Dalton Nell преди 7 години
родител
ревизия
9529fa3674
променени са 1 файла, в които са добавени 2 реда и са изтрити 2 реда
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      README.md

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README.md Целия файл

@@ -75,7 +75,7 @@ Slop allows for chained post-processing shaders. Shaders are written in a langua
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 | texture    | sampler2D      | The current pixel values of slop's frame buffer. Usually just contains the selection rectangle. |
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 | screenSize | vec2           | The dimensions of the screen, where the x value is the width.                                   |
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 | position   | vec2 attribute | This contains the vertex data for the rectangle. Only contains (0,0), (1,0), (1,1), and (0,1).  |
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-| uv         | vec2 attribute | Same as the position, this contians the UV information of each vertext.                         |
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+| uv         | vec2 attribute | Same as the position, this contians the UV information of each vertex.                          |
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 The desktop texture is upside-down because flipping it would cost valuable time.
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@@ -83,7 +83,7 @@ Shaders must be placed in your `${XDG_CONFIG_HOME}/slop` directory, where *XDG_C
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 Shaders are loaded from the `--shader` flag in slop. They are delimited by commas, and rendered in order from left to right. This way you can combine multiple shaders for interesting effects! For example, `slop -rblur1,wiggle` would load `~/.config/slop/blur1{.frag,.vert}` and `~/.config/slop/wiggle{.frag,.vert}`. Then render the selection rectangle twice, each time accumulating the changes from the different shaders.
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-Enough chatting about it though, here's some example shaders you can copy to `~/.config/slop` to try out!
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+Enough chatting about it though, here's some example shaders you can from [shaderexamples](https://github.com/naelstrof/slop/tree/master/shaderexamples) to `~/.config/slop` to try out!
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 * `slop -rblur1,blur2 -b100` | `~/.config/slop/{blur1,blur2}{.frag,.vert}`
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 ![slop blur](https://my.mixtape.moe/bvsrzr.png)