simple.frag 178B

123456789101112
  1. #version 120
  2. uniform sampler2D texture;
  3. uniform sampler2D desktop;
  4. uniform float time;
  5. varying vec2 uvCoord;
  6. void main()
  7. {
  8. gl_FragColor = texture2D( texture, uvCoord );
  9. }