x.cpp 15KB

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  1. #include "x.hpp"
  2. slop::XEngine* xengine = new slop::XEngine();
  3. static Bool isDestroyNotify( Display* dpy, XEvent* ev, XPointer win ) {
  4. return ev->type == DestroyNotify && ev->xdestroywindow.window == *((Window*)win);
  5. }
  6. int slop::XEngineErrorHandler( Display* dpy, XErrorEvent* event ) {
  7. // Ignore XGrabKeyboard BadAccess errors
  8. // 31 = XGrabKeyboard's request code
  9. if ( event->request_code == 31 && event->error_code == BadAccess ) {
  10. return 0;
  11. }
  12. // Otherwise call the default error handler
  13. //return slop::OldXErrorHandler( dpy, event );
  14. exit(1);
  15. }
  16. slop::XEngine::XEngine() {
  17. m_display = NULL;
  18. m_visual = NULL;
  19. m_screen = NULL;
  20. m_good = false;
  21. m_mousex = -1;
  22. m_mousey = -1;
  23. m_hoverXWindow = None;
  24. }
  25. slop::XEngine::~XEngine() {
  26. if ( !m_good ) {
  27. return;
  28. }
  29. for ( unsigned int i=0; i<m_cursors.size(); i++ ) {
  30. if ( m_cursors.at( i ) ) {
  31. XFreeCursor( m_display, m_cursors[i] );
  32. }
  33. }
  34. for ( unsigned int i=0; i<m_rects.size(); i++ ) {
  35. delete m_rects.at( i );
  36. }
  37. XCloseDisplay( m_display );
  38. }
  39. // We need to keep track of the rectangle windows, so that they don't override our "focus"d windows.
  40. void slop::XEngine::addRect( Rectangle* rect ) {
  41. m_rects.push_back( rect );
  42. }
  43. void slop::XEngine::removeRect( Rectangle* rect ) {
  44. for ( unsigned int i=0; i<m_rects.size(); i++ ) {
  45. if ( m_rects.at( i ) == rect ) {
  46. m_rects.erase( m_rects.begin() + i );
  47. i--;
  48. delete rect;
  49. return;
  50. }
  51. }
  52. }
  53. bool slop::XEngine::mouseDown( unsigned int button ) {
  54. if ( button >= m_mouse.size() ) {
  55. return false;
  56. }
  57. return m_mouse.at( button );
  58. }
  59. int slop::XEngine::init( std::string display ) {
  60. // Initialize display
  61. m_display = XOpenDisplay( display.c_str() );
  62. if ( !m_display ) {
  63. fprintf( stderr, "Error: Failed to open X display %s\n", display.c_str() );
  64. return 1;
  65. }
  66. m_screen = ScreenOfDisplay( m_display, DefaultScreen( m_display ) );
  67. m_visual = DefaultVisual ( m_display, XScreenNumberOfScreen( m_screen ) );
  68. m_colormap = DefaultColormap( m_display, XScreenNumberOfScreen( m_screen ) );
  69. //m_root = RootWindow ( m_display, XScreenNumberOfScreen( m_screen ) );
  70. m_root = DefaultRootWindow( m_display );
  71. m_good = true;
  72. XSetErrorHandler( slop::XEngineErrorHandler );
  73. return 0;
  74. }
  75. bool slop::XEngine::anyKeyPressed() {
  76. if ( !m_good ) {
  77. return false;
  78. }
  79. // Thanks to SFML for some reliable key state grabbing.
  80. // Get the whole keyboard state
  81. char keys[ 32 ];
  82. XQueryKeymap( m_display, keys );
  83. // Each bit indicates a different key, 1 for pressed, 0 otherwise.
  84. // Every bit should be 0 if nothing is pressed.
  85. for ( unsigned int i = 0; i < 32; i++ ) {
  86. if ( keys[ i ] != 0 ) {
  87. return true;
  88. }
  89. }
  90. return false;
  91. }
  92. int slop::XEngine::grabKeyboard() {
  93. if ( !m_good ) {
  94. return 1;
  95. }
  96. XGrabKeyboard( m_display, m_root, False, GrabModeAsync, GrabModeAsync, CurrentTime );
  97. return 0;
  98. }
  99. int slop::XEngine::releaseKeyboard() {
  100. if ( !m_good ) {
  101. return 1;
  102. }
  103. XUngrabKeyboard( m_display, CurrentTime );
  104. return 0;
  105. }
  106. // Grabs the cursor, be wary that setCursor changes the mouse masks.
  107. int slop::XEngine::grabCursor( slop::CursorType type ) {
  108. if ( !m_good ) {
  109. return 1;
  110. }
  111. int xfontcursor = getCursor( type );
  112. int err = XGrabPointer( m_display, m_root, False,
  113. PointerMotionMask | ButtonPressMask | ButtonReleaseMask,
  114. GrabModeAsync, GrabModeAsync, m_root, xfontcursor, CurrentTime );
  115. if ( err != GrabSuccess ) {
  116. fprintf( stderr, "Error: Failed to grab X cursor.\n" );
  117. fprintf( stderr, "This can be caused by launching slop incorrectly.\n" );
  118. fprintf( stderr, "gnome-session launches it fine from keyboard binds.\n" );
  119. return 1;
  120. }
  121. // Quickly set the mouse position so we don't have to worry about x11 generating an event.
  122. Window root, child;
  123. int mx, my;
  124. int wx, wy;
  125. unsigned int mask;
  126. XQueryPointer( m_display, m_root, &root, &child, &mx, &my, &wx, &wy, &mask );
  127. m_mousex = mx;
  128. m_mousey = my;
  129. // Oh and while we're at it, make sure we set the window we're hoving over as well.
  130. updateHoverWindow( child );
  131. return 0;
  132. }
  133. int slop::XEngine::releaseCursor() {
  134. if ( !m_good ) {
  135. return 1;
  136. }
  137. XUngrabPointer( m_display, CurrentTime );
  138. return 0;
  139. }
  140. void slop::XEngine::tick() {
  141. if ( !m_good ) {
  142. return;
  143. }
  144. XFlush( m_display );
  145. XEvent event;
  146. while ( XPending( m_display ) ) {
  147. XNextEvent( m_display, &event );
  148. switch ( event.type ) {
  149. case MotionNotify: {
  150. m_mousex = event.xmotion.x;
  151. m_mousey = event.xmotion.y;
  152. break;
  153. }
  154. case ButtonPress: {
  155. // Our pitiful mouse manager--
  156. if ( m_mouse.size() > event.xbutton.button ) {
  157. m_mouse.at( event.xbutton.button ) = true;
  158. } else {
  159. m_mouse.resize( event.xbutton.button+2, false );
  160. m_mouse.at( event.xbutton.button ) = true;
  161. }
  162. break;
  163. }
  164. case ButtonRelease: {
  165. if ( m_mouse.size() > event.xbutton.button ) {
  166. m_mouse.at( event.xbutton.button ) = false;
  167. } else {
  168. m_mouse.resize( event.xbutton.button+2, false );
  169. m_mouse.at( event.xbutton.button ) = false;
  170. }
  171. break;
  172. }
  173. // Due to X11 really hating applications grabbing the keyboard, we use XQueryKeymap to check for downed keys elsewhere.
  174. case KeyPress: {
  175. break;
  176. }
  177. case KeyRelease: {
  178. break;
  179. }
  180. default: break;
  181. }
  182. }
  183. // Since I couldn't get Xlib to send EnterNotify or LeaveNotify events, we need to query the underlying window every frame.
  184. updateHoverWindow();
  185. }
  186. // This converts an enum into a preallocated cursor, the cursor will automatically deallocate itself on ~XEngine
  187. Cursor slop::XEngine::getCursor( slop::CursorType type ) {
  188. int xfontcursor;
  189. switch ( type ) {
  190. default:
  191. case Left: xfontcursor = XC_left_ptr; break;
  192. case Crosshair: xfontcursor = XC_crosshair; break;
  193. case Cross: xfontcursor = XC_cross; break;
  194. case UpperLeftCorner: xfontcursor = XC_ul_angle; break;
  195. case UpperRightCorner: xfontcursor = XC_ur_angle; break;
  196. case LowerLeftCorner: xfontcursor = XC_ll_angle; break;
  197. case LowerRightCorner: xfontcursor = XC_lr_angle; break;
  198. }
  199. Cursor newcursor = 0;
  200. if ( m_cursors.size() > xfontcursor ) {
  201. newcursor = m_cursors.at( xfontcursor );
  202. }
  203. if ( !newcursor ) {
  204. newcursor = XCreateFontCursor( m_display, xfontcursor );
  205. m_cursors.resize( xfontcursor+2, 0 );
  206. m_cursors.at( xfontcursor ) = newcursor;
  207. }
  208. return newcursor;
  209. }
  210. // Swaps out the current cursor, bewary that XChangeActivePointerGrab also resets masks, so if you change the mouse masks on grab you need to change them here too.
  211. void slop::XEngine::setCursor( slop::CursorType type ) {
  212. if ( !m_good ) {
  213. return;
  214. }
  215. Cursor xfontcursor = getCursor( type );
  216. XChangeActivePointerGrab( m_display,
  217. PointerMotionMask | ButtonPressMask | ButtonReleaseMask,
  218. xfontcursor, CurrentTime );
  219. }
  220. slop::Rectangle::~Rectangle() {
  221. //XFreeGC( xengine->m_display, m_gc );
  222. if ( m_window == None ) {
  223. return;
  224. }
  225. //XFreeColors( xengine->m_display, xengine->m_colormap, m_color.pixel, 1,
  226. // Attempt to move window offscreen before trying to remove it.
  227. //XResizeWindow( xengine->m_display, m_window, 1, 1 );
  228. //XMoveWindow( xengine->m_display, m_window, 0, 0 );
  229. //XUnmapWindow( xengine->m_display, m_window );
  230. XDestroyWindow( xengine->m_display, m_window );
  231. XEvent event;
  232. // Block until the window is actually completely removed.
  233. XIfEvent( xengine->m_display, &event, &isDestroyNotify, (XPointer)&m_window );
  234. }
  235. slop::Rectangle::Rectangle( int x, int y, int width, int height, int border, int padding, float r, float g, float b ) {
  236. m_xoffset = 0;
  237. m_yoffset = 0;
  238. m_x = x;
  239. m_y = y;
  240. m_width = width;
  241. m_height = height;
  242. m_border = border;
  243. m_padding = padding;
  244. m_window = None;
  245. // Convert the width, height, x, and y to coordinates that don't have negative values.
  246. // (also adjust for padding and border size.)
  247. constrain( width, height );
  248. // If we don't have a border, we don't exist, so just die.
  249. if ( m_border == 0 ) {
  250. return;
  251. }
  252. // This sets up m_color
  253. int err = convertColor( r, g, b );
  254. if ( err ) {
  255. fprintf( stderr, "Couldn't allocate color of value %f,%f,%f!\n", r, g, b );
  256. }
  257. XSetWindowAttributes attributes;
  258. // Set up the window so it's our color
  259. attributes.background_pixmap = None;
  260. attributes.background_pixel = m_color.pixel;
  261. // Not actually sure what this does, but it keeps the window from bugging out :u.
  262. attributes.override_redirect = True;
  263. // We must use our color map, because that's where our color is allocated.
  264. attributes.colormap = xengine->m_colormap;
  265. // Make sure we know when we've been successfully destroyed later!
  266. attributes.event_mask = StructureNotifyMask;
  267. unsigned long valueMask = CWBackPixmap | CWBackPixel | CWOverrideRedirect | CWColormap | CWEventMask;
  268. // Create the window offset by our generated offsets (see constrain( float, float ))
  269. m_window = XCreateWindow( xengine->m_display, xengine->m_root, m_x+m_xoffset-m_border, m_y+m_yoffset-m_border, m_width+m_border*2, m_height+m_border*2,
  270. 0, CopyFromParent, InputOutput,
  271. CopyFromParent, valueMask, &attributes );
  272. // Now punch a hole into it so it looks like a selection rectangle!
  273. XRectangle rect;
  274. rect.x = rect.y = m_border;
  275. rect.width = m_width;
  276. rect.height = m_height;
  277. XClassHint classhints;
  278. classhints.res_name = "slop";
  279. classhints.res_class = "slop";
  280. XSetClassHint( xengine->m_display, m_window, &classhints );
  281. XShapeCombineRectangles( xengine->m_display, m_window, ShapeBounding, 0, 0, &rect, 1, ShapeSubtract, 0);
  282. XMapWindow( xengine->m_display, m_window );
  283. }
  284. void slop::Rectangle::setPos( int x, int y ) {
  285. if ( m_x == x && m_y == y ) {
  286. return;
  287. }
  288. m_x = x;
  289. m_y = y;
  290. // If we don't have a border, we don't exist, so just die.
  291. if ( m_border == 0 ) {
  292. return;
  293. }
  294. XMoveWindow( xengine->m_display, m_window, m_x+m_xoffset-m_border, m_y+m_yoffset-m_border );
  295. }
  296. void slop::Rectangle::setDim( int w, int h ) {
  297. if ( m_width == w && m_height == h ) {
  298. return;
  299. }
  300. constrain( w, h );
  301. // If we don't have a border, we don't exist, so just die.
  302. if ( m_border == 0 ) {
  303. return;
  304. }
  305. // Change the window size and location to our generated offsets (see constrain( float, float ))
  306. XResizeWindow( xengine->m_display, m_window, m_width+m_border*2, m_height+m_border*2 );
  307. XMoveWindow( xengine->m_display, m_window, m_x+m_xoffset-m_border, m_y+m_yoffset-m_border );
  308. // Regenerate our hole
  309. XRectangle rect;
  310. rect.x = rect.y = 0;
  311. rect.width = m_width+m_border*2;
  312. rect.height = m_height+m_border*2;
  313. XShapeCombineRectangles( xengine->m_display, m_window, ShapeBounding, 0, 0, &rect, 1, ShapeSet, 0);
  314. // Then punch out another.
  315. rect.x = rect.y = m_border;
  316. rect.width = m_width;
  317. rect.height = m_height;
  318. XShapeCombineRectangles( xengine->m_display, m_window, ShapeBounding, 0, 0, &rect, 1, ShapeSubtract, 0);
  319. }
  320. void slop::XEngine::updateHoverWindow() {
  321. Window root, child;
  322. int mx, my;
  323. int wx, wy;
  324. unsigned int mask;
  325. // Query the pointer for the child window, the child window is basically the window we're hovering over.
  326. XQueryPointer( m_display, m_root, &root, &child, &mx, &my, &wx, &wy, &mask );
  327. // If we already know that we're hovering over it, do nothing.
  328. if ( m_hoverXWindow == child ) {
  329. return;
  330. }
  331. // Make sure we can't select one of our selection rectangles, that's just weird.
  332. for ( unsigned int i=0; i<m_rects.size(); i++ ) {
  333. if ( m_rects.at( i )->m_window == child ) {
  334. return;
  335. }
  336. }
  337. m_hoverXWindow = child;
  338. if ( child == None ) {
  339. return;
  340. }
  341. // Generate the geometry values so we can use them if needed.
  342. unsigned int depth;
  343. XGetGeometry( m_display, child, &root,
  344. &(m_hoverWindow.m_x), &(m_hoverWindow.m_y),
  345. &(m_hoverWindow.m_width), &(m_hoverWindow.m_height),
  346. &(m_hoverWindow.m_border), &depth );
  347. }
  348. void slop::XEngine::updateHoverWindow( Window child ) {
  349. // Same thing as updateHoverWindow but it uses the specified child.
  350. // It's used when we first grab the cursor so it's slightly more effecient
  351. // than calling XQueryPointer twice.
  352. if ( m_hoverXWindow == child ) {
  353. return;
  354. }
  355. for ( unsigned int i=0; i<m_rects.size(); i++ ) {
  356. if ( m_rects.at( i )->m_window == child ) {
  357. return;
  358. }
  359. }
  360. m_hoverXWindow = child;
  361. if ( child == None ) {
  362. return;
  363. }
  364. unsigned int depth;
  365. Window root;
  366. XGetGeometry( m_display, child, &root,
  367. &(m_hoverWindow.m_x), &(m_hoverWindow.m_y),
  368. &(m_hoverWindow.m_width), &(m_hoverWindow.m_height),
  369. &(m_hoverWindow.m_border), &depth );
  370. }
  371. // Keeps our rectangle's sizes all positive, so Xlib doesn't throw an exception.
  372. // It also keeps our values in absolute coordinates which is nice.
  373. void slop::Rectangle::constrain( int w, int h ) {
  374. int pad = m_padding;
  375. if ( pad < 0 && std::abs( w ) < std::abs( pad )*2 ) {
  376. pad = 0;
  377. }
  378. if ( w < 0 ) {
  379. m_flippedx = true;
  380. m_xoffset = w - pad;
  381. m_width = -w + pad*2;
  382. } else {
  383. m_flippedx = false;
  384. m_xoffset = -pad;
  385. m_width = w + pad*2;
  386. }
  387. pad = m_padding;
  388. if ( pad < 0 && std::abs( h ) < std::abs( pad )*2 ) {
  389. pad = 0;
  390. }
  391. if ( h < 0 ) {
  392. m_flippedy = true;
  393. m_yoffset = h - pad;
  394. m_height = -h + pad*2;
  395. } else {
  396. m_flippedy = false;
  397. m_yoffset = -pad;
  398. m_height = h + pad*2;
  399. }
  400. }
  401. int slop::Rectangle::convertColor( float r, float g, float b ) {
  402. // Convert float colors to shorts.
  403. short red = short( floor( r * 65535.f ) );
  404. short green = short( floor( g * 65535.f ) );
  405. short blue = short( floor( b * 65535.f ) );
  406. XColor color;
  407. color.red = red;
  408. color.green = green;
  409. color.blue = blue;
  410. // I don't deallocate this anywhere, I think X handles it ???
  411. int err = XAllocColor( xengine->m_display, xengine->m_colormap, &color );
  412. if ( err == BadColor ) {
  413. return err;
  414. }
  415. m_color = color;
  416. return 0;
  417. }