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							- #Change this if you need to target a specific CMake version
 - cmake_minimum_required(VERSION 3.1)
 - 
 - if(NOT CMAKE_BUILD_TYPE)
 -   set(CMAKE_BUILD_TYPE Debug CACHE STRING "Choose the type of build (Debug or Release)" FORCE)
 - endif()
 - 
 - if( NOT CMAKE_INSTALL_PREFIX )
 -     set( CMAKE_INSTALL_PREFIX "/usr" )
 - endif()
 - 
 - if( NOT SHADER_PREFIX )
 -     set( SHADER_PREFIX "${CMAKE_INSTALL_PREFIX}" CACHE PATH "The path where slop thinks it resides in, so that it can find the shaders. This is not necessarily the CMAKE_INSTALL_PREFIX. For example if the shaders will exist in /usr/share/slop-wayland, SHADER_PREFIX should be \"/usr\"." )
 - endif()
 - 
 - project(slop-wayland)
 - 
 - set(CMAKE_CXX_STANDARD 14)
 - set(CMAKE_CXX_STANDARD_REQUIRED on)
 - set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -Wall -Wno-missing-braces")
 - set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/")
 - 
 - include_directories("${PROJECT_BINARY_DIR}")
 - 
 - # Define sources and executable
 - set(EXECUTABLE_NAME "slop-wayland")
 - 
 - set( source
 -          src/wayland.cpp
 -          src/window.cpp
 -          src/mouse.cpp
 -          src/keyboard.cpp
 -          src/framebuffer.cpp
 -          src/resource.cpp
 -          src/options.cpp
 -          src/gl_core_3_3.c
 -          src/shader.cpp
 -          src/slopstates.cpp
 -          src/slop.cpp
 -          src/rectangle.cpp
 -          src/main.cpp )
 - 
 - add_executable(${EXECUTABLE_NAME} ${source})
 - 
 - 
 - # Detect and add SFML
 - set( CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/modules" )
 - #Find any version 2.X of SFML
 - #See the FindSFML.cmake file for additional details and instructions
 - find_package(Wayland REQUIRED)
 - find_package(EGL REQUIRED)
 - find_package(OpenGL REQUIRED)
 - find_package(GLM REQUIRED)
 - 
 - include_directories(${WAYLAND_CLIENT_INCLUDE_DIR}
 -                     ${WAYLAND_CURSOR_INCLUDE_DIR}
 -                     ${WAYLAND_EGL_INCLUDE_DIR}
 -                     ${EGL_INCLUDE_DIR}
 -                     ${GLM_INCLUDE_DIR}
 -                     ${OPENGL_INCLUDE_DIR})
 - 
 - target_link_libraries(${EXECUTABLE_NAME} ${WAYLAND_CLIENT_LIBRARIES}
 -                       ${WAYLAND_CURSOR_LIBRARIES}
 -                       ${WAYLAND_EGL_LIBRARIES}
 -                       ${EGL_LIBRARIES}
 -                       ${OPENGL_LIBRARIES})
 - 
 - # Install targets
 - install( TARGETS ${EXECUTABLE_NAME} DESTINATION "${CMAKE_INSTALL_PREFIX}/bin" )
 - install( DIRECTORY "${CMAKE_SOURCE_DIR}/share" DESTINATION "${CMAKE_INSTALL_PREFIX}" )
 - 
 - add_definitions(-DSHADER_PREFIX="${SHADER_PREFIX}")
 
 
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