/* glslop.hpp: exposes an opengl selection interface
*
* Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors).
*
* This file is part of Slop.
*
* Slop is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Slop is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Slop. If not, see .
*/
#ifndef N_SLOP_H_
#define N_SLOP_H_
#include
namespace slop {
class SlopOptions {
public:
SlopOptions();
float borderSize;
float padding;
float tolerance;
bool highlight;
bool noopengl;
bool nokeyboard;
int nodecorations;
std::string shader;
float r;
float g;
float b;
float a;
std::string xdisplay;
};
class SlopSelection {
public:
SlopSelection( float x, float y, float w, float h, int id );
float x;
float y;
float w;
float h;
// This is an X11 Window ID
int id;
};
SlopSelection SlopSelect( SlopOptions* options = NULL, bool* cancelled = NULL, bool quiet = false );
}
#endif // N_SLOP_H_