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				 #include <chrono> 
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				 #include <thread> 
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				+#include <string> 
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				+#include <vector> 
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				 #include <stdlib.h> 
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				@@ -25,8 +27,8 @@ Mouse* mouse; 
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				 Keyboard* keyboard; 
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				 Resource* resource; 
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				-SlopSelection GLSlopSelect( slop::SlopOptions* options, bool* cancelled, slop::SlopWindow* window ); 
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				-SlopSelection XShapeSlopSelect( slop::SlopOptions* options, bool* cancelled); 
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				+SlopSelection GLSlopSelect( slop::SlopOptions* options, slop::SlopWindow* window ); 
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				+SlopSelection XShapeSlopSelect( slop::SlopOptions* options ); 
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				 static int TmpXError(Display * d, XErrorEvent * ev) { 
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				     return 0; 
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				@@ -34,40 +36,63 @@ static int TmpXError(Display * d, XErrorEvent * ev) { 
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				 } 
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				+template<typename Out> 
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				+static void split(const std::string &s, char delim, Out result) { 
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				+    std::stringstream ss; 
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				+    ss.str(s); 
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				+    std::string item; 
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				+    while (std::getline(ss, item, delim)) { 
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				+        *(result++) = item; 
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				+    } 
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				+} 
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				+ 
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				+static std::vector<std::string> split(const std::string &s, char delim) { 
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				+    std::vector<std::string> elems; 
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				+    split(s, delim, std::back_inserter(elems)); 
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				+    return elems; 
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				+} 
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				+ 
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				 using namespace slop; 
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				+char slop_default_xdisplay[] = ":0"; 
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				+char slop_default_shaders[] = "textured"; 
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				+ 
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				 // Defaults! 
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				 slop::SlopOptions::SlopOptions() { 
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				-    borderSize = 1; 
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				+    border = 1; 
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				     nokeyboard = false; 
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				     noopengl = false; 
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				     nodecorations = false; 
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				     tolerance = 2; 
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				     padding = 0; 
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				-    shaders.push_back("textured"); 
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				+    shaders = slop_default_shaders; 
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				     highlight = false; 
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				     r = 0.5; 
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				     g = 0.5; 
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				     b = 0.5; 
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				     a = 1; 
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				+    quiet = false; 
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				-    char * envdisplay = getenv("DISPLAY"); 
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				-    if (envdisplay == NULL) 
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				-        xdisplay = ":0"; 
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				-    else 
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				+    char* envdisplay = getenv("DISPLAY"); 
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				+    if (envdisplay == NULL) { 
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				+        xdisplay = slop_default_xdisplay; 
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				+    } else { 
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				         xdisplay = envdisplay; 
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				+    } 
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				 } 
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				-slop::SlopSelection::SlopSelection( float x, float y, float w, float h, int id ) { 
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				+slop::SlopSelection::SlopSelection( float x, float y, float w, float h, int id, bool cancelled ) { 
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				     this->x = x; 
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				     this->y = y; 
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				     this->w = w; 
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				     this->h = h; 
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				     this->id = id; 
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				+    this->cancelled = cancelled; 
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				 } 
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				-slop::SlopSelection slop::SlopSelect( slop::SlopOptions* options, bool* cancelled, bool quiet) { 
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				-    slop::SlopSelection returnval(0,0,0,0,0); 
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				+slop::SlopSelection slop::SlopSelect( slop::SlopOptions* options ) { 
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				+    slop::SlopSelection returnval(0,0,0,0,0,true); 
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				     bool deleteOptions = false; 
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				     if ( !options ) { 
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				         deleteOptions = true; 
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				@@ -105,7 +130,7 @@ slop::SlopSelection slop::SlopSelect( slop::SlopOptions* options, bool* cancelle 
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				     } 
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				     if ( !success ) { 
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				         // If we fail, we launch the XShape version of slop. 
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				-        if ( !quiet && !options->noopengl ) { 
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				+        if ( !options->quiet && !options->noopengl ) { 
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				             if ( errorstring.length() <= 0 ) { 
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				                 errorstring += "Failed to launch OpenGL context, --shader parameter will be ignored.\n"; 
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				                 std::cerr << errorstring; 
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				@@ -113,9 +138,9 @@ slop::SlopSelection slop::SlopSelect( slop::SlopOptions* options, bool* cancelle 
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				                 std::cerr << errorstring; 
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				             } 
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				         } 
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				-        returnval = slop::XShapeSlopSelect( options, cancelled ); 
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				+        returnval = slop::XShapeSlopSelect( options ); 
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				     } else { 
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				-        returnval = slop::GLSlopSelect( options, cancelled, window ); 
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				+        returnval = slop::GLSlopSelect( options, window ); 
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				     } 
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				     delete x11; 
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				     delete slop::resource; 
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				@@ -125,9 +150,10 @@ slop::SlopSelection slop::SlopSelect( slop::SlopOptions* options, bool* cancelle 
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				     return returnval; 
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				 } 
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				-slop::SlopSelection slop::XShapeSlopSelect( slop::SlopOptions* options, bool* cancelled ) { 
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				+slop::SlopSelection slop::XShapeSlopSelect( slop::SlopOptions* options ) { 
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				     // Init our little state machine, memory is a tad of a misnomer 
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				-    slop::SlopMemory* memory = new slop::SlopMemory( options, new XShapeRectangle(glm::vec2(0,0), glm::vec2(0,0), options->borderSize, options->padding, glm::vec4( options->r, options->g, options->b, options->a ), options->highlight) ); 
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				+    bool cancelled = false; 
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				+    slop::SlopMemory* memory = new slop::SlopMemory( options, new XShapeRectangle(glm::vec2(0,0), glm::vec2(0,0), options->border, options->padding, glm::vec4( options->r, options->g, options->b, options->a ), options->highlight) ); 
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				     slop::mouse = new slop::Mouse( x11, options->nodecorations, ((XShapeRectangle*)memory->rectangle)->window ); 
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				     // We have no GL context, so the matrix is useless... 
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				@@ -156,11 +182,7 @@ slop::SlopSelection slop::XShapeSlopSelect( slop::SlopOptions* options, bool* ca 
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				         // Then we draw the framebuffer to the screen 
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				         if ( (!options->nokeyboard && slop::keyboard->anyKeyDown()) || slop::mouse->getButton( 3 ) ) { 
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				             memory->running = false; 
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				-            if ( cancelled ) { 
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				-                *cancelled = true; 
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				-            } 
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				-        } else { 
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				-            *cancelled = false; 
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				+            cancelled = true; 
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				         } 
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				     } 
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				@@ -184,18 +206,20 @@ slop::SlopSelection slop::XShapeSlopSelect( slop::SlopOptions* options, bool* ca 
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				         tries++; 
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				     } 
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				     // Finally return the data. 
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				-    return slop::SlopSelection( output.x, output.y, output.z, output.w, selectedWindow ); 
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				+    return slop::SlopSelection( output.x, output.y, output.z, output.w, selectedWindow, cancelled ); 
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				 } 
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				-slop::SlopSelection slop::GLSlopSelect( slop::SlopOptions* options, bool* cancelled, SlopWindow* window ) { 
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				+slop::SlopSelection slop::GLSlopSelect( slop::SlopOptions* options, SlopWindow* window ) { 
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				+    bool cancelled = false; 
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				     slop::mouse = new slop::Mouse( x11, options->nodecorations, window->window ); 
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				     std::string vert = "#version 120\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 uvCoord;\nvoid main()\n{\nuvCoord = uv;\ngl_Position = vec4(position,0,1);\n}\n"; 
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				     std::string frag = "#version 120\nuniform sampler2D texture;\nvarying vec2 uvCoord;\nvoid main()\n {\ngl_FragColor = texture2D( texture, uvCoord );\n}\n"; 
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				     slop::Shader* textured = new slop::Shader( vert, frag, false ); 
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				     std::vector<slop::Shader*> shaders; 
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				-    for( int i=0;i<options->shaders.size();i++ ) { 
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				-        std::string sn = options->shaders[i]; 
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				+    std::vector<std::string> stringShaders = split( options->shaders, ',' ); 
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				+    for( int i=0;i<stringShaders.size();i++ ) { 
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				+        std::string sn = stringShaders[i]; 
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				223
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				         if ( sn != "textured" ) { 
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				             shaders.push_back( new slop::Shader( sn + ".vert", sn + ".frag" ) ); 
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				         } else { 
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				@@ -203,7 +227,7 @@ slop::SlopSelection slop::GLSlopSelect( slop::SlopOptions* options, bool* cancel 
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				         } 
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				     } 
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				     // Init our little state machine, memory is a tad of a misnomer 
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				-    slop::SlopMemory* memory = new slop::SlopMemory( options, new GLRectangle(glm::vec2(0,0), glm::vec2(0,0), options->borderSize, options->padding, glm::vec4( options->r, options->g, options->b, options->a ), options->highlight) ); 
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				230
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				+    slop::SlopMemory* memory = new slop::SlopMemory( options, new GLRectangle(glm::vec2(0,0), glm::vec2(0,0), options->border, options->padding, glm::vec4( options->r, options->g, options->b, options->a ), options->highlight) ); 
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				     slop::Framebuffer* pingpong = new slop::Framebuffer(WidthOfScreen(x11->screen), HeightOfScreen(x11->screen)); 
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				@@ -282,11 +306,7 @@ slop::SlopSelection slop::GLSlopSelect( slop::SlopOptions* options, bool* cancel 
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				         } 
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				         if ( (!options->nokeyboard && slop::keyboard->anyKeyDown()) || slop::mouse->getButton( 3 ) ) { 
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				             memory->running = false; 
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				-            if ( cancelled ) { 
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				-                *cancelled = true; 
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				-            } 
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				-        } else { 
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				-            *cancelled = false; 
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				+            cancelled = true; 
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				         } 
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				     } 
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				@@ -320,5 +340,5 @@ slop::SlopSelection slop::GLSlopSelect( slop::SlopOptions* options, bool* cancel 
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				340
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				         tries++; 
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				     } 
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				     // Finally return the data. 
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				-    return slop::SlopSelection( output.x, output.y, output.z, output.w, selectedWindow ); 
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				343
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				+    return slop::SlopSelection( output.x, output.y, output.z, output.w, selectedWindow, cancelled ); 
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				 } 
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