/* shader.hpp: Handles compiling shaders. * * Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors). * * This file is part of Slop. * * Slop is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Slop is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Slop. If not, see . */ #ifndef N_SHADER_H_ #define N_SHADER_H_ #include #include #include #include #include #include #include #include #include #include "resource.hpp" #include "x.hpp" namespace slop { class Shader { public: Shader( std::string vert, std::string frag, bool file = true ); ~Shader(); unsigned int getProgram(); void bind(); void unbind(); bool hasParameter( std::string name ); void setParameter( std::string name, int foo ); void setParameter( std::string name, float foo ); void setParameter( std::string name, glm::mat4& foo ); void setParameter( std::string name, glm::vec4 foo ); void setParameter( std::string name, glm::vec2 foo ); void setAttribute( std::string name, unsigned int buffer, unsigned int stepsize ); private: std::vector activeAttributes; unsigned int getUniformLocation( std::string ); int compile( unsigned int shader, std::string& error ); int link( unsigned int vert, unsigned int frag, std::string& error ); unsigned int program; }; } #endif // N_SHADER_H_