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  1. #include "rectangle.hpp"
  2. Rectangle::Rectangle() {
  3. }
  4. Rectangle::~Rectangle() {
  5. }
  6. void Rectangle::setPoints( glm::vec2 p1, glm::vec2 p2 ) {
  7. }
  8. void Rectangle::draw(glm::mat4& matrix) {
  9. }
  10. glm::vec4 Rectangle::getRect() {
  11. return glm::vec4();
  12. }