/* window.hpp: Spawns and manages windows. By default it creates an OpenGL context with them. * * Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors). * * This file is part of Slop. * * Slop is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Slop is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Slop. If not, see . */ #ifndef N_WINDOW_H_ #define N_WINDOW_H_ #include #include #include "gl_core_3_3.h" #include "wayland.hpp" //#include #include #include #include #include #include "framebuffer.hpp" class Window { public: Framebuffer* framebuffer; int width, height; glm::mat4 camera; Window( unsigned int w, unsigned int h ); ~Window(); void setFullScreen(); void setCurrent(); void setTitle( std::string title ); void setClass( std::string c ); void display(); EGLContext egl_context; struct wl_surface *surface; struct wl_shell_surface *shell_surface; struct wl_egl_window *egl_window; EGLSurface egl_surface; }; #endif // N_WINDOW_H_