/* rectangle.hpp: generates a vertex mesh and draws it. * * Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors). * * This file is part of Slop. * * Slop is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Slop is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Slop. If not, see . */ #ifndef N_GLRECTANGLE_H_ #define N_GLRECTANGLE_H_ #include #include #include #include #include #include "shader.hpp" #include "rectangle.hpp" namespace slop { struct RectangleBuffer { unsigned int corner_verts; unsigned int corner_uvs; unsigned int rectangle_verts; unsigned int rectangle_uvs; unsigned int center_verts; unsigned int center_uvs; }; class GLRectangle : public Rectangle { private: glm::vec2 ul, oul; glm::vec2 bl, obl; glm::vec2 ur, our; glm::vec2 br, obr; bool highlight; void generateBuffers(); RectangleBuffer buffer; unsigned int corner_vertCount; unsigned int rectangle_vertCount; unsigned int center_vertCount; float border; float padding; Shader* shader; glm::vec4 color; public: glm::vec4 getRect(); GLRectangle(glm::vec2 p1, glm::vec2 p2, float border = 1, float padding = 0, glm::vec4 color = glm::vec4(1,1,1,1), bool highlight = false ); ~GLRectangle(); void setPoints( glm::vec2 p1, glm::vec2 p2 ); void draw(glm::mat4& matrix); }; } #endif // N_RECTANGLE_H_