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- #include <unistd.h>
- #include <cstdio>
- #include "x.hpp"
- #include "options.hpp"
-
- int main( int argc, char** argv ) {
- int err = options->parseOptions( argc, argv );
- if ( err ) {
- return err;
- }
- int state = 0;
- bool running = true;
- slop::Rectangle* selection = NULL;
- slop::Rectangle* windowselection = NULL;
- Window window = None;
- std::string xdisplay = options->m_xdisplay;
- int padding = options->m_padding;
- int borderSize = options->m_borderSize;
- int tolerance = options->m_tolerance;
- float r = options->m_red;
- float g = options->m_green;
- float b = options->m_blue;
- timespec start, time;
- int cx = 0;
- int cy = 0;
-
- // First we set up the x interface and grab the mouse,
- // if we fail for either we exit immediately.
- err = xengine->init( xdisplay.c_str() );
- if ( err ) {
- printf( "X=0\n" );
- printf( "Y=0\n" );
- printf( "W=0\n" );
- printf( "H=0\n" );
- return err;
- }
- err = xengine->grabCursor( slop::Cross );
- if ( err ) {
- printf( "X=0\n" );
- printf( "Y=0\n" );
- printf( "W=0\n" );
- printf( "H=0\n" );
- return err;
- }
- err = xengine->grabKeyboard();
- if ( err ) {
- printf( "X=0\n" );
- printf( "Y=0\n" );
- printf( "W=0\n" );
- printf( "H=0\n" );
- return err;
- }
- clock_gettime( CLOCK_REALTIME, &start );
- while ( running ) {
- clock_gettime( CLOCK_REALTIME, &time );
- // "ticking" the xengine makes it process all queued events.
- xengine->tick();
- // If the user presses any key on the keyboard, exit the application.
- // Make sure at least options->m_gracetime has passed before allowing canceling
- double timei = double( time.tv_sec*1000000000L + time.tv_nsec )/1000000000.f;
- double starti = double( start.tv_sec*1000000000L + start.tv_nsec )/1000000000.f;
- if ( timei - starti > options->m_gracetime ) {
- if ( xengine->m_keypressed ) {
- printf( "X=0\n" );
- printf( "Y=0\n" );
- printf( "W=0\n" );
- printf( "H=0\n" );
- fprintf( stderr, "User pressed key. Canceled selection.\n" );
- state = -1;
- running = false;
- }
- } else {
- xengine->m_keypressed = false;
- }
- if ( xengine->mouseDown( 3 ) ) {
- printf( "X=0\n" );
- printf( "Y=0\n" );
- printf( "W=0\n" );
- printf( "H=0\n" );
- fprintf( stderr, "User right-clicked. Canceled selection.\n" );
- state = -1;
- running = false;
- }
- // Our adorable little state manager will handle what state we're in.
- switch ( state ) {
- default: {
- break;
- }
- case 0: {
- // If xengine has found a window we're hovering over (or if it changed)
- // create a rectangle around it so the user knows he/she can click on it.
- if ( window != xengine->m_hoverXWindow ) {
- // Make sure to delete the old selection rectangle.
- if ( windowselection ) {
- xengine->removeRect( windowselection ); // removeRect also dealloc's the rectangle for us.
- }
- slop::WindowRectangle t = xengine->m_hoverWindow;
- windowselection = new slop::Rectangle( t.m_x - t.m_border,
- t.m_y - t.m_border,
- t.m_width + t.m_border,
- t.m_height + t.m_border,
- borderSize, padding,
- r, g, b );
- xengine->addRect( windowselection );
- window = xengine->m_hoverXWindow;
- }
- // If the user clicked, remove the old selection rectangle and then
- // move on to the next state.
- if ( xengine->mouseDown( 1 ) ) {
- if ( windowselection ) {
- xengine->removeRect( windowselection );
- }
- state++;
- }
- break;
- }
- case 1: {
- // Set the mouse position of where we clicked, used so that click tolerance doesn't affect the rectangle's position.
- cx = xengine->m_mousex;
- cy = xengine->m_mousey;
- state++;
- break;
- }
- case 2: {
- // If the user has let go of the mouse button, we'll just
- // continue to the next state.
- if ( !xengine->mouseDown( 1 ) ) {
- state++;
- break;
- }
- // Check to make sure the user actually wants to drag for a selection before creating a rectangle.
- int w = xengine->m_mousex - cx;
- int h = xengine->m_mousey - cy;
- if ( ( std::abs( w ) > tolerance || std::abs( h ) > tolerance ) && !selection ) {
- selection = new slop::Rectangle( cx, cy, 0, 0, borderSize, padding, r, g, b );
- xengine->addRect( selection );
- } else if ( std::abs( w ) <= tolerance && std::abs( h ) <= tolerance ) {
- continue;
- }
- // Set the selection rectangle's dimensions to mouse movement.
- // We use the function setDim since rectangles can't have negative widths,
- // and because the rectangles have borders and padding to worry about.
- selection->setDim( w, h );
- // We also detect which way the user is pulling and set the mouse icon accordingly.
- bool x = selection->m_flippedx;
- bool y = selection->m_flippedy;
- if ( !x && !y ) {
- xengine->setCursor( slop::LowerRightCorner );
- } else if ( x && !y ) {
- xengine->setCursor( slop::LowerLeftCorner );
- } else if ( !x && y ) {
- xengine->setCursor( slop::UpperRightCorner );
- } else {
- xengine->setCursor( slop::UpperLeftCorner );
- }
-
- break;
- }
- case 3: {
- int x, y, w, h;
- // Exit the utility after this state runs once.
- running = false;
- if ( selection ) {
- // We pull the dimensions and positions from the selection rectangle.
- // The selection rectangle automatically converts the positions and
- // dimensions to absolute coordinates when we set them earilier.
- x = selection->m_x+selection->m_xoffset;
- y = selection->m_y+selection->m_yoffset;
- w = selection->m_width;
- h = selection->m_height;
- // Delete the rectangle.
- xengine->removeRect( selection );
- // If the user simply clicked (and thus made the width and height smaller than
- // our tolerance) or if we're not hovering over a window, just print the selection
- // rectangle's stuff.
- if ( w > tolerance || h > tolerance || xengine->m_hoverXWindow == None ) {
- printf( "X=%i\n", x );
- printf( "Y=%i\n", y );
- printf( "W=%i\n", w + 1 );
- printf( "H=%i\n", h + 1 );
- break;
- }
- }
- // Otherwise lets grab the window's dimensions and use those (with padding).
- slop::WindowRectangle t = xengine->m_hoverWindow;
- x = t.m_x - padding - t.m_border;
- y = t.m_y - padding - t.m_border;
- w = t.m_width + t.m_border + padding*2;
- h = t.m_height + t.m_border + padding*2;
- printf( "X=%i\n", x );
- printf( "Y=%i\n", y );
- printf( "W=%i\n", w );
- printf( "H=%i\n", h );
- break;
- }
- }
- // No need to max out CPU
- // FIXME: This could be adjusted to measure how much time has passed,
- // we may very well need to max out the CPU if someone has a really- really
- // bad computer.
- usleep( 1000 );
- }
- xengine->releaseCursor();
- xengine->releaseKeyboard();
- // Clean up global classes.
- delete xengine;
- delete options;
- // If we canceled the selection, return error.
- if ( state == -1 ) {
- return 1;
- }
- return 0;
- }
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