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- #include <unistd.h>
- #include <cstdio>
- #include "x.hpp"
- #include "rectangle.hpp"
- #include "options.hpp"
-
- void printSelection( bool cancelled, int x, int y, int w, int h ) {
- printf( "X=%i\n", x );
- printf( "Y=%i\n", y );
- printf( "W=%i\n", w );
- printf( "H=%i\n", h );
- printf( "G=%ix%i", w, h );
- if ( x >= 0 ) {
- printf( "+%i", x );
- } else {
- // Negative is already included
- printf( "%i", x );
- }
- if ( y >= 0 ) {
- printf( "+%i", y );
- } else {
- // Negative is already included
- printf( "%i", y );
- }
- printf( "\n" );
- if ( cancelled ) {
- printf( "Cancel=true\n" );
- } else {
- printf( "Cancel=false\n" );
- }
- }
-
- void constrain( int sx, int sy, int ex, int ey, int padding, int minimumsize, int maximumsize, int* rsx, int* rsy, int* rex, int* rey ) {
- if ( minimumsize > maximumsize && maximumsize > 0 ) {
- fprintf( stderr, "Error: minimumsize is greater than maximumsize.\n" );
- exit( 1 );
- }
- int x = std::min( sx, ex );
- int y = std::min( sy, ey );
- // We add one to make sure we select the pixel under the mouse.
- int w = std::max( sx, ex ) - x + 1;
- int h = std::max( sy, ey ) - y + 1;
- // Make sure we don't turn inside out...
- if ( w + padding*2 >= 0 ) {
- x -= padding;
- w += padding*2;
- }
- if ( h + padding*2 >= 0 ) {
- y -= padding;
- h += padding*2;
- }
- if ( w < minimumsize ) {
- int diff = minimumsize - w;
- w = minimumsize;
- x -= diff/2;
- }
- if ( h < minimumsize ) {
- int diff = minimumsize - h;
- h = minimumsize;
- y -= diff/2;
- }
- if ( maximumsize > 0 ) {
- if ( w > maximumsize ) {
- int diff = w;
- w = maximumsize;
- x += diff/2 - maximumsize/2;
- }
- if ( h > maximumsize ) {
- int diff = h;
- h = maximumsize;
- y += diff/2 - maximumsize/2;
- }
- }
- // Center around mouse if we have a fixed size.
- if ( maximumsize == minimumsize && w == maximumsize && h == maximumsize ) {
- x = ex - maximumsize/2;
- y = ey - maximumsize/2;
- }
- *rsx = x;
- *rsy = y;
- *rex = x + w;
- *rey = y + h;
- }
-
- int main( int argc, char** argv ) {
- int err = options->parseOptions( argc, argv );
- if ( err ) {
- return err;
- }
- int state = 0;
- bool running = true;
- slop::Rectangle* selection = NULL;
- Window window = None;
- std::string xdisplay = options->m_xdisplay;
- int padding = options->m_padding;
- int borderSize = options->m_borderSize;
- int tolerance = options->m_tolerance;
- float r = options->m_red;
- float g = options->m_green;
- float b = options->m_blue;
- float a = options->m_alpha;
- bool highlight = options->m_highlight;
- bool keyboard = options->m_keyboard;
- bool decorations = options->m_decorations;
- timespec start, time;
- int cx = 0;
- int cy = 0;
- int xmem = 0;
- int ymem = 0;
- int wmem = 0;
- int hmem = 0;
- int minimumsize = options->m_minimumsize;
- int maximumsize = options->m_maximumsize;
-
- // First we set up the x interface and grab the mouse,
- // if we fail for either we exit immediately.
- err = xengine->init( xdisplay.c_str() );
- if ( err ) {
- printSelection( true, 0, 0, 0, 0 );
- return err;
- }
- err = xengine->grabCursor( slop::Cross );
- if ( err ) {
- printSelection( true, 0, 0, 0, 0 );
- return err;
- }
- if ( keyboard ) {
- err = xengine->grabKeyboard();
- // We shouldn't error out from failing to grab the keyboard.
- //if ( err ) {
- //printSelection( true, 0, 0, 0, 0 );
- //return err;
- //}
- }
- clock_gettime( CLOCK_REALTIME, &start );
- while ( running ) {
- clock_gettime( CLOCK_REALTIME, &time );
- // "ticking" the xengine makes it process all queued events.
- xengine->tick();
- // If the user presses any key on the keyboard, exit the application.
- // Make sure at least options->m_gracetime has passed before allowing canceling
- double timei = double( time.tv_sec*1000000000L + time.tv_nsec )/1000000000.f;
- double starti = double( start.tv_sec*1000000000L + start.tv_nsec )/1000000000.f;
- if ( timei - starti > options->m_gracetime ) {
- if ( ( xengine->anyKeyPressed() && keyboard ) || xengine->mouseDown( 3 ) ) {
- printSelection( true, 0, 0, 0, 0 );
- fprintf( stderr, "User pressed key. Canceled selection.\n" );
- state = -1;
- running = false;
- }
- }
- // Our adorable little state manager will handle what state we're in.
- switch ( state ) {
- default: {
- break;
- }
- case 0: {
- // If xengine has found a window we're hovering over (or if it changed)
- // create a rectangle around it so the user knows he/she can click on it.
- // --but only if the user wants us to
- if ( window != xengine->m_hoverWindow && tolerance > 0 ) {
- slop::WindowRectangle t;
- t.setGeometry( xengine->m_hoverWindow, decorations );
- t.applyPadding( padding );
- t.applyMinMaxSize( minimumsize, maximumsize );
- // Make sure we only apply offsets to windows that we've forcibly removed decorations on.
- if ( !selection ) {
- selection = new slop::Rectangle( t.m_x,
- t.m_y,
- t.m_x + t.m_width,
- t.m_y + t.m_height,
- borderSize,
- highlight,
- r, g, b, a );
- } else {
- selection->setGeo( t.m_x, t.m_y, t.m_x + t.m_width, t.m_y + t.m_height );
- }
- window = xengine->m_hoverWindow;
- }
- // If the user clicked we move on to the next state.
- if ( xengine->mouseDown( 1 ) ) {
- state++;
- }
- break;
- }
- case 1: {
- // Set the mouse position of where we clicked, used so that click tolerance doesn't affect the rectangle's position.
- cx = xengine->m_mousex;
- cy = xengine->m_mousey;
- // Also remember where the original selection was
- if ( selection ) {
- xmem = selection->m_x;
- ymem = selection->m_y;
- wmem = selection->m_width;
- hmem = selection->m_height;
- } else {
- xmem = cx;
- ymem = cy;
- }
- state++;
- break;
- }
- case 2: {
- // It's possible that our selection doesn't exist still, lets make sure it actually gets created here.
- if ( !selection ) {
- int sx, sy, ex, ey;
- constrain( cx, cy, xengine->m_mousex, xengine->m_mousey, padding, minimumsize, maximumsize, &sx, &sy, &ex, &ey );
- selection = new slop::Rectangle( sx,
- sy,
- ex,
- ey,
- borderSize,
- highlight,
- r, g, b, a );
- }
- // If the user has let go of the mouse button, we'll just
- // continue to the next state.
- if ( !xengine->mouseDown( 1 ) ) {
- state++;
- break;
- }
- // Check to make sure the user actually wants to drag for a selection before moving things around.
- int w = xengine->m_mousex - cx;
- int h = xengine->m_mousey - cy;
- if ( ( std::abs( w ) < tolerance && std::abs( h ) < tolerance ) ) {
- // We make sure the selection rectangle stays on the window we had selected
- selection->setGeo( xmem, ymem, xmem + wmem, ymem + hmem );
- xengine->setCursor( slop::Left );
- continue;
- }
- // We also detect which way the user is pulling and set the mouse icon accordingly.
- bool x = cx > xengine->m_mousex;
- bool y = cy > xengine->m_mousey;
- if ( selection->m_width <= 1 && selection->m_height <= 1 || minimumsize == maximumsize ) {
- xengine->setCursor( slop::Cross );
- } else if ( !x && !y ) {
- xengine->setCursor( slop::LowerRightCorner );
- } else if ( x && !y ) {
- xengine->setCursor( slop::LowerLeftCorner );
- } else if ( !x && y ) {
- xengine->setCursor( slop::UpperRightCorner );
- } else if ( x && y ) {
- xengine->setCursor( slop::UpperLeftCorner );
- }
- // Apply padding and minimum size adjustments.
- int sx, sy, ex, ey;
- constrain( cx, cy, xengine->m_mousex, xengine->m_mousey, padding, minimumsize, maximumsize, &sx, &sy, &ex, &ey );
- // Set the selection rectangle's dimensions to mouse movement.
- selection->setGeo( sx, sy, ex, ey );
- break;
- }
- case 3: {
- int x, y, w, h;
- // Exit the utility after this state runs once.
- running = false;
- // We pull the dimensions and positions from the selection rectangle.
- // The selection rectangle automatically converts the positions and
- // dimensions to absolute coordinates when we set them earilier.
- x = selection->m_x;
- y = selection->m_y;
- w = selection->m_width;
- h = selection->m_height;
- // Delete the rectangle, which will remove it from the screen.
- delete selection;
- // Print the selection :)
- printSelection( false, x, y, w, h );
- break;
- }
- }
- // This sleep is required because drawing the rectangles is a very expensive task that acts really weird with Xorg when called as fast as possible.
- // 0.01 seconds
- usleep( 10000 );
- }
- xengine->releaseCursor();
- xengine->releaseKeyboard();
- // Try to process any last-second requests.
- //xengine->tick();
- // Clean up global classes.
- delete xengine;
- delete options;
- // Sleep for 0.05 seconds to ensure everything was cleaned up. (Without this, slop's window often shows up in screenshots.)
- usleep( 50000 );
- // If we canceled the selection, return error.
- if ( state == -1 ) {
- return 1;
- }
- return 0;
- }
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