#ifndef N_RECTANGLE_H_ #define N_RECTANGLE_H_ #include "gl_core_3_3.h" #include #include #include #include #include "shader.hpp" struct RectangleBuffer { unsigned int corner_verts; unsigned int corner_uvs; unsigned int rectangle_verts; unsigned int rectangle_uvs; unsigned int center_verts; unsigned int center_uvs; }; class Rectangle { private: glm::vec2 ul, oul; glm::vec2 bl, obl; glm::vec2 ur, our; glm::vec2 br, obr; bool highlight; void generateBuffers(); RectangleBuffer buffer; unsigned int corner_vertCount; unsigned int rectangle_vertCount; unsigned int center_vertCount; float border; float padding; Shader* shader; glm::vec4 color; public: glm::vec4 getRect(); Rectangle(glm::vec2 p1, glm::vec2 p2, float border = 1, float padding = 0, glm::vec4 color = glm::vec4(1,1,1,1), bool highlight = false ); ~Rectangle(); void setPoints( glm::vec2 p1, glm::vec2 p2 ); void draw(glm::mat4& matrix); }; #endif // N_RECTANGLE_H_