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@@ -230,7 +230,7 @@ int app( int argc, char** argv ) {
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("t,tolerance", "How far in pixels the mouse can move after clicking, and still be detected as a normal click instead of a click-and-drag. Setting this to 0 will disable window selections. Alternatively setting it to 9999999 would force a window selection.", cxxopts::value<float>())
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("c,color", "Sets the selection rectangle's color. Supports RGB or RGBA input. Depending on the system's window manager/OpenGL support, the opacity may be ignored.", cxxopts::value<std::string>())
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("r,shader", "This sets the vertex shader, and fragment shader combo to use when drawing the final framebuffer to the screen. This obviously only works when OpenGL is enabled. The shaders are loaded from ~/.config/maim. See https://github.com/naelstrof/slop for more information on how to create your own shaders.", cxxopts::value<std::string>())
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- ("n,nodecorations", "Sets the level of aggressiveness when trying to remove window decroations. `0' is off, `1' will try lightly to remove decorations, and `2' will recursively descend into the root tree until it gets the deepest available visible child under the mouse. Defaults to `0'.", cxxopts::value<int>()->implicit_value("1"))
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+ ("n,nodecorations", "Sets the level of aggressiveness when trying to remove window decorations. `0' is off, `1' will try lightly to remove decorations, and `2' will recursively descend into the root tree until it gets the deepest available visible child under the mouse. Defaults to `0'.", cxxopts::value<int>()->implicit_value("1"))
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("l,highlight", "Instead of outlining a selection, maim will highlight it instead. This is particularly useful if the color is set to an opacity lower than 1.")
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("q,quiet", "Disable any unnecessary cerr output. Any warnings or info simply won't print.")
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("k,nokeyboard", "Disables the ability to cancel selections with the keyboard.")
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