123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117 |
- cmake_minimum_required(VERSION 3.1.3)
-
- project(slop VERSION 7.3.49 LANGUAGES CXX)
-
- set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)")
-
- if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
- set(CMAKE_INSTALL_PREFIX "/usr" CACHE PATH "..." FORCE)
- endif()
-
- include(GNUInstallDirs)
-
- set( BUILD_SHARED_LIBS ON CACHE BOOL "Build all libraries as shared" )
-
- # This should really never be disabled. The pure-X mode of slop is very expensive and buggy.
- # It also doesn't work on Wayland. Though if a system is never running a compositor, or
- # doesn't have OpenGL, this could remove some linking dependencies I suppose.
- set( SLOP_OPENGL TRUE CACHE BOOL "To enable or disable OpenGL support." )
- if ( SLOP_OPENGL )
- add_definitions(-DSLOP_OPENGL="True")
- endif()
-
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/")
-
- include_directories("${PROJECT_BINARY_DIR}")
-
- add_definitions(-DSLOP_VERSION="v${PROJECT_VERSION}")
-
- # The names have to be unique unfortunately.
- set(EXECUTABLE_NAME "slop")
- set(LIBRARY_NAME "slopy")
-
- add_library(${LIBRARY_NAME}
- src/mouse.cpp
- src/keyboard.cpp
- src/x.cpp
- src/slopstates.cpp
- src/resource.cpp
- src/slop.cpp
- src/rectangle.cpp
- src/xshaperectangle.cpp)
- set_target_properties(${LIBRARY_NAME}
- PROPERTIES
- VERSION ${PROJECT_VERSION}
- SOVERSION ${PROJECT_VERSION})
-
- if ( SLOP_OPENGL )
- target_sources(${LIBRARY_NAME} PRIVATE
- src/shader.cpp
- src/window.cpp
- src/framebuffer.cpp
- src/glrectangle.cpp)
- endif()
-
- set_property(TARGET ${LIBRARY_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
- set_property(TARGET ${LIBRARY_NAME} PROPERTY CXX_STANDARD 11)
- set_property(TARGET ${LIBRARY_NAME} PROPERTY CXX_EXTENSIONS OFF)
-
- add_executable(${EXECUTABLE_NAME} src/main.cpp)
-
- set_property(TARGET ${EXECUTABLE_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
- set_property(TARGET ${EXECUTABLE_NAME} PROPERTY CXX_STANDARD 11)
- set_property(TARGET ${EXECUTABLE_NAME} PROPERTY CXX_EXTENSIONS OFF)
-
- set( CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/modules" )
-
- find_package(GLM REQUIRED)
- find_package(X11 REQUIRED)
- find_package(XExt REQUIRED)
-
- if ( SLOP_OPENGL )
- find_package(GLEW REQUIRED)
- find_package(OpenGL REQUIRED)
- find_package(GLX REQUIRED)
- find_package(XRender REQUIRED)
- # Ahhhh, finally this eliminates the segfault on preload.
- find_package(Threads REQUIRED)
- endif()
-
- include_directories(${X11_INCLUDE_DIR}
- ${GLM_INCLUDE_DIR}
- ${GLX_INCLUDE_DIR})
-
- target_link_libraries(${LIBRARY_NAME} ${X11_LIBRARIES}
- ${GLM_LIBRARIES}
- ${XEXT_LIBRARIES})
-
- if ( SLOP_OPENGL )
- include_directories( ${XEXT_INCLUDE_DIR}
- ${GLEW_INCLUDE_DIR}
- ${XRENDER_INCLUDE_DIR}
- ${OPENGL_INCLUDE_DIR} )
- target_link_libraries(${LIBRARY_NAME} ${OPENGL_LIBRARIES}
- ${XRENDER_LIBRARY}
- ${CMAKE_THREAD_LIBS_INIT}
- ${GLX_LIBRARY}
- ${GLEW_LIBRARIES})
- endif()
-
- target_link_libraries(${EXECUTABLE_NAME} ${LIBRARY_NAME} )
-
- if( CMAKE<3.7 )
- message( WARNING "CMake version is below 3.7, CMake version >= 3.7 is required for unicode support." )
- else()
- find_package(ICU COMPONENTS uc)
- set( SLOP_UNICODE TRUE CACHE BOOL "To enable or disable unicode support." )
- if ( SLOP_UNICODE AND ICU_FOUND )
- add_definitions(-DCXXOPTS_USE_UNICODE)
- include_directories( ${ICU_INCLUDE_DIR} )
- target_link_libraries(${EXECUTABLE_NAME} ${ICU_UC_LIBRARIES} )
- endif()
- endif()
-
- install( TARGETS ${EXECUTABLE_NAME} DESTINATION "${CMAKE_INSTALL_BINDIR}" )
- install( TARGETS ${LIBRARY_NAME} DESTINATION "${CMAKE_INSTALL_LIBDIR}" )
- install( FILES ${CMAKE_SOURCE_DIR}/src/slop.hpp DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" COMPONENT development )
- install( FILES ${CMAKE_SOURCE_DIR}/slop.1 DESTINATION "${CMAKE_INSTALL_MANDIR}/man1" COMPONENT doc )
|