( unsigned int shader, std::string& error );
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