#include #include #include "x.hpp" #include "rectangle.hpp" #include "options.hpp" void printSelection( bool cancelled, int x, int y, int w, int h ) { printf( "X=%i\n", x ); printf( "Y=%i\n", y ); printf( "W=%i\n", w ); printf( "H=%i\n", h ); printf( "G=%ix%i", w, h ); if ( x >= 0 ) { printf( "+%i", x ); } else { // Negative is already included printf( "%i", x ); } if ( y >= 0 ) { printf( "+%i", y ); } else { // Negative is already included printf( "%i", y ); } printf( "\n" ); if ( cancelled ) { printf( "Cancel=true\n" ); } else { printf( "Cancel=false\n" ); } } void constrain( int sx, int sy, int ex, int ey, int padding, int minimumsize, int maximumsize, int* rsx, int* rsy, int* rex, int* rey ) { if ( minimumsize > maximumsize && maximumsize > 0 ) { fprintf( stderr, "Error: minimumsize is greater than maximumsize.\n" ); exit( 1 ); } int x = std::min( sx, ex ); int y = std::min( sy, ey ); // We add one to make sure we select the pixel under the mouse. int w = std::max( sx, ex ) - x + 1; int h = std::max( sy, ey ) - y + 1; // Make sure we don't turn inside out... if ( w + padding*2 >= 0 ) { x -= padding; w += padding*2; } if ( h + padding*2 >= 0 ) { y -= padding; h += padding*2; } if ( w < minimumsize ) { int diff = minimumsize - w; w = minimumsize; x -= diff/2; } if ( h < minimumsize ) { int diff = minimumsize - h; h = minimumsize; y -= diff/2; } if ( maximumsize > 0 ) { if ( w > maximumsize ) { int diff = w; w = maximumsize; x += diff/2 - maximumsize/2; } if ( h > maximumsize ) { int diff = h; h = maximumsize; y += diff/2 - maximumsize/2; } } // Center around mouse if we have a fixed size. if ( maximumsize == minimumsize && w == maximumsize && h == maximumsize ) { x = ex - maximumsize/2; y = ey - maximumsize/2; xengine->setCursor( slop::Cross ); } *rsx = x; *rsy = y; *rex = x + w; *rey = y + h; } int main( int argc, char** argv ) { int err = options->parseOptions( argc, argv ); if ( err ) { return err; } int state = 0; bool running = true; slop::Rectangle* selection = NULL; Window window = None; std::string xdisplay = options->m_xdisplay; int padding = options->m_padding; int borderSize = options->m_borderSize; int tolerance = options->m_tolerance; float r = options->m_red; float g = options->m_green; float b = options->m_blue; bool keyboard = options->m_keyboard; bool decorations = options->m_decorations; timespec start, time; int cx = 0; int cy = 0; int xmem = 0; int ymem = 0; int wmem = 0; int hmem = 0; int minimumsize = options->m_minimumsize; int maximumsize = options->m_maximumsize; // First we set up the x interface and grab the mouse, // if we fail for either we exit immediately. err = xengine->init( xdisplay.c_str() ); if ( err ) { printSelection( true, 0, 0, 0, 0 ); return err; } err = xengine->grabCursor( slop::Cross ); if ( err ) { printSelection( true, 0, 0, 0, 0 ); return err; } if ( keyboard ) { err = xengine->grabKeyboard(); // We shouldn't error out from failing to grab the keyboard. //if ( err ) { //printSelection( true, 0, 0, 0, 0 ); //return err; //} } clock_gettime( CLOCK_REALTIME, &start ); while ( running ) { clock_gettime( CLOCK_REALTIME, &time ); // "ticking" the xengine makes it process all queued events. xengine->tick(); // If the user presses any key on the keyboard, exit the application. // Make sure at least options->m_gracetime has passed before allowing canceling double timei = double( time.tv_sec*1000000000L + time.tv_nsec )/1000000000.f; double starti = double( start.tv_sec*1000000000L + start.tv_nsec )/1000000000.f; if ( timei - starti > options->m_gracetime ) { if ( ( xengine->anyKeyPressed() && keyboard ) || xengine->mouseDown( 3 ) ) { printSelection( true, 0, 0, 0, 0 ); fprintf( stderr, "User pressed key. Canceled selection.\n" ); state = -1; running = false; } } // Our adorable little state manager will handle what state we're in. switch ( state ) { default: { break; } case 0: { // If xengine has found a window we're hovering over (or if it changed) // create a rectangle around it so the user knows he/she can click on it. // --but only if the user wants us to if ( window != xengine->m_hoverWindow && tolerance > 0 ) { slop::WindowRectangle t; t.setGeometry( xengine->m_hoverWindow, decorations ); t.applyPadding( padding ); t.applyMinMaxSize( minimumsize, maximumsize ); // Make sure we only apply offsets to windows that we've forcibly removed decorations on. if ( !selection ) { selection = new slop::Rectangle( t.m_x, t.m_y, t.m_x + t.m_width, t.m_y + t.m_height, borderSize, r, g, b ); } else { selection->setGeo( t.m_x, t.m_y, t.m_x + t.m_width, t.m_y + t.m_height ); } window = xengine->m_hoverWindow; } // If the user clicked we move on to the next state. if ( xengine->mouseDown( 1 ) ) { state++; } break; } case 1: { // Set the mouse position of where we clicked, used so that click tolerance doesn't affect the rectangle's position. cx = xengine->m_mousex; cy = xengine->m_mousey; // Also remember where the original selection was if ( selection ) { xmem = selection->m_x; ymem = selection->m_y; wmem = selection->m_width; hmem = selection->m_height; } else { xmem = cx; ymem = cy; } state++; break; } case 2: { // It's possible that our selection doesn't exist still, lets make sure it actually gets created here. if ( !selection ) { selection = new slop::Rectangle( cx, cy, // We add one because pixels start at 0 xengine->m_mousex + 1, xengine->m_mousey + 1, borderSize, r, g, b ); } // If the user has let go of the mouse button, we'll just // continue to the next state. if ( !xengine->mouseDown( 1 ) ) { state++; break; } // Check to make sure the user actually wants to drag for a selection before moving things around. int w = xengine->m_mousex - cx; int h = xengine->m_mousey - cy; if ( ( std::abs( w ) < tolerance && std::abs( h ) < tolerance ) ) { // We make sure the selection rectangle stays on the window we had selected selection->setGeo( xmem, ymem, xmem + wmem, ymem + hmem ); xengine->setCursor( slop::Left ); continue; } // We also detect which way the user is pulling and set the mouse icon accordingly. bool x = cx > xengine->m_mousex; bool y = cy > xengine->m_mousey; if ( selection->m_width <= 1 && selection->m_height <= 1 ) { xengine->setCursor( slop::Cross ); } else if ( !x && !y ) { xengine->setCursor( slop::LowerRightCorner ); } else if ( x && !y ) { xengine->setCursor( slop::LowerLeftCorner ); } else if ( !x && y ) { xengine->setCursor( slop::UpperRightCorner ); } else if ( x && y ) { xengine->setCursor( slop::UpperLeftCorner ); } // Apply padding and minimum size adjustments. int sx, sy, ex, ey; constrain( cx, cy, xengine->m_mousex, xengine->m_mousey, padding, minimumsize, maximumsize, &sx, &sy, &ex, &ey ); // Set the selection rectangle's dimensions to mouse movement. selection->setGeo( sx, sy, ex, ey ); break; } case 3: { int x, y, w, h; // Exit the utility after this state runs once. running = false; // We pull the dimensions and positions from the selection rectangle. // The selection rectangle automatically converts the positions and // dimensions to absolute coordinates when we set them earilier. x = selection->m_x; y = selection->m_y; w = selection->m_width; h = selection->m_height; // Delete the rectangle, which will remove it from the screen. delete selection; // Print the selection :) printSelection( false, x, y, w, h ); break; } } // This sleep is required because drawing the rectangles is a very expensive task that acts really weird with Xorg when called as fast as possible. // 0.01 seconds usleep( 10000 ); } xengine->releaseCursor(); xengine->releaseKeyboard(); // Try to process any last-second requests. //xengine->tick(); // Clean up global classes. delete xengine; delete options; // If we canceled the selection, return error. if ( state == -1 ) { return 1; } return 0; }