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							- #include <unistd.h>
 - #include <cstdio>
 - #include "x.hpp"
 - #include "options.hpp"
 - 
 - int main( int argc, char** argv ) {
 -     int err = options->parseOptions( argc, argv );
 -     if ( err ) {
 -         return err;
 -     }
 -     int state = 0;
 -     bool running = true;
 -     slop::Rectangle* selection = NULL;
 -     slop::Rectangle* windowselection = NULL;
 -     Window window = None;
 -     std::string xdisplay = options->m_xdisplay;
 -     int padding = options->m_padding;
 -     int borderSize = options->m_borderSize;
 -     int tolerance = options->m_tolerance;
 -     float r = options->m_red;
 -     float g = options->m_green;
 -     float b = options->m_blue;
 -     timespec start, time;
 -     int cx = 0;
 -     int cy = 0;
 - 
 -     // First we set up the x interface and grab the mouse,
 -     // if we fail for either we exit immediately.
 -     err = xengine->init( xdisplay.c_str() );
 -     if ( err ) {
 -         return err;
 -     }
 -     err = xengine->grabCursor( slop::Cross );
 -     if ( err ) {
 -         return err;
 -     }
 -     err = xengine->grabKeyboard();
 -     if ( err ) {
 -         return err;
 -     }
 -     clock_gettime( CLOCK_REALTIME, &start );
 -     while ( running ) {
 -         clock_gettime( CLOCK_REALTIME, &time );
 -         // "ticking" the xengine makes it process all queued events.
 -         xengine->tick();
 -         // If the user presses any key on the keyboard, exit the application.
 -         // Make sure at least options->m_gracetime has passed before allowing canceling
 -         double timei = double( time.tv_sec*1000000000L + time.tv_nsec )/1000000000.f;
 -         double starti = double( start.tv_sec*1000000000L + start.tv_nsec )/1000000000.f;
 -         if ( timei - starti > options->m_gracetime ) {
 -             if ( xengine->m_keypressed ) {
 -                 printf( "X=0\n" );
 -                 printf( "Y=0\n" );
 -                 printf( "W=0\n" );
 -                 printf( "H=0\n" );
 -                 fprintf( stderr, "User pressed key. Canceled selection.\n" );
 -                 state = -1;
 -                 running = false;
 -             }
 -         } else {
 -             xengine->m_keypressed = false;
 -         }
 -         if ( xengine->mouseDown( 3 ) ) {
 -             printf( "X=0\n" );
 -             printf( "Y=0\n" );
 -             printf( "W=0\n" );
 -             printf( "H=0\n" );
 -             fprintf( stderr, "User right-clicked. Canceled selection.\n" );
 -             state = -1;
 -             running = false;
 -         }
 -         // Our adorable little state manager will handle what state we're in.
 -         switch ( state ) {
 -             default: {
 -                 break;
 -             }
 -             case 0: {
 -                 // If xengine has found a window we're hovering over (or if it changed)
 -                 // create a rectangle around it so the user knows he/she can click on it.
 -                 if ( window != xengine->m_hoverXWindow ) {
 -                     // Make sure to delete the old selection rectangle.
 -                     if ( windowselection ) {
 -                         xengine->removeRect( windowselection ); // removeRect also dealloc's the rectangle for us.
 -                     }
 -                     slop::WindowRectangle t = xengine->m_hoverWindow;
 -                     windowselection = new slop::Rectangle( t.m_x - t.m_border,
 -                                                          t.m_y - t.m_border,
 -                                                          t.m_width + t.m_border,
 -                                                          t.m_height + t.m_border,
 -                                                          borderSize, padding,
 -                                                          r, g, b );
 -                     xengine->addRect( windowselection );
 -                     window = xengine->m_hoverXWindow;
 -                 }
 -                 // If the user clicked, remove the old selection rectangle and then
 -                 // move on to the next state.
 -                 if ( xengine->mouseDown( 1 ) ) {
 -                     if ( windowselection ) {
 -                         xengine->removeRect( windowselection );
 -                     }
 -                     state++;
 -                 }
 -                 break;
 -             }
 -             case 1: {
 -                 // Set the mouse position of where we clicked, used so that click tolerance doesn't affect the rectangle's position.
 -                 cx = xengine->m_mousex;
 -                 cy = xengine->m_mousey;
 -                 state++;
 -                 break;
 -             }
 -             case 2: {
 -                 // If the user has let go of the mouse button, we'll just
 -                 // continue to the next state.
 -                 if ( !xengine->mouseDown( 1 ) ) {
 -                     state++;
 -                     break;
 -                 }
 -                 // Check to make sure the user actually wants to drag for a selection before creating a rectangle.
 -                 int w = xengine->m_mousex - cx;
 -                 int h = xengine->m_mousey - cy;
 -                 if ( ( std::abs( w ) > tolerance || std::abs( h ) > tolerance ) && !selection ) {
 -                     selection = new slop::Rectangle( cx, cy, 0, 0, borderSize, padding, r, g, b );
 -                     xengine->addRect( selection );
 -                 } else if ( std::abs( w ) <= tolerance && std::abs( h ) <= tolerance ) {
 -                     continue;
 -                 }
 -                 // Set the selection rectangle's dimensions to mouse movement.
 -                 // We use the function setDim since rectangles can't have negative widths,
 -                 // and because the rectangles have borders and padding to worry about.
 -                 selection->setDim( w, h );
 -                 // We also detect which way the user is pulling and set the mouse icon accordingly.
 -                 bool x = selection->m_flippedx;
 -                 bool y = selection->m_flippedy;
 -                 if ( !x && !y ) {
 -                     xengine->setCursor( slop::LowerRightCorner );
 -                 } else if ( x && !y ) {
 -                     xengine->setCursor( slop::LowerLeftCorner );
 -                 } else if ( !x && y ) {
 -                     xengine->setCursor( slop::UpperRightCorner );
 -                 } else {
 -                     xengine->setCursor( slop::UpperLeftCorner );
 -                 }
 - 
 -                 break;
 -             }
 -             case 3: {
 -                 int x, y, w, h;
 -                 // Exit the utility after this state runs once.
 -                 running = false;
 -                 if ( selection ) {
 -                     // We pull the dimensions and positions from the selection rectangle.
 -                     // The selection rectangle automatically converts the positions and
 -                     // dimensions to absolute coordinates when we set them earilier.
 -                     x = selection->m_x+selection->m_xoffset;
 -                     y = selection->m_y+selection->m_yoffset;
 -                     w = selection->m_width;
 -                     h = selection->m_height;
 -                     // Delete the rectangle.
 -                     xengine->removeRect( selection );
 -                     // If the user simply clicked (and thus made the width and height smaller than
 -                     // our tolerance) or if we're not hovering over a window, just print the selection
 -                     // rectangle's stuff.
 -                     if ( w > tolerance || h > tolerance || xengine->m_hoverXWindow == None ) {
 -                         printf( "X=%i\n", x );
 -                         printf( "Y=%i\n", y );
 -                         printf( "W=%i\n", w + 1 );
 -                         printf( "H=%i\n", h + 1 );
 -                         break;
 -                     }
 -                 }
 -                 // Otherwise lets grab the window's dimensions and use those (with padding).
 -                 slop::WindowRectangle t = xengine->m_hoverWindow;
 -                 x = t.m_x - padding - t.m_border;
 -                 y = t.m_y - padding - t.m_border;
 -                 w = t.m_width + t.m_border + padding*2;
 -                 h = t.m_height + t.m_border + padding*2;
 -                 printf( "X=%i\n", x );
 -                 printf( "Y=%i\n", y );
 -                 printf( "W=%i\n", w );
 -                 printf( "H=%i\n", h );
 -                 break;
 -             }
 -         }
 -         // No need to max out CPU
 -         // FIXME: This could be adjusted to measure how much time has passed,
 -         // we may very well need to max out the CPU if someone has a really- really
 -         // bad computer.
 -         usleep( 1000 );
 -     }
 -     xengine->releaseCursor();
 -     xengine->releaseKeyboard();
 -     // Clean up global classes.
 -     delete xengine;
 -     delete options;
 -     // If we canceled the selection, return error.
 -     if ( state == -1 ) {
 -         return 1;
 -     }
 -     return 0;
 - }
 
 
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