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- #version 120
-
- uniform sampler2D texture;
- uniform sampler2D desktop;
-
- varying vec2 uvCoord;
-
- void main() {
- vec2 uv = vec2(uvCoord.x, -uvCoord.y);
- vec4 color = texture2D(desktop,uv);
- vec4 rect = texture2D(texture,uvCoord);
- gl_FragColor = vec4( 1.0 - color.rgb, color.a )*rect;
- }
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