main.cpp 10KB

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  1. #include <unistd.h>
  2. #include <cstdio>
  3. #include "x.hpp"
  4. #include "options.hpp"
  5. int main( int argc, char** argv ) {
  6. int err = options->parseOptions( argc, argv );
  7. if ( err ) {
  8. return err;
  9. }
  10. int state = 0;
  11. bool running = true;
  12. slop::Rectangle* selection = NULL;
  13. slop::Rectangle* windowselection = NULL;
  14. Window window = None;
  15. std::string xdisplay = options->m_xdisplay;
  16. int padding = options->m_padding;
  17. int borderSize = options->m_borderSize;
  18. int tolerance = options->m_tolerance;
  19. float r = options->m_red;
  20. float g = options->m_green;
  21. float b = options->m_blue;
  22. bool keyboard = options->m_keyboard;
  23. timespec start, time;
  24. int cx = 0;
  25. int cy = 0;
  26. int cxoffset = 0;
  27. int cyoffset = 0;
  28. int woffset = 0;
  29. int hoffset = 0;
  30. // First we set up the x interface and grab the mouse,
  31. // if we fail for either we exit immediately.
  32. err = xengine->init( xdisplay.c_str() );
  33. if ( err ) {
  34. printf( "X=0\n" );
  35. printf( "Y=0\n" );
  36. printf( "W=0\n" );
  37. printf( "H=0\n" );
  38. return err;
  39. }
  40. err = xengine->grabCursor( slop::Cross );
  41. if ( err ) {
  42. printf( "X=0\n" );
  43. printf( "Y=0\n" );
  44. printf( "W=0\n" );
  45. printf( "H=0\n" );
  46. return err;
  47. }
  48. if ( keyboard ) {
  49. err = xengine->grabKeyboard();
  50. if ( err ) {
  51. printf( "X=0\n" );
  52. printf( "Y=0\n" );
  53. printf( "W=0\n" );
  54. printf( "H=0\n" );
  55. return err;
  56. }
  57. }
  58. clock_gettime( CLOCK_REALTIME, &start );
  59. while ( running ) {
  60. clock_gettime( CLOCK_REALTIME, &time );
  61. // "ticking" the xengine makes it process all queued events.
  62. xengine->tick();
  63. // If the user presses any key on the keyboard, exit the application.
  64. // Make sure at least options->m_gracetime has passed before allowing canceling
  65. double timei = double( time.tv_sec*1000000000L + time.tv_nsec )/1000000000.f;
  66. double starti = double( start.tv_sec*1000000000L + start.tv_nsec )/1000000000.f;
  67. if ( timei - starti > options->m_gracetime ) {
  68. if ( xengine->m_keypressed ) {
  69. printf( "X=0\n" );
  70. printf( "Y=0\n" );
  71. printf( "W=0\n" );
  72. printf( "H=0\n" );
  73. fprintf( stderr, "User pressed key. Canceled selection.\n" );
  74. state = -1;
  75. running = false;
  76. }
  77. } else {
  78. xengine->m_keypressed = false;
  79. }
  80. if ( xengine->mouseDown( 3 ) ) {
  81. printf( "X=0\n" );
  82. printf( "Y=0\n" );
  83. printf( "W=0\n" );
  84. printf( "H=0\n" );
  85. fprintf( stderr, "User right-clicked. Canceled selection.\n" );
  86. state = -1;
  87. running = false;
  88. }
  89. // Our adorable little state manager will handle what state we're in.
  90. switch ( state ) {
  91. default: {
  92. break;
  93. }
  94. case 0: {
  95. // If xengine has found a window we're hovering over (or if it changed)
  96. // create a rectangle around it so the user knows he/she can click on it.
  97. // --but only if the user wants us to
  98. if ( window != xengine->m_hoverXWindow && tolerance > 0 ) {
  99. // Make sure to delete the old selection rectangle.
  100. if ( windowselection ) {
  101. xengine->removeRect( windowselection ); // removeRect also dealloc's the rectangle for us.
  102. }
  103. slop::WindowRectangle t = xengine->m_hoverWindow;
  104. windowselection = new slop::Rectangle( t.m_x - t.m_border,
  105. t.m_y - t.m_border,
  106. t.m_width + t.m_border * 2,
  107. t.m_height + t.m_border * 2,
  108. borderSize, padding,
  109. r, g, b );
  110. xengine->addRect( windowselection );
  111. window = xengine->m_hoverXWindow;
  112. }
  113. // If the user clicked, remove the old selection rectangle and then
  114. // move on to the next state.
  115. if ( xengine->mouseDown( 1 ) ) {
  116. if ( windowselection ) {
  117. xengine->removeRect( windowselection );
  118. }
  119. state++;
  120. }
  121. break;
  122. }
  123. case 1: {
  124. // Set the mouse position of where we clicked, used so that click tolerance doesn't affect the rectangle's position.
  125. cx = xengine->m_mousex;
  126. cy = xengine->m_mousey;
  127. state++;
  128. break;
  129. }
  130. case 2: {
  131. // If the user has let go of the mouse button, we'll just
  132. // continue to the next state.
  133. if ( !xengine->mouseDown( 1 ) ) {
  134. state++;
  135. break;
  136. }
  137. // Check to make sure the user actually wants to drag for a selection before creating a rectangle.
  138. int w = xengine->m_mousex - cx;
  139. int h = xengine->m_mousey - cy;
  140. if ( ( std::abs( w ) >= tolerance || std::abs( h ) >= tolerance ) && !selection ) {
  141. selection = new slop::Rectangle( cx, cy, 0, 0, borderSize, padding, r, g, b );
  142. xengine->addRect( selection );
  143. } else if ( !selection ) {
  144. continue;
  145. }
  146. // We also detect which way the user is pulling and set the mouse icon accordingly.
  147. // and offset the rectangle to be accurate, this is because the mouse actually selects a pixel up and to the left.
  148. bool x = selection->m_flippedx;
  149. bool y = selection->m_flippedy;
  150. if ( !x && !y ) {
  151. cxoffset = 0;
  152. cyoffset = 0;
  153. woffset = 1;
  154. hoffset = 1;
  155. xengine->setCursor( slop::LowerRightCorner );
  156. } else if ( x && !y ) {
  157. cxoffset = 1;
  158. cyoffset = 0;
  159. woffset = -1;
  160. hoffset = 1;
  161. xengine->setCursor( slop::LowerLeftCorner );
  162. } else if ( !x && y ) {
  163. cxoffset = 0;
  164. cyoffset = 1;
  165. woffset = 1;
  166. hoffset = -1;
  167. xengine->setCursor( slop::UpperRightCorner );
  168. } else {
  169. cxoffset = 1;
  170. cyoffset = 1;
  171. woffset = -1;
  172. hoffset = -1;
  173. xengine->setCursor( slop::UpperLeftCorner );
  174. }
  175. // Set the selection rectangle's dimensions to mouse movement.
  176. // We use the function setDim since rectangles can't have negative widths,
  177. // and because the rectangles have borders and padding to worry about.
  178. selection->setPos( cx + cxoffset, cy + cyoffset );
  179. selection->setDim( w + woffset, h + hoffset );
  180. break;
  181. }
  182. case 3: {
  183. int x, y, w, h;
  184. // Exit the utility after this state runs once.
  185. running = false;
  186. if ( selection ) {
  187. // We pull the dimensions and positions from the selection rectangle.
  188. // The selection rectangle automatically converts the positions and
  189. // dimensions to absolute coordinates when we set them earilier.
  190. x = selection->m_x+selection->m_xoffset;
  191. y = selection->m_y+selection->m_yoffset;
  192. w = selection->m_width;
  193. h = selection->m_height;
  194. // Delete the rectangle.
  195. xengine->removeRect( selection );
  196. // if we're not hovering over a window, or our selection is larger than our tolerance
  197. // just print the selection.
  198. if ( w >= tolerance || h >= tolerance || xengine->m_hoverXWindow == None ) {
  199. printf( "X=%i\n", x );
  200. printf( "Y=%i\n", y );
  201. printf( "W=%i\n", w );
  202. printf( "H=%i\n", h );
  203. break;
  204. }
  205. }
  206. // Otherwise lets grab the window's dimensions and use those (with padding).
  207. // --but only if the user lets us, if the user doesn't just select a single pixel there.
  208. if ( tolerance > 0 ) {
  209. slop::WindowRectangle t = xengine->m_hoverWindow;
  210. x = t.m_x - padding - t.m_border;
  211. y = t.m_y - padding - t.m_border;
  212. w = t.m_width + t.m_border * 2 + padding*2;
  213. h = t.m_height + t.m_border * 2 + padding*2;
  214. } else {
  215. x = cx;
  216. y = cy;
  217. w = 1;
  218. h = 1;
  219. }
  220. printf( "X=%i\n", x );
  221. printf( "Y=%i\n", y );
  222. printf( "W=%i\n", w );
  223. printf( "H=%i\n", h );
  224. break;
  225. }
  226. }
  227. // No need to max out CPU
  228. // FIXME: This could be adjusted to measure how much time has passed,
  229. // we may very well need to max out the CPU if someone has a really- really
  230. // bad computer.
  231. usleep( 1000 );
  232. }
  233. xengine->releaseCursor();
  234. xengine->releaseKeyboard();
  235. // Try to process any last-second requests.
  236. xengine->tick();
  237. // Clean up global classes.
  238. delete xengine;
  239. delete options;
  240. // Wait to make sure X11 cleans up our window before we end.
  241. usleep( 100000 );
  242. // If we canceled the selection, return error.
  243. if ( state == -1 ) {
  244. return 1;
  245. }
  246. return 0;
  247. }