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- #Change this if you need to target a specific CMake version
- cmake_minimum_required(VERSION 3.1)
-
- if(NOT CMAKE_BUILD_TYPE)
- set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
- endif()
-
- if( NOT CMAKE_INSTALL_PREFIX )
- set( CMAKE_INSTALL_PREFIX "/usr" )
- endif()
-
- if( NOT SHADER_PREFIX )
- set( SHADER_PREFIX "${CMAKE_INSTALL_PREFIX}" CACHE PATH "The path where slop thinks it resides in, so that it can find the shaders. This is not necessarily the CMAKE_INSTALL_PREFIX. For example if the shaders will exist in /usr/share/slop, SHADER_PREFIX should be \"/usr\"." )
- endif()
-
- project(slop)
-
- set(CMAKE_CXX_STANDARD 14)
- set(CMAKE_CXX_STANDARD_REQUIRED on)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -Wall -Wno-missing-braces")
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/")
-
- include_directories("${PROJECT_BINARY_DIR}")
-
- # Define sources and executable
- set(EXECUTABLE_NAME "slop")
-
- set( source src/x.cpp
- src/window.cpp
- src/windowhelper.cpp
- src/mouse.cpp
- src/keyboard.cpp
- src/framebuffer.cpp
- src/resource.cpp
- src/options.cpp
- src/gl_core_3_3.c
- src/shader.cpp
- src/slopstates.cpp
- src/slop.cpp
- src/rectangle.cpp
- src/main.cpp )
-
- add_executable(${EXECUTABLE_NAME} ${source})
-
-
- # Detect and add SFML
- set( CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/modules" )
- #Find any version 2.X of SFML
- #See the FindSFML.cmake file for additional details and instructions
- find_package(OpenGL REQUIRED)
- find_package(GLM REQUIRED)
- find_package(GLX REQUIRED)
- find_package(X11 REQUIRED)
- find_package(XExt REQUIRED)
-
- include_directories(${X11_INCLUDE_DIR}
- ${GLM_INCLUDE_DIR}
- ${GLX_INCLUDE_DIR}
- ${OPENGL_INCLUDE_DIR})
-
- target_link_libraries(${EXECUTABLE_NAME} ${X11_LIBRARIES}
- ${GLX_LIBRARIES}
- ${OPENGL_LIBRARIES})
-
- # Install targets
- install( TARGETS ${EXECUTABLE_NAME} DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" )
- install( DIRECTORY "${CMAKE_SOURCE_DIR}/share" DESTINATION "${CMAKE_INSTALL_PREFIX}" )
-
- add_definitions(-DSHADER_PREFIX="${SHADER_PREFIX}")
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