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- #include "x.hpp"
-
- slop::XEngine* xengine = new slop::XEngine();
-
- slop::XEngine::XEngine() {
- m_keypressed = false;
- m_display = NULL;
- m_visual = NULL;
- m_screen = NULL;
- m_good = false;
- m_mousex = -1;
- m_mousey = -1;
- m_hoverXWindow = None;
- }
-
- slop::XEngine::~XEngine() {
- if ( !m_good ) {
- return;
- }
- for ( unsigned int i=0; i<m_cursors.size(); i++ ) {
- if ( m_cursors.at( i ) ) {
- XFreeCursor( m_display, m_cursors[i] );
- }
- }
- for ( unsigned int i=0; i<m_rects.size(); i++ ) {
- delete m_rects.at( i );
- }
- XCloseDisplay( m_display );
- }
-
- // We need to keep track of the rectangle windows, so that they don't override our "focus"d windows.
- void slop::XEngine::addRect( Rectangle* rect ) {
- m_rects.push_back( rect );
- }
-
- void slop::XEngine::removeRect( Rectangle* rect ) {
- for ( unsigned int i=0; i<m_rects.size(); i++ ) {
- if ( m_rects.at( i ) == rect ) {
- m_rects.erase( m_rects.begin() + i );
- i--;
- delete rect;
- return;
- }
- }
- }
-
- bool slop::XEngine::mouseDown( unsigned int button ) {
- if ( button >= m_mouse.size() ) {
- return false;
- }
- return m_mouse.at( button );
- }
-
- int slop::XEngine::init( std::string display ) {
- // Initialize display
- m_display = XOpenDisplay( display.c_str() );
- if ( !m_display ) {
- fprintf( stderr, "Error: Failed to open X display %s\n", display.c_str() );
- return 1;
- }
- m_screen = ScreenOfDisplay( m_display, DefaultScreen( m_display ) );
- m_visual = DefaultVisual ( m_display, XScreenNumberOfScreen( m_screen ) );
- m_colormap = DefaultColormap( m_display, XScreenNumberOfScreen( m_screen ) );
- m_root = RootWindow ( m_display, XScreenNumberOfScreen( m_screen ) );
-
- m_good = true;
- return 0;
- }
-
- int slop::XEngine::grabKeyboard() {
- if ( !m_good ) {
- return 1;
- }
- int err = XGrabKeyboard( m_display, m_root, False,
- GrabModeAsync, GrabModeAsync, CurrentTime );
- if ( err != GrabSuccess ) {
- fprintf( stderr, "Error: Failed to grab X keyboard.\n" );
- fprintf( stderr, "This can be caused by launching slop incorrectly.\n" );
- fprintf( stderr, "gnome-session launches it fine from keyboard binds.\n" );
- return 1;
- }
- }
-
- int slop::XEngine::releaseKeyboard() {
- if ( !m_good ) {
- return 1;
- }
- XUngrabKeyboard( m_display, CurrentTime );
- return 0;
- }
-
- // Grabs the cursor, be wary that setCursor changes the mouse masks.
- int slop::XEngine::grabCursor( slop::CursorType type ) {
- if ( !m_good ) {
- return 1;
- }
- int xfontcursor = getCursor( type );
- int err = XGrabPointer( m_display, m_root, False,
- PointerMotionMask | ButtonPressMask | ButtonReleaseMask,
- GrabModeAsync, GrabModeAsync, m_root, xfontcursor, CurrentTime );
- if ( err != GrabSuccess ) {
- fprintf( stderr, "Error: Failed to grab X cursor.\n" );
- fprintf( stderr, "This can be caused by launching slop incorrectly.\n" );
- fprintf( stderr, "gnome-session launches it fine from keyboard binds.\n" );
- return 1;
- }
-
- // Quickly set the mouse position so we don't have to worry about x11 generating an event.
- Window root, child;
- int mx, my;
- int wx, wy;
- unsigned int mask;
- XQueryPointer( m_display, m_root, &root, &child, &mx, &my, &wx, &wy, &mask );
- m_mousex = mx;
- m_mousey = my;
-
- // Oh and while we're at it, make sure we set the window we're hoving over as well.
- updateHoverWindow( child );
- return 0;
- }
-
- int slop::XEngine::releaseCursor() {
- if ( !m_good ) {
- return 1;
- }
- XUngrabPointer( m_display, CurrentTime );
- return 0;
- }
-
- void slop::XEngine::tick() {
- if ( !m_good ) {
- return;
- }
- XFlush( m_display );
- XEvent event;
- while ( XPending( m_display ) ) {
- XNextEvent( m_display, &event );
- switch ( event.type ) {
- case MotionNotify: {
- m_mousex = event.xmotion.x;
- m_mousey = event.xmotion.y;
- break;
- }
- case ButtonPress: {
- // Our pitiful mouse manager--
- if ( m_mouse.size() > event.xbutton.button ) {
- m_mouse.at( event.xbutton.button ) = true;
- } else {
- m_mouse.resize( event.xbutton.button+2, false );
- m_mouse.at( event.xbutton.button ) = true;
- }
- break;
- }
- case ButtonRelease: {
- if ( m_mouse.size() > event.xbutton.button ) {
- m_mouse.at( event.xbutton.button ) = false;
- } else {
- m_mouse.resize( event.xbutton.button+2, false );
- m_mouse.at( event.xbutton.button ) = false;
- }
- break;
- }
- // For this particular utility, we only care if a key is pressed.
- // I'm too lazy to implement an actual keyhandler for that.
- case KeyPress: {
- m_keypressed = true;
- break;
- }
- // Since we also don't care if it's released, do nothing! yay
- case KeyRelease: {
- //m_keypressed = false;
- break;
- }
- default: break;
- }
- }
-
- // Since I couldn't get Xlib to send EnterNotify or LeaveNotify events, we need to query the underlying window every frame.
- updateHoverWindow();
- }
-
- // This converts an enum into a preallocated cursor, the cursor will automatically deallocate itself on ~XEngine
- Cursor slop::XEngine::getCursor( slop::CursorType type ) {
- int xfontcursor;
- switch ( type ) {
- default:
- case Left: xfontcursor = XC_left_ptr; break;
- case Crosshair: xfontcursor = XC_crosshair; break;
- case Cross: xfontcursor = XC_cross; break;
- case UpperLeftCorner: xfontcursor = XC_ul_angle; break;
- case UpperRightCorner: xfontcursor = XC_ur_angle; break;
- case LowerLeftCorner: xfontcursor = XC_ll_angle; break;
- case LowerRightCorner: xfontcursor = XC_lr_angle; break;
- }
- Cursor newcursor = 0;
- if ( m_cursors.size() > xfontcursor ) {
- newcursor = m_cursors.at( xfontcursor );
- }
- if ( !newcursor ) {
- newcursor = XCreateFontCursor( m_display, xfontcursor );
- m_cursors.resize( xfontcursor+2, 0 );
- m_cursors.at( xfontcursor ) = newcursor;
- }
- return newcursor;
- }
-
- // Swaps out the current cursor, bewary that XChangeActivePointerGrab also resets masks, so if you change the mouse masks on grab you need to change them here too.
- void slop::XEngine::setCursor( slop::CursorType type ) {
- if ( !m_good ) {
- return;
- }
- Cursor xfontcursor = getCursor( type );
- XChangeActivePointerGrab( m_display,
- PointerMotionMask | ButtonPressMask | ButtonReleaseMask,
- xfontcursor, CurrentTime );
- }
-
- slop::Rectangle::~Rectangle() {
- //XFreeGC( xengine->m_display, m_gc );
- if ( m_window == None ) {
- return;
- }
- //XFreeColors( xengine->m_display, xengine->m_colormap, m_color.pixel, 1,
- XUnmapWindow( xengine->m_display, m_window );
- XDestroyWindow( xengine->m_display, m_window );
- }
-
- slop::Rectangle::Rectangle( int x, int y, int width, int height, int border, int padding, float r, float g, float b ) {
- m_xoffset = 0;
- m_yoffset = 0;
- m_x = x;
- m_y = y;
- m_width = width;
- m_height = height;
- m_border = border;
- m_padding = padding;
- m_window = None;
-
- // Convert the width, height, x, and y to coordinates that don't have negative values.
- // (also adjust for padding and border size.)
- constrain( width, height );
- // If we don't have a border, we don't exist, so just die.
- if ( m_border == 0 ) {
- return;
- }
-
- // This sets up m_color
- int err = convertColor( r, g, b );
- if ( err ) {
- fprintf( stderr, "Couldn't allocate color of value %f,%f,%f!\n", r, g, b );
- }
- XSetWindowAttributes attributes;
- // Set up the window so it's our color
- attributes.background_pixmap = None;
- attributes.background_pixel = m_color.pixel;
- // Not actually sure what this does, but it keeps the window from bugging out :u.
- attributes.override_redirect = True;
- // We must use our color map, because that's where our color is allocated.
- attributes.colormap = xengine->m_colormap;
- unsigned long valueMask = CWBackPixmap | CWBackPixel | CWOverrideRedirect | CWColormap;
-
- // Create the window offset by our generated offsets (see constrain( float, float ))
- m_window = XCreateWindow( xengine->m_display, xengine->m_root, m_x+m_xoffset, m_y+m_yoffset, m_width+m_border*2, m_height+m_border*2,
- 0, CopyFromParent, InputOutput,
- CopyFromParent, valueMask, &attributes );
-
- // Now punch a hole into it so it looks like a selection rectangle!
- XRectangle rect;
- rect.x = rect.y = m_border;
- rect.width = m_width;
- rect.height = m_height;
-
- XShapeCombineRectangles( xengine->m_display, m_window, ShapeBounding, 0, 0, &rect, 1, ShapeSubtract, 0);
- XMapWindow( xengine->m_display, m_window );
- }
-
- void slop::Rectangle::setPos( int x, int y ) {
- if ( m_x == x && m_y == y ) {
- return;
- }
- m_x = x;
- m_y = y;
- // If we don't have a border, we don't exist, so just die.
- if ( m_border == 0 ) {
- return;
- }
- XMoveWindow( xengine->m_display, m_window, m_x+m_xoffset, m_y+m_yoffset );
- }
-
- void slop::Rectangle::setDim( int w, int h ) {
- if ( m_width == w && m_height == h ) {
- return;
- }
-
- constrain( w, h );
- // If we don't have a border, we don't exist, so just die.
- if ( m_border == 0 ) {
- return;
- }
-
- // Change the window size and location to our generated offsets (see constrain( float, float ))
- XResizeWindow( xengine->m_display, m_window, m_width+m_border*2, m_height+m_border*2 );
- XMoveWindow( xengine->m_display, m_window, m_x+m_xoffset, m_y+m_yoffset );
- // Regenerate our hole
- XRectangle rect;
- rect.x = rect.y = 0;
- rect.width = m_width+m_border*2;
- rect.height = m_height+m_border*2;
- XShapeCombineRectangles( xengine->m_display, m_window, ShapeBounding, 0, 0, &rect, 1, ShapeSet, 0);
- // Then punch out another.
- rect.x = rect.y = m_border;
- rect.width = m_width;
- rect.height = m_height;
- XShapeCombineRectangles( xengine->m_display, m_window, ShapeBounding, 0, 0, &rect, 1, ShapeSubtract, 0);
- }
-
- void slop::XEngine::updateHoverWindow() {
- Window root, child;
- int mx, my;
- int wx, wy;
- unsigned int mask;
- // Query the pointer for the child window, the child window is basically the window we're hovering over.
- XQueryPointer( m_display, m_root, &root, &child, &mx, &my, &wx, &wy, &mask );
- // If we already know that we're hovering over it, do nothing.
- if ( m_hoverXWindow == child ) {
- return;
- }
- // Make sure we can't select one of our selection rectangles, that's just weird.
- for ( unsigned int i=0; i<m_rects.size(); i++ ) {
- if ( m_rects.at( i )->m_window == child ) {
- return;
- }
- }
- m_hoverXWindow = child;
- if ( child == None ) {
- return;
- }
- // Generate the geometry values so we can use them if needed.
- unsigned int depth;
- XGetGeometry( m_display, child, &root,
- &(m_hoverWindow.m_x), &(m_hoverWindow.m_y),
- &(m_hoverWindow.m_width), &(m_hoverWindow.m_height),
- &(m_hoverWindow.m_border), &depth );
- }
-
- void slop::XEngine::updateHoverWindow( Window child ) {
- // Same thing as updateHoverWindow but it uses the specified child.
- // It's used when we first grab the cursor so it's slightly more effecient
- // than calling XQueryPointer twice.
- if ( m_hoverXWindow == child ) {
- return;
- }
- for ( unsigned int i=0; i<m_rects.size(); i++ ) {
- if ( m_rects.at( i )->m_window == child ) {
- return;
- }
- }
- m_hoverXWindow = child;
- if ( child == None ) {
- return;
- }
- unsigned int depth;
- Window root;
- XGetGeometry( m_display, child, &root,
- &(m_hoverWindow.m_x), &(m_hoverWindow.m_y),
- &(m_hoverWindow.m_width), &(m_hoverWindow.m_height),
- &(m_hoverWindow.m_border), &depth );
- }
-
- // Keeps our rectangle's sizes all positive, so Xlib doesn't throw an exception.
- // It also keeps our values in absolute coordinates which is nice.
- void slop::Rectangle::constrain( int w, int h ) {
- int pad = m_padding;
- if ( pad < 0 && std::abs( w ) < std::abs( pad )*2 ) {
- pad = 0;
- }
- if ( w < 0 ) {
- m_flippedx = true;
- m_xoffset = w - pad - m_border;
- m_width = -w + pad*2;
- } else {
- m_flippedx = false;
- m_xoffset = -pad - m_border;
- m_width = w + pad*2;
- }
-
- pad = m_padding;
- if ( pad < 0 && std::abs( h ) < std::abs( pad )*2 ) {
- pad = 0;
- }
- if ( h < 0 ) {
- m_flippedy = true;
- m_yoffset = h - pad - m_border;
- m_height = -h + pad*2;
- } else {
- m_flippedy = false;
- m_yoffset = -pad - m_border;
- m_height = h + pad*2;
- }
- }
-
- int slop::Rectangle::convertColor( float r, float g, float b ) {
- // Convert float colors to shorts.
- short red = short( floor( r * 65535.f ) );
- short green = short( floor( g * 65535.f ) );
- short blue = short( floor( b * 65535.f ) );
- XColor color;
- color.red = red;
- color.green = green;
- color.blue = blue;
- // I don't deallocate this anywhere, I think X handles it ???
- int err = XAllocColor( xengine->m_display, xengine->m_colormap, &color );
- if ( err == BadColor ) {
- return err;
- }
- m_color = color;
- return 0;
- }
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