5 Commits (8b8508a944fab3d2857cef3c66379e1cb380c28c)

Author SHA1 Message Date
  naelstrof 14b0909113 Finally fixed the dumb nvidia segfault on preload, also re-added GLEW as a dependency, pthreads is now required. Fixes #83, #81. 7 years ago
  naelstrof 0b66444ad4 namespaced opengl, added unicode support, (fixes #80) 7 years ago
  naelstrof b3e42e6ecd Reduced required OpenGL version to 3.0 7 years ago
  naelstrof 4db2dbc6fe improved namespace clashing 7 years ago
  naelstrof 5fbbd48916 Now slop will just fallback to the xshape extension if opengl fails. 7 years ago
  naelstrof 3da6afac7c fixed capital in option 7 years ago
  naelstrof e82299f97b added copyright information to every file 7 years ago
  naelstrof 4a7c5fe6fb moved over wayland port 7 years ago
  Dalton Nell bf50639960 Added experimental OpenGL rendering. Use --opengl to activate it. 9 years ago
  Dalton Nell 09d2eb9de8 Added error message when the XShape extension isn't supported. 10 years ago
  Dalton Nell 61cc45f913 Changed build system to cmake, made error handling more verbose, fixed many warnings, and added exception handling. 10 years ago
  Dalton Nell fa2b624c02 Added GPL notifications at the top of each file, and made it clear that contributors must agree with it too. 10 years ago
  Dalton Nell e66dba979e Improved rendering speed and accuracy. 10 years ago
  Dalton Nell edd9784e85 Added highlight feature, and now events fall through slop windows. 10 years ago
  Dalton Nell a31494baa5 Added transparency suppport. 10 years ago
  naelstrof 780b6a030d Added option --maximumsize, using pixel-based selection rather than boundary-based so slop can no longer output a size of 0x0 (unless a window is that size and you somehow hover over it), improved render speed for slower laptops. 10 years ago
  Dalton Nell d4e7c44ec5 Added a workaround for being incapable of selecting the bottom right corner of pixels, and added option --minimumsize for those who don't want to accidentally select a 0x0 size selection. 10 years ago
  Dalton Nell b2a09cc55a Lots of changes here 10 years ago