/* resource.cpp: Handles converting local paths to full paths. * * Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors). * * This file is part of Slop. * * Slop is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Slop is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Slop. If not, see . */ #include "resource.hpp" slop::Resource::Resource() { // Find the configuration directory. // usually ~/.config/slop and /usr/share/slop char* config = getenv( "XDG_CONFIG_HOME" ); if ( config == NULL ) { char* home = getpwuid(getuid())->pw_dir; usrconfig += home; usrconfig += "/.config/slop/"; return; } usrconfig += config; usrconfig += "/slop/"; } std::string slop::Resource::getRealPath( std::string localpath ) { if ( validatePath( usrconfig + localpath ) ) { return usrconfig + localpath; } std::string err = "The file or folder " + localpath + " was not found in " + usrconfig + "\n"; throw std::runtime_error(err); return localpath; } bool slop::Resource::validatePath( std::string path ) { struct stat st; const char* dirname = path.c_str(); if ( stat( dirname, &st ) != 0 ) { return false; } // Lookin' good! return true; }