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- cmake_minimum_required(VERSION 2.6)
-
- set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)")
- if ( NOT CMAKE_INSTALL_PREFIX )
- set(CMAKE_INSTALL_PREFIX "/usr")
- endif()
-
- if ( NOT SLOP_LEGACY_MODE )
- set(SLOP_LEGACY_MODE FALSE CACHE BOOL "Legacy mode requires the XShape extension, is laggy, isn't guaranteed to be invisible on shutdown, isn't guaranteed to support opacity, doesn't support custom shaders, and requires C++11 for the sleep_for functions. Though it still might be desired since it doesn't require OpenGL to use. Your choice <:o)")
- endif()
-
- project(slop)
-
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/")
-
- include_directories("${PROJECT_BINARY_DIR}")
-
- add_definitions(-DSLOP_VERSION="v5.3.21")
-
- # The names have to be unique unfortunately.
- set(EXECUTABLE_NAME "slop")
- set(LIBRARY_NAME "slopy")
- set( CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/modules" )
-
- if ( SLOP_LEGACY_MODE )
- add_definitions(-DSLOP_LEGACY_MODE=true)
- add_library(${LIBRARY_NAME} SHARED src/mouse.cpp
- src/keyboard.cpp
- src/x.cpp
- src/slopstates.cpp
- src/windowhelper.cpp
- src/resource.cpp
- src/xslop.cpp
- src/xshaperectangle.cpp)
- set_property(TARGET ${LIBRARY_NAME} PROPERTY CXX_STANDARD 11)
- set_property(TARGET ${LIBRARY_NAME} PROPERTY CXX_STANDARD_REQUIRED ON)
-
- add_executable(${EXECUTABLE_NAME} src/options.cpp
- src/main.cpp)
-
- # Detect and add cmake modules
- find_package(GLM REQUIRED)
- find_package(X11 REQUIRED)
- find_package(XExt REQUIRED)
- include_directories(${X11_INCLUDE_DIR}
- ${GLM_INCLUDE_DIR}
- ${XEXT_INCLUDE_DIR})
- target_link_libraries(${EXECUTABLE_NAME} ${X11_LIBRARIES}
- ${GLM_LIBRARIES}
- ${XEXT_LIBRARIES}
- ${LIBRARY_NAME})
- # Install targets
- install( TARGETS ${EXECUTABLE_NAME} DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" )
- install( TARGETS ${LIBRARY_NAME} DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" )
- install( FILES ${CMAKE_SOURCE_DIR}/src/xslop.hpp DESTINATION "${CMAKE_INSTALL_PREFIX}/include" )
- else()
- add_library(${LIBRARY_NAME} SHARED src/mouse.cpp
- src/keyboard.cpp
- src/x.cpp
- src/slopstates.cpp
- src/framebuffer.cpp
- src/windowhelper.cpp
- src/resource.cpp
- src/gl_core_3_3.c
- src/shader.cpp
- src/window.cpp
- src/glslop.cpp
- src/rectangle.cpp)
-
- add_executable(${EXECUTABLE_NAME} src/options.cpp
- src/main.cpp)
-
- # Detect and add cmake modules
- find_package(GLM REQUIRED)
- find_package(X11 REQUIRED)
- find_package(GLX REQUIRED)
- find_package(OpenGL REQUIRED)
- include_directories(${X11_INCLUDE_DIR}
- ${GLM_INCLUDE_DIR}
- ${GLX_INCLUDE_DIR}
- ${OPENGL_INCLUDE_DIR})
- target_link_libraries(${EXECUTABLE_NAME} ${X11_LIBRARIES}
- ${GLM_LIBRARIES}
- ${OPENGL_LIBRARIES}
- ${GLX_LIBRARY}
- ${LIBRARY_NAME})
- # Install targets
- install( TARGETS ${EXECUTABLE_NAME} DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" )
- install( TARGETS ${LIBRARY_NAME} DESTINATION "${CMAKE_INSTALL_PREFIX}/lib" )
- install( FILES ${CMAKE_SOURCE_DIR}/src/glslop.hpp DESTINATION "${CMAKE_INSTALL_PREFIX}/include" )
- endif()
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