/* xshaperectangle.hpp: A rectangle that doesn't use OpenGL to function. * * Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors). * * This file is part of Slop. * * Slop is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Slop is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Slop. If not, see . */ #ifndef N_XSHAPERECTANGLE_H_ #define N_XSHAPERECTANGLE_H_ #include #include #include #include #include #include #include #include "x.hpp" #include "rectangle.hpp" namespace slop { class XShapeRectangle : public Rectangle { private: glm::vec2 ul, oul; glm::vec2 bl, obl; glm::vec2 ur, our; glm::vec2 br, obr; bool createdWindow; bool highlight; float border; float padding; XColor color; float alpha; XColor convertColor( glm::vec4 color ); void generateHoles(); void createWindow(); public: Window window; glm::vec4 getRect(); XShapeRectangle(glm::vec2 p1, glm::vec2 p2, float border = 1, float padding = 0, glm::vec4 color = glm::vec4(1,1,1,1), bool highlight = false ); ~XShapeRectangle(); void setPoints( glm::vec2 p1, glm::vec2 p2 ); void draw(glm::mat4& matrix); }; } #endif // N_XSHAPERECTANGLE_H_