window.hpp 1.5KB

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  1. /* window.hpp: Spawns and manages windows. By default it creates an OpenGL context with them.
  2. *
  3. * Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors).
  4. *
  5. * This file is part of Slop.
  6. *
  7. * Slop is free software: you can redistribute it and/or modify
  8. * it under the terms of the GNU General Public License as published by
  9. * the Free Software Foundation, either version 3 of the License, or
  10. * (at your option) any later version.
  11. *
  12. * Slop is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. * GNU General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU General Public License
  18. * along with Slop. If not, see <http://www.gnu.org/licenses/>.
  19. */
  20. #ifndef N_WINDOW_H_
  21. #define N_WINDOW_H_
  22. #include <string>
  23. #include <exception>
  24. #include <iostream>
  25. #include "gl_core_3_3.h"
  26. #include <GL/gl.h>
  27. #define GL_GLEXT_PROTOTYPES
  28. #define GLX_GLXEXT_PROTOTYPES
  29. #include <GL/glx.h>
  30. #include <GL/glxext.h>
  31. #include <glm/gtc/matrix_transform.hpp>
  32. #include <X11/Xutil.h>
  33. #include <X11/Xatom.h>
  34. #include <X11/extensions/Xrender.h>
  35. #include "x.hpp"
  36. #include "framebuffer.hpp"
  37. namespace slop {
  38. class SlopWindow {
  39. public:
  40. Framebuffer* framebuffer;
  41. int width, height;
  42. glm::mat4 camera;
  43. GLXWindow window;
  44. GLXContext context;
  45. SlopWindow();
  46. ~SlopWindow();
  47. void setCurrent();
  48. void display();
  49. };
  50. }
  51. #endif // N_WINDOW_H_