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				@@ -14,24 +14,18 @@ slop::Rectangle::~Rectangle() { 
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				     XEvent event; 
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				     // Block until the window is actually completely removed. 
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				     XIfEvent( xengine->m_display, &event, &isDestroyNotify, (XPointer)&m_window ); 
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				+    // Sleep for 0.1 seconds in hope that the screen actually cleared the window. 
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				+    usleep( 10000 ); 
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				 } 
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				-slop::Rectangle::Rectangle( int x, int y, int width, int height, int border, int padding, int minimumwidth, int minimumheight, float r, float g, float b ) { 
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				-    m_xoffset = 0; 
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				-    m_yoffset = 0; 
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				-    m_x = x; 
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				-    m_y = y; 
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				-    m_width = width; 
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				-    m_height = height; 
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				-    m_minimumwidth = minimumwidth; 
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				-    m_minimumheight = minimumheight; 
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				+slop::Rectangle::Rectangle( int sx, int sy, int ex, int ey, int border, float r, float g, float b ) { 
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				+    m_x = std::min( sx, ex ); 
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				+    m_y = std::min( sy, ey ); 
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				+    m_width = std::max( sx, ex ) - m_x; 
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				+    m_height = std::max( sy, ey ) - m_y; 
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				     m_border = border; 
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				-    m_padding = padding; 
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				     m_window = None; 
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				-    // Convert the width, height, x, and y to coordinates that don't have negative values. 
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				-    // (also adjust for padding and border size.) 
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				-    constrain( width, height ); 
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				     // If we don't have a border, we don't exist, so just die. 
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				     if ( m_border == 0 ) { 
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				         return; 
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				@@ -54,8 +48,8 @@ slop::Rectangle::Rectangle( int x, int y, int width, int height, int border, int 
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				     attributes.event_mask = StructureNotifyMask; 
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				     unsigned long valueMask = CWBackPixmap | CWBackPixel | CWOverrideRedirect | CWColormap | CWEventMask; 
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				-    // Create the window offset by our generated offsets (see constrain( float, float )) 
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				-    m_window = XCreateWindow( xengine->m_display, xengine->m_root, m_x+m_xoffset-m_border, m_y+m_yoffset-m_border, m_width+m_border*2, m_height+m_border*2, 
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				+    // Create the window 
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				+    m_window = XCreateWindow( xengine->m_display, xengine->m_root, m_x-m_border, m_y-m_border, m_width+m_border*2, m_height+m_border*2, 
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				                               0, CopyFromParent, InputOutput, 
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				                               CopyFromParent, valueMask, &attributes ); 
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				@@ -75,63 +69,27 @@ slop::Rectangle::Rectangle( int x, int y, int width, int height, int border, int 
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				     XMapWindow( xengine->m_display, m_window ); 
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				 } 
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				-void slop::Rectangle::setPos( int x, int y ) { 
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				-    if ( m_x == x && m_y == y ) { 
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				-        return; 
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				-    } 
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				-    m_x = x; 
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				-    m_y = y; 
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				-    // If we don't have a border, we don't exist, so just die. 
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				-    if ( m_border == 0 ) { 
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				-        return; 
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				-    } 
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				-    XMoveWindow( xengine->m_display, m_window, m_x+m_xoffset-m_border, m_y+m_yoffset-m_border ); 
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				-} 
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				- 
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				-void slop::Rectangle::setDim( int w, int h ) { 
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				-    if ( m_width == w && m_height == h ) { 
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				-        return; 
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				-    } 
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				- 
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				-    constrain( w, h ); 
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				-    // If we don't have a border, we don't exist, so just die. 
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				-    if ( m_border == 0 ) { 
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				-        return; 
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				-    } 
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				- 
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				-    // Change the window size and location to our generated offsets (see constrain( float, float )) 
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				-    XResizeWindow( xengine->m_display, m_window, m_width+m_border*2, m_height+m_border*2 ); 
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				-    XMoveWindow( xengine->m_display, m_window, m_x+m_xoffset-m_border, m_y+m_yoffset-m_border ); 
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				-    // Regenerate our hole 
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				-    XRectangle rect; 
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				-    rect.x = rect.y = 0; 
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				-    rect.width = m_width+m_border*2; 
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				-    rect.height = m_height+m_border*2; 
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				-    XShapeCombineRectangles( xengine->m_display, m_window, ShapeBounding, 0, 0, &rect, 1, ShapeSet, 0); 
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				-    // Then punch out another. 
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				-    rect.x = rect.y = m_border; 
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				-    rect.width = m_width; 
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				-    rect.height = m_height; 
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				-    XShapeCombineRectangles( xengine->m_display, m_window, ShapeBounding, 0, 0, &rect, 1, ShapeSubtract, 0); 
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				-} 
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				- 
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				-void slop::Rectangle::setGeo( int x, int y, int w, int h ) { 
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				+void slop::Rectangle::setGeo( int sx, int sy, int ex, int ey ) { 
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				+    int x = std::min( sx, ex ); 
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				+    int y = std::min( sy, ey ); 
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				+    int w = std::max( sx, ex ) - x; 
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				+    int h = std::max( sy, ey ) - y; 
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				     if ( m_x == x && m_y == y && m_width == w && m_height == h ) { 
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				         return; 
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				     } 
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				     m_x = x; 
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				     m_y = y; 
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				-    constrain( w, h ); 
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				+    m_width = w; 
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				+    m_height = h; 
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				     // If we don't have a border, we don't exist, so just die. 
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				     if ( m_border == 0 ) { 
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				         return; 
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				     } 
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				-    // Change the window size and location to our generated offsets (see constrain( float, float )) 
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				+    // Change the window size 
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				     XResizeWindow( xengine->m_display, m_window, m_width+m_border*2, m_height+m_border*2 ); 
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				-    XMoveWindow( xengine->m_display, m_window, m_x+m_xoffset-m_border, m_y+m_yoffset-m_border ); 
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				-    // Regenerate our hole 
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				+    // Fill up our old hole 
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				     XRectangle rect; 
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				     rect.x = rect.y = 0; 
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				     rect.width = m_width+m_border*2; 
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				@@ -142,44 +100,7 @@ void slop::Rectangle::setGeo( int x, int y, int w, int h ) { 
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				     rect.width = m_width; 
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				     rect.height = m_height; 
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				     XShapeCombineRectangles( xengine->m_display, m_window, ShapeBounding, 0, 0, &rect, 1, ShapeSubtract, 0); 
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				-} 
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				- 
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				-// Keeps our rectangle's sizes all positive, so Xlib doesn't throw an exception. 
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				-// It also keeps our values in absolute coordinates which is nice. 
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				-void slop::Rectangle::constrain( int w, int h ) { 
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				-    int pad = m_padding; 
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				-    if ( pad < 0 && std::abs( w ) < std::abs( pad ) * 2 ) { 
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				-        pad = 0; 
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				-    } 
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				-    if ( w < 0 ) { 
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				-        m_flippedx = true; 
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				-        m_xoffset = w - pad; 
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				-        m_width = -w + pad * 2; 
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				-    } else { 
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				-        m_flippedx = false; 
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				-        m_xoffset = -pad; 
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				-        m_width = w + pad * 2; 
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				-    } 
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				- 
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				-    pad = m_padding; 
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				-    if ( pad < 0 && std::abs( h ) < std::abs( pad ) * 2 ) { 
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				-        pad = 0; 
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				-    } 
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				-    if ( h < 0 ) { 
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				-        m_flippedy = true; 
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				-        m_yoffset = h - pad; 
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				-        m_height = -h + pad * 2; 
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				-    } else { 
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				-        m_flippedy = false; 
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				-        m_yoffset = -pad; 
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				-        m_height = h + pad * 2; 
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				-    } 
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				-    if ( m_width < m_minimumwidth ) { 
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				-        m_width = m_minimumwidth; 
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				-    } 
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				-    if ( m_height < m_minimumheight ) { 
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				-        m_height = m_minimumheight; 
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				-    } 
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				+    XMoveWindow( xengine->m_display, m_window, m_x-m_border, m_y-m_border ); 
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				 } 
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				 int slop::Rectangle::convertColor( float r, float g, float b ) { 
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