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				@@ -10,6 +10,8 @@ endif() 
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				 include(GNUInstallDirs) 
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				+set( BUILD_SHARED_LIBS ON CACHE BOOL "Build all libraries as shared" ) 
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				+ 
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				 # This should really never be disabled. The pure-X mode of slop is very expensive and buggy. 
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				 # It also doesn't work on Wayland. Though if a system is never running a compositor, or 
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				 # doesn't have OpenGL, this could remove some linking dependencies I suppose. 
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				@@ -28,29 +30,26 @@ add_definitions(-DSLOP_VERSION="v${PROJECT_VERSION}") 
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				 set(EXECUTABLE_NAME "slop") 
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				 set(LIBRARY_NAME "slopy") 
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				+add_library(${LIBRARY_NAME} 
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				+  src/mouse.cpp 
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				+  src/keyboard.cpp 
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				+  src/x.cpp 
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				+  src/slopstates.cpp 
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				+  src/resource.cpp 
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				+  src/slop.cpp 
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				+  src/rectangle.cpp 
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				+  src/xshaperectangle.cpp) 
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				+set_target_properties(${LIBRARY_NAME} 
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				+  PROPERTIES 
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				+  VERSION ${PROJECT_VERSION} 
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				+  SOVERSION ${PROJECT_VERSION}) 
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				 if ( SLOP_OPENGL ) 
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				-  add_library(${LIBRARY_NAME} SHARED  src/mouse.cpp 
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				-                                      src/keyboard.cpp 
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				-                                      src/x.cpp 
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				-                                      src/slopstates.cpp 
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				-                                      src/resource.cpp 
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				-                                      src/slop.cpp 
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				-                                      src/rectangle.cpp 
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				-                                      src/xshaperectangle.cpp 
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				-                                      src/shader.cpp 
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				-                                      src/window.cpp 
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				-                                      src/framebuffer.cpp 
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				-                                      src/glrectangle.cpp) 
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				-else() 
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				-  add_library(${LIBRARY_NAME} SHARED  src/mouse.cpp 
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				-                                      src/keyboard.cpp 
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				-                                      src/x.cpp 
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				-                                      src/slopstates.cpp 
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				-                                      src/resource.cpp 
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				-                                      src/slop.cpp 
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				-                                      src/rectangle.cpp 
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				-                                      src/xshaperectangle.cpp) 
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				+  target_sources(${LIBRARY_NAME} PRIVATE 
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				+    src/shader.cpp 
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				+    src/window.cpp 
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				+    src/framebuffer.cpp 
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				+    src/glrectangle.cpp) 
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				 endif() 
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				 set_property(TARGET ${LIBRARY_NAME} PROPERTY CXX_STANDARD_REQUIRED ON) 
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