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- /* rectangle.hpp: generates a vertex mesh and draws it.
- *
- * Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors).
- *
- * This file is part of Slop.
- *
- * Slop is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Slop is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Slop. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef N_GLRECTANGLE_H_
- #define N_GLRECTANGLE_H_
-
- #include "gl_core_3_3.h"
- #include <iostream>
- #include <glm/glm.hpp>
- #include <GL/gl.h>
- #include <vector>
-
- #include "shader.hpp"
- #include "rectangle.hpp"
-
- namespace slop {
-
- struct RectangleBuffer {
- unsigned int corner_verts;
- unsigned int corner_uvs;
- unsigned int rectangle_verts;
- unsigned int rectangle_uvs;
- unsigned int center_verts;
- unsigned int center_uvs;
- };
-
- class GLRectangle : public Rectangle {
- private:
- glm::vec2 ul, oul;
- glm::vec2 bl, obl;
- glm::vec2 ur, our;
- glm::vec2 br, obr;
- bool highlight;
- void generateBuffers();
- RectangleBuffer buffer;
- unsigned int corner_vertCount;
- unsigned int rectangle_vertCount;
- unsigned int center_vertCount;
- float border;
- float padding;
- Shader* shader;
- glm::vec4 color;
- public:
- glm::vec4 getRect();
- GLRectangle(glm::vec2 p1, glm::vec2 p2, float border = 1, float padding = 0, glm::vec4 color = glm::vec4(1,1,1,1), bool highlight = false );
- ~GLRectangle();
- void setPoints( glm::vec2 p1, glm::vec2 p2 );
- void draw(glm::mat4& matrix);
- };
-
- }
-
- #endif // N_RECTANGLE_H_
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