framebuffer.hpp 1.5KB

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  1. /* framebuffer.hpp: Creates and manages an off-screen framebuffer. Uses supplied shader to draw it to the screen.
  2. *
  3. * Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors).
  4. *
  5. * This file is part of Slop.
  6. *
  7. * Slop is free software: you can redistribute it and/or modify
  8. * it under the terms of the GNU General Public License as published by
  9. * the Free Software Foundation, either version 3 of the License, or
  10. * (at your option) any later version.
  11. *
  12. * Slop is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. * GNU General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU General Public License
  18. * along with Slop. If not, see <http://www.gnu.org/licenses/>.
  19. */
  20. #ifndef N_FRAMEBUFFER_H_
  21. #define N_FRAMEBUFFER_H_
  22. #include <GL/glew.h>
  23. #include <GL/gl.h>
  24. #include <vector>
  25. #include <glm/glm.hpp>
  26. #include "shader.hpp"
  27. namespace slop {
  28. class Framebuffer {
  29. private:
  30. unsigned int fbuffer;
  31. unsigned int image;
  32. unsigned int buffers[2];
  33. unsigned int vertCount;
  34. unsigned int desktopImage;
  35. bool generatedDesktopImage;
  36. Shader* shader;
  37. public:
  38. Framebuffer( int w, int h );
  39. ~Framebuffer();
  40. void setShader( slop::Shader* shader );
  41. void draw(glm::vec2 mouse, float time, glm::vec4 color);
  42. void resize( int w, int h );
  43. void bind();
  44. void unbind();
  45. };
  46. }
  47. #endif