#include #include #include "x.hpp" #include "rectangle.hpp" #include "cmdline.h" void printSelection( bool cancelled, int x, int y, int w, int h, int window ) { printf( "X=%i\n", x ); printf( "Y=%i\n", y ); printf( "W=%i\n", w ); printf( "H=%i\n", h ); printf( "G=%ix%i", w, h ); if ( x >= 0 ) { printf( "+%i", x ); } else { // Negative is already included printf( "%i", x ); } if ( y >= 0 ) { printf( "+%i", y ); } else { // Negative is already included printf( "%i", y ); } printf( "\n" ); printf( "ID=%i\n", window ); if ( cancelled ) { printf( "Cancel=true\n" ); } else { printf( "Cancel=false\n" ); } } int parseColor( std::string arg, float* r, float* g, float* b, float* a ) { std::string copy = arg; int find = copy.find( "," ); while( find != copy.npos ) { copy.at( find ) = ' '; find = copy.find( "," ); } // Just in case we didn't include an alpha value *a = 1; int num = sscanf( copy.c_str(), "%f %f %f %f", r, g, b, a ); if ( num != 3 && num != 4 ) { fprintf( stderr, "Error parsing color %s\n", arg.c_str() ); return 1; } return 0; } void constrain( int sx, int sy, int ex, int ey, int padding, int minimumsize, int maximumsize, int* rsx, int* rsy, int* rex, int* rey ) { if ( minimumsize > maximumsize && maximumsize > 0 ) { fprintf( stderr, "Error: minimumsize is greater than maximumsize.\n" ); exit( 1 ); } int x = std::min( sx, ex ); int y = std::min( sy, ey ); // We add one to make sure we select the pixel under the mouse. int w = std::max( sx, ex ) - x + 1; int h = std::max( sy, ey ) - y + 1; // Make sure we don't turn inside out... if ( w + padding*2 >= 0 ) { x -= padding; w += padding*2; } if ( h + padding*2 >= 0 ) { y -= padding; h += padding*2; } if ( w < minimumsize ) { int diff = minimumsize - w; w = minimumsize; x -= diff/2; } if ( h < minimumsize ) { int diff = minimumsize - h; h = minimumsize; y -= diff/2; } if ( maximumsize > 0 ) { if ( w > maximumsize ) { int diff = w; w = maximumsize; x += diff/2 - maximumsize/2; } if ( h > maximumsize ) { int diff = h; h = maximumsize; y += diff/2 - maximumsize/2; } } // Center around mouse if we have a fixed size. if ( maximumsize == minimumsize && w == maximumsize && h == maximumsize ) { x = ex - maximumsize/2; y = ey - maximumsize/2; } *rsx = x; *rsy = y; *rex = x + w; *rey = y + h; } int main( int argc, char** argv ) { gengetopt_args_info options; int err = cmdline_parser( argc, argv, &options ); if ( err ) { return err; } int state = 0; bool running = true; slop::Rectangle* selection = NULL; Window window = None; Window windowmemory = None; std::string xdisplay = options.xdisplay_arg; int padding = options.padding_arg; int borderSize = options.bordersize_arg; int tolerance = options.tolerance_arg; float r, g, b, a; parseColor( options.color_arg, &r, &g, &b, &a ); float gracetime = atof( options.gracetime_arg ); bool highlight = options.highlight_flag; bool keyboard = !options.nokeyboard_flag; bool decorations = !options.nodecorations_flag; timespec start, time; int cx = 0; int cy = 0; int xmem = 0; int ymem = 0; int wmem = 0; int hmem = 0; int minimumsize = options.min_arg; int maximumsize = options.max_arg; // First we set up the x interface and grab the mouse, // if we fail for either we exit immediately. err = xengine->init( xdisplay.c_str() ); if ( err ) { printSelection( true, 0, 0, 0, 0, None ); return err; } err = xengine->grabCursor( slop::Cross ); if ( err ) { printSelection( true, 0, 0, 0, 0, None ); return err; } if ( keyboard ) { err = xengine->grabKeyboard(); if ( err ) { fprintf( stderr, "Warning: Failed to grab the keyboard. This is non-fatal, keyboard presses might fall through to other applications.\n" ); } } clock_gettime( CLOCK_REALTIME, &start ); while ( running ) { clock_gettime( CLOCK_REALTIME, &time ); // "ticking" the xengine makes it process all queued events. xengine->tick(); // If the user presses any key on the keyboard, exit the application. // Make sure at least gracetime has passed before allowing canceling double timei = double( time.tv_sec*1000000000L + time.tv_nsec )/1000000000.f; double starti = double( start.tv_sec*1000000000L + start.tv_nsec )/1000000000.f; if ( timei - starti > gracetime ) { if ( ( xengine->anyKeyPressed() && keyboard ) || xengine->mouseDown( 3 ) ) { printSelection( true, 0, 0, 0, 0, None ); fprintf( stderr, "User pressed key. Canceled selection.\n" ); state = -1; running = false; } } // Our adorable little state manager will handle what state we're in. switch ( state ) { default: { break; } case 0: { // If xengine has found a window we're hovering over (or if it changed) // create a rectangle around it so the user knows he/she can click on it. // --but only if the user wants us to if ( window != xengine->m_hoverWindow && tolerance > 0 ) { slop::WindowRectangle t; t.setGeometry( xengine->m_hoverWindow, decorations ); t.applyPadding( padding ); t.applyMinMaxSize( minimumsize, maximumsize ); // Make sure we only apply offsets to windows that we've forcibly removed decorations on. if ( !selection ) { selection = new slop::Rectangle( t.m_x, t.m_y, t.m_x + t.m_width, t.m_y + t.m_height, borderSize, highlight, r, g, b, a ); } else { selection->setGeo( t.m_x, t.m_y, t.m_x + t.m_width, t.m_y + t.m_height ); } window = xengine->m_hoverWindow; } // If the user clicked we move on to the next state. if ( xengine->mouseDown( 1 ) ) { state++; } break; } case 1: { // Set the mouse position of where we clicked, used so that click tolerance doesn't affect the rectangle's position. cx = xengine->m_mousex; cy = xengine->m_mousey; // Also remember where the original selection was if ( selection ) { xmem = selection->m_x; ymem = selection->m_y; wmem = selection->m_width; hmem = selection->m_height; } else { xmem = cx; ymem = cy; } state++; break; } case 2: { // It's possible that our selection doesn't exist still, lets make sure it actually gets created here. if ( !selection ) { int sx, sy, ex, ey; constrain( cx, cy, xengine->m_mousex, xengine->m_mousey, padding, minimumsize, maximumsize, &sx, &sy, &ex, &ey ); selection = new slop::Rectangle( sx, sy, ex, ey, borderSize, highlight, r, g, b, a ); } windowmemory = window; // If the user has let go of the mouse button, we'll just // continue to the next state. if ( !xengine->mouseDown( 1 ) ) { state++; break; } // Check to make sure the user actually wants to drag for a selection before moving things around. int w = xengine->m_mousex - cx; int h = xengine->m_mousey - cy; if ( ( std::abs( w ) < tolerance && std::abs( h ) < tolerance ) ) { // We make sure the selection rectangle stays on the window we had selected selection->setGeo( xmem, ymem, xmem + wmem, ymem + hmem ); xengine->setCursor( slop::Left ); // Make sure window = windowmemory; continue; } // If we're not selecting a window. windowmemory = window; window = None; // We also detect which way the user is pulling and set the mouse icon accordingly. bool x = cx > xengine->m_mousex; bool y = cy > xengine->m_mousey; if ( selection->m_width <= 1 && selection->m_height <= 1 || ( minimumsize == maximumsize && minimumsize != 0 && maximumsize != 0 ) ) { xengine->setCursor( slop::Cross ); } else if ( !x && !y ) { xengine->setCursor( slop::LowerRightCorner ); } else if ( x && !y ) { xengine->setCursor( slop::LowerLeftCorner ); } else if ( !x && y ) { xengine->setCursor( slop::UpperRightCorner ); } else if ( x && y ) { xengine->setCursor( slop::UpperLeftCorner ); } // Apply padding and minimum size adjustments. int sx, sy, ex, ey; constrain( cx, cy, xengine->m_mousex, xengine->m_mousey, padding, minimumsize, maximumsize, &sx, &sy, &ex, &ey ); // Set the selection rectangle's dimensions to mouse movement. selection->setGeo( sx, sy, ex, ey ); break; } case 3: { int x, y, w, h; // Exit the utility after this state runs once. running = false; // We pull the dimensions and positions from the selection rectangle. // The selection rectangle automatically converts the positions and // dimensions to absolute coordinates when we set them earilier. x = selection->m_x; y = selection->m_y; w = selection->m_width; h = selection->m_height; // Delete the rectangle, which will remove it from the screen. delete selection; // Print the selection :) printSelection( false, x, y, w, h, window ); break; } } // This sleep is required because drawing the rectangles is a very expensive task that acts really weird with Xorg when called as fast as possible. // 0.01 seconds usleep( 10000 ); } xengine->releaseCursor(); xengine->releaseKeyboard(); // Try to process any last-second requests. //xengine->tick(); // Clean up global classes. delete xengine; // Sleep for 0.05 seconds to ensure everything was cleaned up. (Without this, slop's window often shows up in screenshots.) usleep( 50000 ); // If we canceled the selection, return error. if ( state == -1 ) { return 1; } return 0; }