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  1. #include "x.hpp"
  2. slop::XEngine* xengine = new slop::XEngine();
  3. static Bool isDestroyNotify( Display* dpy, XEvent* ev, XPointer win ) {
  4. return ev->type == DestroyNotify && ev->xdestroywindow.window == *((Window*)win);
  5. }
  6. int slop::XEngineErrorHandler( Display* dpy, XErrorEvent* event ) {
  7. // Ignore XGrabKeyboard BadAccess errors
  8. // 31 = XGrabKeyboard's request code
  9. if ( event->request_code == 31 && event->error_code == BadAccess ) {
  10. return 0;
  11. }
  12. // Otherwise call the default error handler
  13. return slop::OldXErrorHandler( dpy, event );
  14. }
  15. slop::XEngine::XEngine() {
  16. m_display = NULL;
  17. m_visual = NULL;
  18. m_screen = NULL;
  19. m_good = false;
  20. m_mousex = -1;
  21. m_mousey = -1;
  22. m_hoverXWindow = None;
  23. }
  24. slop::XEngine::~XEngine() {
  25. if ( !m_good ) {
  26. return;
  27. }
  28. for ( unsigned int i=0; i<m_cursors.size(); i++ ) {
  29. if ( m_cursors.at( i ) ) {
  30. XFreeCursor( m_display, m_cursors[i] );
  31. }
  32. }
  33. for ( unsigned int i=0; i<m_rects.size(); i++ ) {
  34. delete m_rects.at( i );
  35. }
  36. XCloseDisplay( m_display );
  37. }
  38. // We need to keep track of the rectangle windows, so that they don't override our "focus"d windows.
  39. void slop::XEngine::addRect( Rectangle* rect ) {
  40. m_rects.push_back( rect );
  41. }
  42. void slop::XEngine::removeRect( Rectangle* rect ) {
  43. for ( unsigned int i=0; i<m_rects.size(); i++ ) {
  44. if ( m_rects.at( i ) == rect ) {
  45. m_rects.erase( m_rects.begin() + i );
  46. i--;
  47. delete rect;
  48. return;
  49. }
  50. }
  51. }
  52. bool slop::XEngine::mouseDown( unsigned int button ) {
  53. if ( button >= m_mouse.size() ) {
  54. return false;
  55. }
  56. return m_mouse.at( button );
  57. }
  58. int slop::XEngine::init( std::string display ) {
  59. // Initialize display
  60. m_display = XOpenDisplay( display.c_str() );
  61. if ( !m_display ) {
  62. fprintf( stderr, "Error: Failed to open X display %s\n", display.c_str() );
  63. return 1;
  64. }
  65. m_screen = ScreenOfDisplay( m_display, DefaultScreen( m_display ) );
  66. m_visual = DefaultVisual ( m_display, XScreenNumberOfScreen( m_screen ) );
  67. m_colormap = DefaultColormap( m_display, XScreenNumberOfScreen( m_screen ) );
  68. //m_root = RootWindow ( m_display, XScreenNumberOfScreen( m_screen ) );
  69. m_root = DefaultRootWindow( m_display );
  70. m_good = true;
  71. slop::OldXErrorHandler = XSetErrorHandler( slop::XEngineErrorHandler );
  72. return 0;
  73. }
  74. bool slop::XEngine::anyKeyPressed() {
  75. if ( !m_good ) {
  76. return false;
  77. }
  78. // Thanks to SFML for some reliable key state grabbing.
  79. // Get the whole keyboard state
  80. char keys[ 32 ];
  81. XQueryKeymap( m_display, keys );
  82. // Each bit indicates a different key, 1 for pressed, 0 otherwise.
  83. // Every bit should be 0 if nothing is pressed.
  84. for ( unsigned int i = 0; i < 32; i++ ) {
  85. if ( keys[ i ] != 0 ) {
  86. return true;
  87. }
  88. }
  89. return false;
  90. }
  91. int slop::XEngine::grabKeyboard() {
  92. if ( !m_good ) {
  93. return 1;
  94. }
  95. XGrabKeyboard( m_display, m_root, False, GrabModeAsync, GrabModeAsync, CurrentTime );
  96. return 0;
  97. }
  98. int slop::XEngine::releaseKeyboard() {
  99. if ( !m_good ) {
  100. return 1;
  101. }
  102. XUngrabKeyboard( m_display, CurrentTime );
  103. return 0;
  104. }
  105. // Grabs the cursor, be wary that setCursor changes the mouse masks.
  106. int slop::XEngine::grabCursor( slop::CursorType type ) {
  107. if ( !m_good ) {
  108. return 1;
  109. }
  110. int xfontcursor = getCursor( type );
  111. int err = XGrabPointer( m_display, m_root, False,
  112. PointerMotionMask | ButtonPressMask | ButtonReleaseMask,
  113. GrabModeAsync, GrabModeAsync, m_root, xfontcursor, CurrentTime );
  114. if ( err != GrabSuccess ) {
  115. fprintf( stderr, "Error: Failed to grab X cursor.\n" );
  116. fprintf( stderr, "This can be caused by launching slop incorrectly.\n" );
  117. fprintf( stderr, "gnome-session launches it fine from keyboard binds.\n" );
  118. return 1;
  119. }
  120. // Quickly set the mouse position so we don't have to worry about x11 generating an event.
  121. Window root, child;
  122. int mx, my;
  123. int wx, wy;
  124. unsigned int mask;
  125. XQueryPointer( m_display, m_root, &root, &child, &mx, &my, &wx, &wy, &mask );
  126. m_mousex = mx;
  127. m_mousey = my;
  128. // Oh and while we're at it, make sure we set the window we're hoving over as well.
  129. updateHoverWindow( child );
  130. return 0;
  131. }
  132. int slop::XEngine::releaseCursor() {
  133. if ( !m_good ) {
  134. return 1;
  135. }
  136. XUngrabPointer( m_display, CurrentTime );
  137. return 0;
  138. }
  139. void slop::XEngine::tick() {
  140. if ( !m_good ) {
  141. return;
  142. }
  143. XFlush( m_display );
  144. XEvent event;
  145. while ( XPending( m_display ) ) {
  146. XNextEvent( m_display, &event );
  147. switch ( event.type ) {
  148. case MotionNotify: {
  149. m_mousex = event.xmotion.x;
  150. m_mousey = event.xmotion.y;
  151. break;
  152. }
  153. case ButtonPress: {
  154. // Our pitiful mouse manager--
  155. if ( m_mouse.size() > event.xbutton.button ) {
  156. m_mouse.at( event.xbutton.button ) = true;
  157. } else {
  158. m_mouse.resize( event.xbutton.button+2, false );
  159. m_mouse.at( event.xbutton.button ) = true;
  160. }
  161. break;
  162. }
  163. case ButtonRelease: {
  164. if ( m_mouse.size() > event.xbutton.button ) {
  165. m_mouse.at( event.xbutton.button ) = false;
  166. } else {
  167. m_mouse.resize( event.xbutton.button+2, false );
  168. m_mouse.at( event.xbutton.button ) = false;
  169. }
  170. break;
  171. }
  172. // Due to X11 really hating applications grabbing the keyboard, we use XQueryKeymap to check for downed keys elsewhere.
  173. case KeyPress: {
  174. break;
  175. }
  176. case KeyRelease: {
  177. break;
  178. }
  179. default: break;
  180. }
  181. }
  182. // Since I couldn't get Xlib to send EnterNotify or LeaveNotify events, we need to query the underlying window every frame.
  183. updateHoverWindow();
  184. }
  185. // This converts an enum into a preallocated cursor, the cursor will automatically deallocate itself on ~XEngine
  186. Cursor slop::XEngine::getCursor( slop::CursorType type ) {
  187. int xfontcursor;
  188. switch ( type ) {
  189. default:
  190. case Left: xfontcursor = XC_left_ptr; break;
  191. case Crosshair: xfontcursor = XC_crosshair; break;
  192. case Cross: xfontcursor = XC_cross; break;
  193. case UpperLeftCorner: xfontcursor = XC_ul_angle; break;
  194. case UpperRightCorner: xfontcursor = XC_ur_angle; break;
  195. case LowerLeftCorner: xfontcursor = XC_ll_angle; break;
  196. case LowerRightCorner: xfontcursor = XC_lr_angle; break;
  197. }
  198. Cursor newcursor = 0;
  199. if ( m_cursors.size() > xfontcursor ) {
  200. newcursor = m_cursors.at( xfontcursor );
  201. }
  202. if ( !newcursor ) {
  203. newcursor = XCreateFontCursor( m_display, xfontcursor );
  204. m_cursors.resize( xfontcursor+2, 0 );
  205. m_cursors.at( xfontcursor ) = newcursor;
  206. }
  207. return newcursor;
  208. }
  209. // Swaps out the current cursor, bewary that XChangeActivePointerGrab also resets masks, so if you change the mouse masks on grab you need to change them here too.
  210. void slop::XEngine::setCursor( slop::CursorType type ) {
  211. if ( !m_good ) {
  212. return;
  213. }
  214. Cursor xfontcursor = getCursor( type );
  215. XChangeActivePointerGrab( m_display,
  216. PointerMotionMask | ButtonPressMask | ButtonReleaseMask,
  217. xfontcursor, CurrentTime );
  218. }
  219. slop::Rectangle::~Rectangle() {
  220. //XFreeGC( xengine->m_display, m_gc );
  221. if ( m_window == None ) {
  222. return;
  223. }
  224. //XFreeColors( xengine->m_display, xengine->m_colormap, m_color.pixel, 1,
  225. // Attempt to move window offscreen before trying to remove it.
  226. //XResizeWindow( xengine->m_display, m_window, 1, 1 );
  227. //XMoveWindow( xengine->m_display, m_window, 0, 0 );
  228. //XUnmapWindow( xengine->m_display, m_window );
  229. XDestroyWindow( xengine->m_display, m_window );
  230. XEvent event;
  231. // Block until the window is actually completely removed.
  232. XIfEvent( xengine->m_display, &event, &isDestroyNotify, (XPointer)&m_window );
  233. }
  234. slop::Rectangle::Rectangle( int x, int y, int width, int height, int border, int padding, float r, float g, float b ) {
  235. m_xoffset = 0;
  236. m_yoffset = 0;
  237. m_x = x;
  238. m_y = y;
  239. m_width = width;
  240. m_height = height;
  241. m_border = border;
  242. m_padding = padding;
  243. m_window = None;
  244. // Convert the width, height, x, and y to coordinates that don't have negative values.
  245. // (also adjust for padding and border size.)
  246. constrain( width, height );
  247. // If we don't have a border, we don't exist, so just die.
  248. if ( m_border == 0 ) {
  249. return;
  250. }
  251. // This sets up m_color
  252. int err = convertColor( r, g, b );
  253. if ( err ) {
  254. fprintf( stderr, "Couldn't allocate color of value %f,%f,%f!\n", r, g, b );
  255. }
  256. XSetWindowAttributes attributes;
  257. // Set up the window so it's our color
  258. attributes.background_pixmap = None;
  259. attributes.background_pixel = m_color.pixel;
  260. // Not actually sure what this does, but it keeps the window from bugging out :u.
  261. attributes.override_redirect = True;
  262. // We must use our color map, because that's where our color is allocated.
  263. attributes.colormap = xengine->m_colormap;
  264. // Make sure we know when we've been successfully destroyed later!
  265. attributes.event_mask = StructureNotifyMask;
  266. unsigned long valueMask = CWBackPixmap | CWBackPixel | CWOverrideRedirect | CWColormap | CWEventMask;
  267. // Create the window offset by our generated offsets (see constrain( float, float ))
  268. m_window = XCreateWindow( xengine->m_display, xengine->m_root, m_x+m_xoffset-m_border, m_y+m_yoffset-m_border, m_width+m_border*2, m_height+m_border*2,
  269. 0, CopyFromParent, InputOutput,
  270. CopyFromParent, valueMask, &attributes );
  271. // Now punch a hole into it so it looks like a selection rectangle!
  272. XRectangle rect;
  273. rect.x = rect.y = m_border;
  274. rect.width = m_width;
  275. rect.height = m_height;
  276. XClassHint classhints;
  277. classhints.res_name = "slop";
  278. classhints.res_class = "slop";
  279. XSetClassHint( xengine->m_display, m_window, &classhints );
  280. XShapeCombineRectangles( xengine->m_display, m_window, ShapeBounding, 0, 0, &rect, 1, ShapeSubtract, 0);
  281. XMapWindow( xengine->m_display, m_window );
  282. }
  283. void slop::Rectangle::setPos( int x, int y ) {
  284. if ( m_x == x && m_y == y ) {
  285. return;
  286. }
  287. m_x = x;
  288. m_y = y;
  289. // If we don't have a border, we don't exist, so just die.
  290. if ( m_border == 0 ) {
  291. return;
  292. }
  293. XMoveWindow( xengine->m_display, m_window, m_x+m_xoffset-m_border, m_y+m_yoffset-m_border );
  294. }
  295. void slop::Rectangle::setDim( int w, int h ) {
  296. if ( m_width == w && m_height == h ) {
  297. return;
  298. }
  299. constrain( w, h );
  300. // If we don't have a border, we don't exist, so just die.
  301. if ( m_border == 0 ) {
  302. return;
  303. }
  304. // Change the window size and location to our generated offsets (see constrain( float, float ))
  305. XResizeWindow( xengine->m_display, m_window, m_width+m_border*2, m_height+m_border*2 );
  306. XMoveWindow( xengine->m_display, m_window, m_x+m_xoffset-m_border, m_y+m_yoffset-m_border );
  307. // Regenerate our hole
  308. XRectangle rect;
  309. rect.x = rect.y = 0;
  310. rect.width = m_width+m_border*2;
  311. rect.height = m_height+m_border*2;
  312. XShapeCombineRectangles( xengine->m_display, m_window, ShapeBounding, 0, 0, &rect, 1, ShapeSet, 0);
  313. // Then punch out another.
  314. rect.x = rect.y = m_border;
  315. rect.width = m_width;
  316. rect.height = m_height;
  317. XShapeCombineRectangles( xengine->m_display, m_window, ShapeBounding, 0, 0, &rect, 1, ShapeSubtract, 0);
  318. }
  319. void slop::XEngine::updateHoverWindow() {
  320. Window root, child;
  321. int mx, my;
  322. int wx, wy;
  323. unsigned int mask;
  324. // Query the pointer for the child window, the child window is basically the window we're hovering over.
  325. XQueryPointer( m_display, m_root, &root, &child, &mx, &my, &wx, &wy, &mask );
  326. // If we already know that we're hovering over it, do nothing.
  327. if ( m_hoverXWindow == child ) {
  328. return;
  329. }
  330. // Make sure we can't select one of our selection rectangles, that's just weird.
  331. for ( unsigned int i=0; i<m_rects.size(); i++ ) {
  332. if ( m_rects.at( i )->m_window == child ) {
  333. return;
  334. }
  335. }
  336. m_hoverXWindow = child;
  337. if ( child == None ) {
  338. return;
  339. }
  340. // Generate the geometry values so we can use them if needed.
  341. unsigned int depth;
  342. XGetGeometry( m_display, child, &root,
  343. &(m_hoverWindow.m_x), &(m_hoverWindow.m_y),
  344. &(m_hoverWindow.m_width), &(m_hoverWindow.m_height),
  345. &(m_hoverWindow.m_border), &depth );
  346. }
  347. void slop::XEngine::updateHoverWindow( Window child ) {
  348. // Same thing as updateHoverWindow but it uses the specified child.
  349. // It's used when we first grab the cursor so it's slightly more effecient
  350. // than calling XQueryPointer twice.
  351. if ( m_hoverXWindow == child ) {
  352. return;
  353. }
  354. for ( unsigned int i=0; i<m_rects.size(); i++ ) {
  355. if ( m_rects.at( i )->m_window == child ) {
  356. return;
  357. }
  358. }
  359. m_hoverXWindow = child;
  360. if ( child == None ) {
  361. return;
  362. }
  363. unsigned int depth;
  364. Window root;
  365. XGetGeometry( m_display, child, &root,
  366. &(m_hoverWindow.m_x), &(m_hoverWindow.m_y),
  367. &(m_hoverWindow.m_width), &(m_hoverWindow.m_height),
  368. &(m_hoverWindow.m_border), &depth );
  369. }
  370. // Keeps our rectangle's sizes all positive, so Xlib doesn't throw an exception.
  371. // It also keeps our values in absolute coordinates which is nice.
  372. void slop::Rectangle::constrain( int w, int h ) {
  373. int pad = m_padding;
  374. if ( pad < 0 && std::abs( w ) < std::abs( pad )*2 ) {
  375. pad = 0;
  376. }
  377. if ( w < 0 ) {
  378. m_flippedx = true;
  379. m_xoffset = w - pad;
  380. m_width = -w + pad*2;
  381. } else {
  382. m_flippedx = false;
  383. m_xoffset = -pad;
  384. m_width = w + pad*2;
  385. }
  386. pad = m_padding;
  387. if ( pad < 0 && std::abs( h ) < std::abs( pad )*2 ) {
  388. pad = 0;
  389. }
  390. if ( h < 0 ) {
  391. m_flippedy = true;
  392. m_yoffset = h - pad;
  393. m_height = -h + pad*2;
  394. } else {
  395. m_flippedy = false;
  396. m_yoffset = -pad;
  397. m_height = h + pad*2;
  398. }
  399. }
  400. int slop::Rectangle::convertColor( float r, float g, float b ) {
  401. // Convert float colors to shorts.
  402. short red = short( floor( r * 65535.f ) );
  403. short green = short( floor( g * 65535.f ) );
  404. short blue = short( floor( b * 65535.f ) );
  405. XColor color;
  406. color.red = red;
  407. color.green = green;
  408. color.blue = blue;
  409. // I don't deallocate this anywhere, I think X handles it ???
  410. int err = XAllocColor( xengine->m_display, xengine->m_colormap, &color );
  411. if ( err == BadColor ) {
  412. return err;
  413. }
  414. m_color = color;
  415. return 0;
  416. }