/* glslop.hpp: exposes an opengl selection interface * * Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors). * * This file is part of Slop. * * Slop is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Slop is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Slop. If not, see . */ #ifndef N_SLOP_H_ #define N_SLOP_H_ #include namespace slop { class SlopOptions { public: SlopOptions(); float borderSize; float padding; float tolerance; bool highlight; bool nokeyboard; int nodecorations; std::string shader; float r; float g; float b; float a; std::string xdisplay; }; class SlopSelection { public: SlopSelection( float x, float y, float w, float h, int id ); float x; float y; float w; float h; // This is an X11 Window ID int id; }; SlopSelection SlopSelect( SlopOptions* options = NULL, bool* cancelled = NULL, bool quiet = false ); } #endif // N_SLOP_H_