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made code more consistant

naelstrof 10 år sedan
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2 ändrade filer med 9 tillägg och 9 borttagningar
  1. 2
    2
      main.cpp
  2. 7
    7
      x.cpp

+ 2
- 2
main.cpp Visa fil

@@ -152,8 +152,8 @@ int main( int argc, char** argv ) {
152 152
                     // We pull the dimensions and positions from the selection rectangle.
153 153
                     // The selection rectangle automatically converts the positions and
154 154
                     // dimensions to absolute coordinates when we set them earilier.
155
-                    x = selection->m_x+selection->m_xoffset+borderSize;
156
-                    y = selection->m_y+selection->m_yoffset+borderSize;
155
+                    x = selection->m_x+selection->m_xoffset;
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+                    y = selection->m_y+selection->m_yoffset;
157 157
                     w = selection->m_width;
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                     h = selection->m_height;
159 159
                     // Delete the rectangle.

+ 7
- 7
x.cpp Visa fil

@@ -264,7 +264,7 @@ slop::Rectangle::Rectangle( int x, int y, int width, int height, int border, int
264 264
     unsigned long valueMask = CWBackPixmap | CWBackPixel | CWOverrideRedirect | CWColormap;
265 265
 
266 266
     // Create the window offset by our generated offsets (see constrain( float, float ))
267
-    m_window = XCreateWindow( xengine->m_display, xengine->m_root, m_x+m_xoffset, m_y+m_yoffset, m_width+m_border*2, m_height+m_border*2,
267
+    m_window = XCreateWindow( xengine->m_display, xengine->m_root, m_x+m_xoffset-m_border, m_y+m_yoffset-m_border, m_width+m_border*2, m_height+m_border*2,
268 268
                               0, CopyFromParent, InputOutput,
269 269
                               CopyFromParent, valueMask, &attributes );
270 270
 
@@ -288,7 +288,7 @@ void slop::Rectangle::setPos( int x, int y ) {
288 288
     if ( m_border == 0 ) {
289 289
         return;
290 290
     }
291
-    XMoveWindow( xengine->m_display, m_window, m_x+m_xoffset, m_y+m_yoffset );
291
+    XMoveWindow( xengine->m_display, m_window, m_x+m_xoffset-m_border, m_y+m_yoffset-m_border );
292 292
 }
293 293
 
294 294
 void slop::Rectangle::setDim( int w, int h ) {
@@ -304,7 +304,7 @@ void slop::Rectangle::setDim( int w, int h ) {
304 304
 
305 305
     // Change the window size and location to our generated offsets (see constrain( float, float ))
306 306
     XResizeWindow( xengine->m_display, m_window, m_width+m_border*2, m_height+m_border*2 );
307
-    XMoveWindow( xengine->m_display, m_window, m_x+m_xoffset, m_y+m_yoffset );
307
+    XMoveWindow( xengine->m_display, m_window, m_x+m_xoffset-m_border, m_y+m_yoffset-m_border );
308 308
     // Regenerate our hole
309 309
     XRectangle rect;
310 310
     rect.x = rect.y = 0;
@@ -380,11 +380,11 @@ void slop::Rectangle::constrain( int w, int h ) {
380 380
     }
381 381
     if ( w < 0 ) {
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         m_flippedx = true;
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-        m_xoffset = w - pad - m_border;
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+        m_xoffset = w - pad;
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         m_width = -w + pad*2;
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     } else {
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         m_flippedx = false;
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-        m_xoffset = -pad - m_border;
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+        m_xoffset = -pad;
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         m_width = w + pad*2;
389 389
     }
390 390
 
@@ -394,11 +394,11 @@ void slop::Rectangle::constrain( int w, int h ) {
394 394
     }
395 395
     if ( h < 0 ) {
396 396
         m_flippedy = true;
397
-        m_yoffset = h - pad - m_border;
397
+        m_yoffset = h - pad;
398 398
         m_height = -h + pad*2;
399 399
     } else {
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         m_flippedy = false;
401
-        m_yoffset = -pad - m_border;
401
+        m_yoffset = -pad;
402 402
         m_height = h + pad*2;
403 403
     }
404 404
 }