shader.hpp 2.2KB

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  1. /* shader.hpp: Handles compiling shaders.
  2. *
  3. * Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors).
  4. *
  5. * This file is part of Slop.
  6. *
  7. * Slop is free software: you can redistribute it and/or modify
  8. * it under the terms of the GNU General Public License as published by
  9. * the Free Software Foundation, either version 3 of the License, or
  10. * (at your option) any later version.
  11. *
  12. * Slop is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. * GNU General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU General Public License
  18. * along with Slop. If not, see <http://www.gnu.org/licenses/>.
  19. */
  20. #ifndef N_SHADER_H_
  21. #define N_SHADER_H_
  22. #include <fstream>
  23. #include <vector>
  24. #include <string>
  25. #include <exception>
  26. #include "gl_core_3_3.h"
  27. #include <glm/glm.hpp>
  28. #include <glm/gtc/type_ptr.hpp>
  29. #include <EGL/egl.h>
  30. #include <GL/gl.h>
  31. #include "resource.hpp"
  32. class Shader {
  33. public:
  34. Shader( std::string vert, std::string frag, bool file = true );
  35. ~Shader();
  36. unsigned int getProgram();
  37. void bind();
  38. void unbind();
  39. void setParameter( std::string name, int foo );
  40. void setParameter( std::string name, float foo );
  41. void setParameter( std::string name, glm::mat4& foo );
  42. void setParameter( std::string name, glm::vec4 foo );
  43. void setParameter( std::string name, glm::vec2 foo );
  44. void setAttribute( std::string name, unsigned int buffer, unsigned int stepsize );
  45. private:
  46. void loadFromFile( std::string vert, std::string frag );
  47. void loadFromMemory( std::string vert, std::string frag );
  48. std::vector<unsigned int> activeAttributes;
  49. unsigned int getUniformLocation( std::string );
  50. int compile( unsigned int shader, std::string& error );
  51. int link( unsigned int vert, unsigned int frag, std::string& error );
  52. unsigned int program;
  53. };
  54. #endif // N_SHADER_H_