/* main.cpp
*
* Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors).
*
* This file is part of Slop.
*
* Slop is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Slop is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Slop. If not, see .
*/
#include
#include
#include "x.hpp"
#include "rectangle.hpp"
#include "cmdline.h"
void printSelection( bool cancelled, int x, int y, int w, int h, int window ) {
printf( "X=%i\n", x );
printf( "Y=%i\n", y );
printf( "W=%i\n", w );
printf( "H=%i\n", h );
printf( "G=%ix%i", w, h );
if ( x >= 0 ) {
printf( "+%i", x );
} else {
// Negative is already included
printf( "%i", x );
}
if ( y >= 0 ) {
printf( "+%i", y );
} else {
// Negative is already included
printf( "%i", y );
}
printf( "\n" );
printf( "ID=%i\n", window );
if ( cancelled ) {
printf( "Cancel=true\n" );
} else {
printf( "Cancel=false\n" );
}
}
int parseColor( std::string arg, float* r, float* g, float* b, float* a ) {
std::string copy = arg;
int find = copy.find( "," );
while( find != copy.npos ) {
copy.at( find ) = ' ';
find = copy.find( "," );
}
// Just in case we didn't include an alpha value
*a = 1;
int num = sscanf( copy.c_str(), "%f %f %f %f", r, g, b, a );
if ( num != 3 && num != 4 ) {
fprintf( stderr, "Error parsing color %s\n", arg.c_str() );
return 1;
}
return 0;
}
void constrain( int sx, int sy, int ex, int ey, int padding, int minimumsize, int maximumsize, int* rsx, int* rsy, int* rex, int* rey ) {
if ( minimumsize > maximumsize && maximumsize > 0 ) {
fprintf( stderr, "Error: minimumsize is greater than maximumsize.\n" );
exit( 1 );
}
int x = std::min( sx, ex );
int y = std::min( sy, ey );
// We add one to make sure we select the pixel under the mouse.
int w = std::max( sx, ex ) - x + 1;
int h = std::max( sy, ey ) - y + 1;
// Make sure we don't turn inside out...
if ( w + padding*2 >= 0 ) {
x -= padding;
w += padding*2;
}
if ( h + padding*2 >= 0 ) {
y -= padding;
h += padding*2;
}
if ( w < minimumsize ) {
int diff = minimumsize - w;
w = minimumsize;
x -= diff/2;
}
if ( h < minimumsize ) {
int diff = minimumsize - h;
h = minimumsize;
y -= diff/2;
}
if ( maximumsize > 0 ) {
if ( w > maximumsize ) {
int diff = w;
w = maximumsize;
x += diff/2 - maximumsize/2;
}
if ( h > maximumsize ) {
int diff = h;
h = maximumsize;
y += diff/2 - maximumsize/2;
}
}
// Center around mouse if we have a fixed size.
if ( maximumsize == minimumsize && w == maximumsize && h == maximumsize ) {
x = ex - maximumsize/2;
y = ey - maximumsize/2;
}
*rsx = x;
*rsy = y;
*rex = x + w;
*rey = y + h;
}
int main( int argc, char** argv ) {
gengetopt_args_info options;
int err = cmdline_parser( argc, argv, &options );
if ( err ) {
return err;
}
int state = 0;
bool running = true;
slop::Rectangle* selection = NULL;
Window window = None;
Window windowmemory = None;
std::string xdisplay = options.xdisplay_arg;
int padding = options.padding_arg;
int borderSize = options.bordersize_arg;
int tolerance = options.tolerance_arg;
float r, g, b, a;
parseColor( options.color_arg, &r, &g, &b, &a );
float gracetime = atof( options.gracetime_arg );
bool highlight = options.highlight_flag;
bool keyboard = !options.nokeyboard_flag;
bool decorations = !options.nodecorations_flag;
timespec start, time;
int cx = 0;
int cy = 0;
int xmem = 0;
int ymem = 0;
int wmem = 0;
int hmem = 0;
int minimumsize = options.min_arg;
int maximumsize = options.max_arg;
cmdline_parser_free( &options );
// First we set up the x interface and grab the mouse,
// if we fail for either we exit immediately.
err = xengine->init( xdisplay.c_str() );
if ( err ) {
printSelection( true, 0, 0, 0, 0, None );
return err;
}
err = xengine->grabCursor( slop::Cross );
if ( err ) {
printSelection( true, 0, 0, 0, 0, None );
return err;
}
if ( keyboard ) {
err = xengine->grabKeyboard();
if ( err ) {
fprintf( stderr, "Warning: Failed to grab the keyboard. This is non-fatal, keyboard presses might fall through to other applications.\n" );
}
}
clock_gettime( CLOCK_REALTIME, &start );
while ( running ) {
clock_gettime( CLOCK_REALTIME, &time );
// "ticking" the xengine makes it process all queued events.
xengine->tick();
// If the user presses any key on the keyboard, exit the application.
// Make sure at least gracetime has passed before allowing canceling
double timei = double( time.tv_sec*1000000000L + time.tv_nsec )/1000000000.f;
double starti = double( start.tv_sec*1000000000L + start.tv_nsec )/1000000000.f;
if ( timei - starti > gracetime ) {
if ( ( xengine->anyKeyPressed() && keyboard ) || xengine->mouseDown( 3 ) ) {
printSelection( true, 0, 0, 0, 0, None );
fprintf( stderr, "User pressed key. Canceled selection.\n" );
state = -1;
running = false;
}
}
// Our adorable little state manager will handle what state we're in.
switch ( state ) {
default: {
break;
}
case 0: {
// If xengine has found a window we're hovering over (or if it changed)
// create a rectangle around it so the user knows he/she can click on it.
// --but only if the user wants us to
if ( window != xengine->m_hoverWindow && tolerance > 0 ) {
slop::WindowRectangle t;
t.setGeometry( xengine->m_hoverWindow, decorations );
t.applyPadding( padding );
t.applyMinMaxSize( minimumsize, maximumsize );
// Make sure we only apply offsets to windows that we've forcibly removed decorations on.
if ( !selection ) {
selection = new slop::Rectangle( t.m_x,
t.m_y,
t.m_x + t.m_width,
t.m_y + t.m_height,
borderSize,
highlight,
r, g, b, a );
} else {
selection->setGeo( t.m_x, t.m_y, t.m_x + t.m_width, t.m_y + t.m_height );
}
//window = xengine->m_hoverWindow;
// Since WindowRectangle can select different windows depending on click location...
window = t.getWindow();
}
// If the user clicked we move on to the next state.
if ( xengine->mouseDown( 1 ) ) {
state++;
}
break;
}
case 1: {
// Set the mouse position of where we clicked, used so that click tolerance doesn't affect the rectangle's position.
cx = xengine->m_mousex;
cy = xengine->m_mousey;
// Also remember where the original selection was
if ( selection ) {
xmem = selection->m_x;
ymem = selection->m_y;
wmem = selection->m_width;
hmem = selection->m_height;
} else {
xmem = cx;
ymem = cy;
}
state++;
break;
}
case 2: {
// It's possible that our selection doesn't exist still, lets make sure it actually gets created here.
if ( !selection ) {
int sx, sy, ex, ey;
constrain( cx, cy, xengine->m_mousex, xengine->m_mousey, padding, minimumsize, maximumsize, &sx, &sy, &ex, &ey );
selection = new slop::Rectangle( sx,
sy,
ex,
ey,
borderSize,
highlight,
r, g, b, a );
}
windowmemory = window;
// If the user has let go of the mouse button, we'll just
// continue to the next state.
if ( !xengine->mouseDown( 1 ) ) {
state++;
break;
}
// Check to make sure the user actually wants to drag for a selection before moving things around.
int w = xengine->m_mousex - cx;
int h = xengine->m_mousey - cy;
if ( ( std::abs( w ) < tolerance && std::abs( h ) < tolerance ) ) {
// We make sure the selection rectangle stays on the window we had selected
selection->setGeo( xmem, ymem, xmem + wmem, ymem + hmem );
xengine->setCursor( slop::Left );
// Make sure
window = windowmemory;
continue;
}
// If we're not selecting a window.
windowmemory = window;
window = None;
// We also detect which way the user is pulling and set the mouse icon accordingly.
bool x = cx > xengine->m_mousex;
bool y = cy > xengine->m_mousey;
if ( selection->m_width <= 1 && selection->m_height <= 1 || ( minimumsize == maximumsize && minimumsize != 0 && maximumsize != 0 ) ) {
xengine->setCursor( slop::Cross );
} else if ( !x && !y ) {
xengine->setCursor( slop::LowerRightCorner );
} else if ( x && !y ) {
xengine->setCursor( slop::LowerLeftCorner );
} else if ( !x && y ) {
xengine->setCursor( slop::UpperRightCorner );
} else if ( x && y ) {
xengine->setCursor( slop::UpperLeftCorner );
}
// Apply padding and minimum size adjustments.
int sx, sy, ex, ey;
constrain( cx, cy, xengine->m_mousex, xengine->m_mousey, padding, minimumsize, maximumsize, &sx, &sy, &ex, &ey );
// Set the selection rectangle's dimensions to mouse movement.
selection->setGeo( sx, sy, ex, ey );
break;
}
case 3: {
int x, y, w, h;
// Exit the utility after this state runs once.
running = false;
// We pull the dimensions and positions from the selection rectangle.
// The selection rectangle automatically converts the positions and
// dimensions to absolute coordinates when we set them earilier.
x = selection->m_x;
y = selection->m_y;
w = selection->m_width;
h = selection->m_height;
// Delete the rectangle, which will remove it from the screen.
delete selection;
// Print the selection :)
printSelection( false, x, y, w, h, window );
break;
}
}
// This sleep is required because drawing the rectangles is a very expensive task that acts really weird with Xorg when called as fast as possible.
// 0.01 seconds
usleep( 10000 );
}
xengine->releaseCursor();
xengine->releaseKeyboard();
// Try to process any last-second requests.
//xengine->tick();
// Clean up global classes.
delete xengine;
// Sleep for 0.05 seconds to ensure everything was cleaned up. (Without this, slop's window often shows up in screenshots.)
usleep( 50000 );
// If we canceled the selection, return error.
if ( state == -1 ) {
return 1;
}
return 0;
}