// x.hpp: handles starting and managing X #ifndef IS_X_H_ #define IS_X_H_ #include #include #include #include #include #include #include #include namespace slop { enum CursorType { Left, Crosshair, Cross, UpperLeftCorner, UpperRightCorner, LowerRightCorner, LowerLeftCorner }; class WindowRectangle { public: int m_x; int m_y; unsigned int m_width; unsigned int m_height; unsigned int m_border; }; class Rectangle { public: Rectangle( int x, int y, int width, int height, int border, int padding, float r, float g, float b ); ~Rectangle(); void setPos( int x, int y ); void setDim( int w, int h ); Window m_window; int m_x; int m_y; int m_xoffset; int m_yoffset; int m_width; int m_height; int m_border; int m_padding; XColor m_color; bool m_flippedx; bool m_flippedy; private: int convertColor( float r, float g, float b ); void constrain( int w, int h ); }; class XEngine { public: XEngine(); ~XEngine(); int init( std::string display ); void tick(); int grabCursor( slop::CursorType type ); int grabKeyboard(); int releaseCursor(); int releaseKeyboard(); void setCursor( slop::CursorType type ); void drawRect( int x, int y, unsigned int w, unsigned int h ); void addRect( Rectangle* rect ); void removeRect( Rectangle* rect ); Display* m_display; Visual* m_visual; Screen* m_screen; Colormap m_colormap; Window m_root; int m_mousex; int m_mousey; std::vector m_mouse; bool mouseDown( unsigned int button ); WindowRectangle m_hoverWindow; Window m_hoverXWindow; bool m_keypressed; private: void updateHoverWindow(); void updateHoverWindow( Window child ); bool m_good; std::vector m_cursors; std::vector m_rects; Cursor getCursor( slop::CursorType type ); }; } extern slop::XEngine* xengine; #endif // IS_X_H_