|  | @@ -73,6 +73,8 @@ void slop::Framebuffer::unbind() {
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			| 73 | 73 |  }
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			| 74 | 74 |  
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			| 75 | 75 |  void slop::Framebuffer::draw(){
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			|  | 76 | +    glEnable( GL_BLEND );
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			|  | 77 | +    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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			| 76 | 78 |      shader->bind();
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			| 77 | 79 |      shader->setParameter( "texture", 0 );
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			| 78 | 80 |      shader->setAttribute( "position", buffers[0], 2 );
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			|  | @@ -82,5 +84,6 @@ void slop::Framebuffer::draw(){
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			| 82 | 84 |      glEnable( GL_TEXTURE_2D );
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			| 83 | 85 |      glDrawArrays( GL_TRIANGLES, 0, vertCount );
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			| 84 | 86 |      glDisable( GL_TEXTURE_2D );
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			|  | 87 | +    glDisable( GL_BLEND );
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			| 85 | 88 |      shader->unbind();
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			| 86 | 89 |  }
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