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- #ifndef POINTER_C_GENERATED_HEADER_OPENGL_H
- #define POINTER_C_GENERATED_HEADER_OPENGL_H
-
- #if defined(__glew_h__) || defined(__GLEW_H__)
- #error Attempt to include auto-generated header after including glew.h
- #endif
- #if defined(__gl_h_) || defined(__GL_H__)
- #error Attempt to include auto-generated header after including gl.h
- #endif
- #if defined(__glext_h_) || defined(__GLEXT_H_)
- #error Attempt to include auto-generated header after including glext.h
- #endif
- #if defined(__gltypes_h_)
- #error Attempt to include auto-generated header after gltypes.h
- #endif
- #if defined(__gl_ATI_h_)
- #error Attempt to include auto-generated header after including glATI.h
- #endif
-
- #define __glew_h__
- #define __GLEW_H__
- #define __gl_h_
- #define __GL_H__
- #define __glext_h_
- #define __GLEXT_H_
- #define __gltypes_h_
- #define __gl_ATI_h_
-
- #ifndef APIENTRY
- #if defined(__MINGW32__)
- #ifndef WIN32_LEAN_AND_MEAN
- #define WIN32_LEAN_AND_MEAN 1
- #endif
- #ifndef NOMINMAX
- #define NOMINMAX
- #endif
- #include <windows.h>
- #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
- #ifndef WIN32_LEAN_AND_MEAN
- #define WIN32_LEAN_AND_MEAN 1
- #endif
- #ifndef NOMINMAX
- #define NOMINMAX
- #endif
- #include <windows.h>
- #else
- #define APIENTRY
- #endif
- #endif /*APIENTRY*/
-
- #ifndef CODEGEN_FUNCPTR
- #define CODEGEN_REMOVE_FUNCPTR
- #if defined(_WIN32)
- #define CODEGEN_FUNCPTR APIENTRY
- #else
- #define CODEGEN_FUNCPTR
- #endif
- #endif /*CODEGEN_FUNCPTR*/
-
- #ifndef GLAPI
- #define GLAPI extern
- #endif
-
-
- #ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
- #define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
-
-
- #endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/
-
-
- #include <stddef.h>
- #ifndef GLEXT_64_TYPES_DEFINED
- /* This code block is duplicated in glxext.h, so must be protected */
- #define GLEXT_64_TYPES_DEFINED
- /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
- /* (as used in the GL_EXT_timer_query extension). */
- #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
- #include <inttypes.h>
- #elif defined(__sun__) || defined(__digital__)
- #include <inttypes.h>
- #if defined(__STDC__)
- #if defined(__arch64__) || defined(_LP64)
- typedef long int int64_t;
- typedef unsigned long int uint64_t;
- #else
- typedef long long int int64_t;
- typedef unsigned long long int uint64_t;
- #endif /* __arch64__ */
- #endif /* __STDC__ */
- #elif defined( __VMS ) || defined(__sgi)
- #include <inttypes.h>
- #elif defined(__SCO__) || defined(__USLC__)
- #include <stdint.h>
- #elif defined(__UNIXOS2__) || defined(__SOL64__)
- typedef long int int32_t;
- typedef long long int int64_t;
- typedef unsigned long long int uint64_t;
- #elif defined(_WIN32) && defined(__GNUC__)
- #include <stdint.h>
- #elif defined(_WIN32)
- typedef __int32 int32_t;
- typedef __int64 int64_t;
- typedef unsigned __int64 uint64_t;
- #else
- /* Fallback if nothing above works */
- #include <inttypes.h>
- #endif
- #endif
- typedef unsigned int GLenum;
- typedef unsigned char GLboolean;
- typedef unsigned int GLbitfield;
- typedef void GLvoid;
- typedef signed char GLbyte;
- typedef short GLshort;
- typedef int GLint;
- typedef unsigned char GLubyte;
- typedef unsigned short GLushort;
- typedef unsigned int GLuint;
- typedef int GLsizei;
- typedef float GLfloat;
- typedef float GLclampf;
- typedef double GLdouble;
- typedef double GLclampd;
- typedef char GLchar;
- typedef char GLcharARB;
- #ifdef __APPLE__
- typedef void *GLhandleARB;
- #else
- typedef unsigned int GLhandleARB;
- #endif
- typedef unsigned short GLhalfARB;
- typedef unsigned short GLhalf;
- typedef GLint GLfixed;
- typedef ptrdiff_t GLintptr;
- typedef ptrdiff_t GLsizeiptr;
- typedef int64_t GLint64;
- typedef uint64_t GLuint64;
- typedef ptrdiff_t GLintptrARB;
- typedef ptrdiff_t GLsizeiptrARB;
- typedef int64_t GLint64EXT;
- typedef uint64_t GLuint64EXT;
- typedef struct __GLsync *GLsync;
- struct _cl_context;
- struct _cl_event;
- typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
- typedef unsigned short GLhalfNV;
- typedef GLintptr GLvdpauSurfaceNV;
-
- #ifdef __cplusplus
- extern "C" {
- #endif /*__cplusplus*/
-
- #define GL_2D 0x0600
- #define GL_2_BYTES 0x1407
- #define GL_3D 0x0601
- #define GL_3D_COLOR 0x0602
- #define GL_3D_COLOR_TEXTURE 0x0603
- #define GL_3_BYTES 0x1408
- #define GL_4D_COLOR_TEXTURE 0x0604
- #define GL_4_BYTES 0x1409
- #define GL_ACCUM 0x0100
- #define GL_ACCUM_ALPHA_BITS 0x0D5B
- #define GL_ACCUM_BLUE_BITS 0x0D5A
- #define GL_ACCUM_BUFFER_BIT 0x00000200
- #define GL_ACCUM_CLEAR_VALUE 0x0B80
- #define GL_ACCUM_GREEN_BITS 0x0D59
- #define GL_ACCUM_RED_BITS 0x0D58
- #define GL_ADD 0x0104
- #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
- #define GL_ALPHA 0x1906
- #define GL_ALPHA12 0x803D
- #define GL_ALPHA16 0x803E
- #define GL_ALPHA4 0x803B
- #define GL_ALPHA8 0x803C
- #define GL_ALPHA_BIAS 0x0D1D
- #define GL_ALPHA_BITS 0x0D55
- #define GL_ALPHA_SCALE 0x0D1C
- #define GL_ALPHA_TEST 0x0BC0
- #define GL_ALPHA_TEST_FUNC 0x0BC1
- #define GL_ALPHA_TEST_REF 0x0BC2
- #define GL_ALWAYS 0x0207
- #define GL_AMBIENT 0x1200
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
- #define GL_AND 0x1501
- #define GL_AND_INVERTED 0x1504
- #define GL_AND_REVERSE 0x1502
- #define GL_ATTRIB_STACK_DEPTH 0x0BB0
- #define GL_AUTO_NORMAL 0x0D80
- #define GL_AUX0 0x0409
- #define GL_AUX1 0x040A
- #define GL_AUX2 0x040B
- #define GL_AUX3 0x040C
- #define GL_AUX_BUFFERS 0x0C00
- #define GL_BACK 0x0405
- #define GL_BACK_LEFT 0x0402
- #define GL_BACK_RIGHT 0x0403
- #define GL_BITMAP 0x1A00
- #define GL_BITMAP_TOKEN 0x0704
- #define GL_BLEND 0x0BE2
- #define GL_BLEND_DST 0x0BE0
- #define GL_BLEND_SRC 0x0BE1
- #define GL_BLUE 0x1905
- #define GL_BLUE_BIAS 0x0D1B
- #define GL_BLUE_BITS 0x0D54
- #define GL_BLUE_SCALE 0x0D1A
- #define GL_BYTE 0x1400
- #define GL_C3F_V3F 0x2A24
- #define GL_C4F_N3F_V3F 0x2A26
- #define GL_C4UB_V2F 0x2A22
- #define GL_C4UB_V3F 0x2A23
- #define GL_CCW 0x0901
- #define GL_CLAMP 0x2900
- #define GL_CLEAR 0x1500
- #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
- #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
- #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
- #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
- #define GL_CLIP_PLANE0 0x3000
- #define GL_CLIP_PLANE1 0x3001
- #define GL_CLIP_PLANE2 0x3002
- #define GL_CLIP_PLANE3 0x3003
- #define GL_CLIP_PLANE4 0x3004
- #define GL_CLIP_PLANE5 0x3005
- #define GL_COEFF 0x0A00
- #define GL_COLOR 0x1800
- #define GL_COLOR_ARRAY 0x8076
- #define GL_COLOR_ARRAY_POINTER 0x8090
- #define GL_COLOR_ARRAY_SIZE 0x8081
- #define GL_COLOR_ARRAY_STRIDE 0x8083
- #define GL_COLOR_ARRAY_TYPE 0x8082
- #define GL_COLOR_BUFFER_BIT 0x00004000
- #define GL_COLOR_CLEAR_VALUE 0x0C22
- #define GL_COLOR_INDEX 0x1900
- #define GL_COLOR_INDEXES 0x1603
- #define GL_COLOR_LOGIC_OP 0x0BF2
- #define GL_COLOR_MATERIAL 0x0B57
- #define GL_COLOR_MATERIAL_FACE 0x0B55
- #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
- #define GL_COLOR_WRITEMASK 0x0C23
- #define GL_COMPILE 0x1300
- #define GL_COMPILE_AND_EXECUTE 0x1301
- #define GL_CONSTANT_ATTENUATION 0x1207
- #define GL_COPY 0x1503
- #define GL_COPY_INVERTED 0x150C
- #define GL_COPY_PIXEL_TOKEN 0x0706
- #define GL_CULL_FACE 0x0B44
- #define GL_CULL_FACE_MODE 0x0B45
- #define GL_CURRENT_BIT 0x00000001
- #define GL_CURRENT_COLOR 0x0B00
- #define GL_CURRENT_INDEX 0x0B01
- #define GL_CURRENT_NORMAL 0x0B02
- #define GL_CURRENT_RASTER_COLOR 0x0B04
- #define GL_CURRENT_RASTER_DISTANCE 0x0B09
- #define GL_CURRENT_RASTER_INDEX 0x0B05
- #define GL_CURRENT_RASTER_POSITION 0x0B07
- #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
- #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
- #define GL_CURRENT_TEXTURE_COORDS 0x0B03
- #define GL_CW 0x0900
- #define GL_DECAL 0x2101
- #define GL_DECR 0x1E03
- #define GL_DEPTH 0x1801
- #define GL_DEPTH_BIAS 0x0D1F
- #define GL_DEPTH_BITS 0x0D56
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_DEPTH_FUNC 0x0B74
- #define GL_DEPTH_RANGE 0x0B70
- #define GL_DEPTH_SCALE 0x0D1E
- #define GL_DEPTH_TEST 0x0B71
- #define GL_DEPTH_WRITEMASK 0x0B72
- #define GL_DIFFUSE 0x1201
- #define GL_DITHER 0x0BD0
- #define GL_DOMAIN 0x0A02
- #define GL_DONT_CARE 0x1100
- #define GL_DOUBLE 0x140A
- #define GL_DOUBLEBUFFER 0x0C32
- #define GL_DRAW_BUFFER 0x0C01
- #define GL_DRAW_PIXEL_TOKEN 0x0705
- #define GL_DST_ALPHA 0x0304
- #define GL_DST_COLOR 0x0306
- #define GL_EDGE_FLAG 0x0B43
- #define GL_EDGE_FLAG_ARRAY 0x8079
- #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
- #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
- #define GL_EMISSION 0x1600
- #define GL_ENABLE_BIT 0x00002000
- #define GL_EQUAL 0x0202
- #define GL_EQUIV 0x1509
- #define GL_EVAL_BIT 0x00010000
- #define GL_EXP 0x0800
- #define GL_EXP2 0x0801
- #define GL_EXTENSIONS 0x1F03
- #define GL_EYE_LINEAR 0x2400
- #define GL_EYE_PLANE 0x2502
- #define GL_FALSE 0
- #define GL_FASTEST 0x1101
- #define GL_FEEDBACK 0x1C01
- #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
- #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
- #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
- #define GL_FILL 0x1B02
- #define GL_FLAT 0x1D00
- #define GL_FLOAT 0x1406
- #define GL_FOG 0x0B60
- #define GL_FOG_BIT 0x00000080
- #define GL_FOG_COLOR 0x0B66
- #define GL_FOG_DENSITY 0x0B62
- #define GL_FOG_END 0x0B64
- #define GL_FOG_HINT 0x0C54
- #define GL_FOG_INDEX 0x0B61
- #define GL_FOG_MODE 0x0B65
- #define GL_FOG_START 0x0B63
- #define GL_FRONT 0x0404
- #define GL_FRONT_AND_BACK 0x0408
- #define GL_FRONT_FACE 0x0B46
- #define GL_FRONT_LEFT 0x0400
- #define GL_FRONT_RIGHT 0x0401
- #define GL_GEQUAL 0x0206
- #define GL_GREATER 0x0204
- #define GL_GREEN 0x1904
- #define GL_GREEN_BIAS 0x0D19
- #define GL_GREEN_BITS 0x0D53
- #define GL_GREEN_SCALE 0x0D18
- #define GL_HINT_BIT 0x00008000
- #define GL_INCR 0x1E02
- #define GL_INDEX_ARRAY 0x8077
- #define GL_INDEX_ARRAY_POINTER 0x8091
- #define GL_INDEX_ARRAY_STRIDE 0x8086
- #define GL_INDEX_ARRAY_TYPE 0x8085
- #define GL_INDEX_BITS 0x0D51
- #define GL_INDEX_CLEAR_VALUE 0x0C20
- #define GL_INDEX_LOGIC_OP 0x0BF1
- #define GL_INDEX_MODE 0x0C30
- #define GL_INDEX_OFFSET 0x0D13
- #define GL_INDEX_SHIFT 0x0D12
- #define GL_INDEX_WRITEMASK 0x0C21
- #define GL_INT 0x1404
- #define GL_INTENSITY 0x8049
- #define GL_INTENSITY12 0x804C
- #define GL_INTENSITY16 0x804D
- #define GL_INTENSITY4 0x804A
- #define GL_INTENSITY8 0x804B
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_OPERATION 0x0502
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVERT 0x150A
- #define GL_KEEP 0x1E00
- #define GL_LEFT 0x0406
- #define GL_LEQUAL 0x0203
- #define GL_LESS 0x0201
- #define GL_LIGHT0 0x4000
- #define GL_LIGHT1 0x4001
- #define GL_LIGHT2 0x4002
- #define GL_LIGHT3 0x4003
- #define GL_LIGHT4 0x4004
- #define GL_LIGHT5 0x4005
- #define GL_LIGHT6 0x4006
- #define GL_LIGHT7 0x4007
- #define GL_LIGHTING 0x0B50
- #define GL_LIGHTING_BIT 0x00000040
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
- #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
- #define GL_LINE 0x1B01
- #define GL_LINEAR 0x2601
- #define GL_LINEAR_ATTENUATION 0x1208
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_LINES 0x0001
- #define GL_LINE_BIT 0x00000004
- #define GL_LINE_LOOP 0x0002
- #define GL_LINE_RESET_TOKEN 0x0707
- #define GL_LINE_SMOOTH 0x0B20
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_LINE_STIPPLE 0x0B24
- #define GL_LINE_STIPPLE_PATTERN 0x0B25
- #define GL_LINE_STIPPLE_REPEAT 0x0B26
- #define GL_LINE_STRIP 0x0003
- #define GL_LINE_TOKEN 0x0702
- #define GL_LINE_WIDTH 0x0B21
- #define GL_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_LINE_WIDTH_RANGE 0x0B22
- #define GL_LIST_BASE 0x0B32
- #define GL_LIST_BIT 0x00020000
- #define GL_LIST_INDEX 0x0B33
- #define GL_LIST_MODE 0x0B30
- #define GL_LOAD 0x0101
- #define GL_LOGIC_OP 0x0BF1
- #define GL_LOGIC_OP_MODE 0x0BF0
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE12 0x8041
- #define GL_LUMINANCE12_ALPHA12 0x8047
- #define GL_LUMINANCE12_ALPHA4 0x8046
- #define GL_LUMINANCE16 0x8042
- #define GL_LUMINANCE16_ALPHA16 0x8048
- #define GL_LUMINANCE4 0x803F
- #define GL_LUMINANCE4_ALPHA4 0x8043
- #define GL_LUMINANCE6_ALPHA2 0x8044
- #define GL_LUMINANCE8 0x8040
- #define GL_LUMINANCE8_ALPHA8 0x8045
- #define GL_LUMINANCE_ALPHA 0x190A
- #define GL_MAP1_COLOR_4 0x0D90
- #define GL_MAP1_GRID_DOMAIN 0x0DD0
- #define GL_MAP1_GRID_SEGMENTS 0x0DD1
- #define GL_MAP1_INDEX 0x0D91
- #define GL_MAP1_NORMAL 0x0D92
- #define GL_MAP1_TEXTURE_COORD_1 0x0D93
- #define GL_MAP1_TEXTURE_COORD_2 0x0D94
- #define GL_MAP1_TEXTURE_COORD_3 0x0D95
- #define GL_MAP1_TEXTURE_COORD_4 0x0D96
- #define GL_MAP1_VERTEX_3 0x0D97
- #define GL_MAP1_VERTEX_4 0x0D98
- #define GL_MAP2_COLOR_4 0x0DB0
- #define GL_MAP2_GRID_DOMAIN 0x0DD2
- #define GL_MAP2_GRID_SEGMENTS 0x0DD3
- #define GL_MAP2_INDEX 0x0DB1
- #define GL_MAP2_NORMAL 0x0DB2
- #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
- #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
- #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
- #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
- #define GL_MAP2_VERTEX_3 0x0DB7
- #define GL_MAP2_VERTEX_4 0x0DB8
- #define GL_MAP_COLOR 0x0D10
- #define GL_MAP_STENCIL 0x0D11
- #define GL_MATRIX_MODE 0x0BA0
- #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
- #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
- #define GL_MAX_CLIP_PLANES 0x0D32
- #define GL_MAX_EVAL_ORDER 0x0D30
- #define GL_MAX_LIGHTS 0x0D31
- #define GL_MAX_LIST_NESTING 0x0B31
- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
- #define GL_MAX_NAME_STACK_DEPTH 0x0D37
- #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
- #define GL_MODELVIEW 0x1700
- #define GL_MODELVIEW_MATRIX 0x0BA6
- #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
- #define GL_MODULATE 0x2100
- #define GL_MULT 0x0103
- #define GL_N3F_V3F 0x2A25
- #define GL_NAME_STACK_DEPTH 0x0D70
- #define GL_NAND 0x150E
- #define GL_NEAREST 0x2600
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_NEVER 0x0200
- #define GL_NICEST 0x1102
- #define GL_NONE 0
- #define GL_NOOP 0x1505
- #define GL_NOR 0x1508
- #define GL_NORMALIZE 0x0BA1
- #define GL_NORMAL_ARRAY 0x8075
- #define GL_NORMAL_ARRAY_POINTER 0x808F
- #define GL_NORMAL_ARRAY_STRIDE 0x807F
- #define GL_NORMAL_ARRAY_TYPE 0x807E
- #define GL_NOTEQUAL 0x0205
- #define GL_NO_ERROR 0
- #define GL_OBJECT_LINEAR 0x2401
- #define GL_OBJECT_PLANE 0x2501
- #define GL_ONE 1
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_OR 0x1507
- #define GL_ORDER 0x0A01
- #define GL_OR_INVERTED 0x150D
- #define GL_OR_REVERSE 0x150B
- #define GL_OUT_OF_MEMORY 0x0505
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_PACK_LSB_FIRST 0x0D01
- #define GL_PACK_ROW_LENGTH 0x0D02
- #define GL_PACK_SKIP_PIXELS 0x0D04
- #define GL_PACK_SKIP_ROWS 0x0D03
- #define GL_PACK_SWAP_BYTES 0x0D00
- #define GL_PASS_THROUGH_TOKEN 0x0700
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
- #define GL_PIXEL_MAP_A_TO_A 0x0C79
- #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
- #define GL_PIXEL_MAP_B_TO_B 0x0C78
- #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
- #define GL_PIXEL_MAP_G_TO_G 0x0C77
- #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
- #define GL_PIXEL_MAP_I_TO_A 0x0C75
- #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
- #define GL_PIXEL_MAP_I_TO_B 0x0C74
- #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
- #define GL_PIXEL_MAP_I_TO_G 0x0C73
- #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
- #define GL_PIXEL_MAP_I_TO_I 0x0C70
- #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
- #define GL_PIXEL_MAP_I_TO_R 0x0C72
- #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
- #define GL_PIXEL_MAP_R_TO_R 0x0C76
- #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
- #define GL_PIXEL_MAP_S_TO_S 0x0C71
- #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
- #define GL_PIXEL_MODE_BIT 0x00000020
- #define GL_POINT 0x1B00
- #define GL_POINTS 0x0000
- #define GL_POINT_BIT 0x00000002
- #define GL_POINT_SIZE 0x0B11
- #define GL_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_POINT_SIZE_RANGE 0x0B12
- #define GL_POINT_SMOOTH 0x0B10
- #define GL_POINT_SMOOTH_HINT 0x0C51
- #define GL_POINT_TOKEN 0x0701
- #define GL_POLYGON 0x0009
- #define GL_POLYGON_BIT 0x00000008
- #define GL_POLYGON_MODE 0x0B40
- #define GL_POLYGON_OFFSET_FACTOR 0x8038
- #define GL_POLYGON_OFFSET_FILL 0x8037
- #define GL_POLYGON_OFFSET_LINE 0x2A02
- #define GL_POLYGON_OFFSET_POINT 0x2A01
- #define GL_POLYGON_OFFSET_UNITS 0x2A00
- #define GL_POLYGON_SMOOTH 0x0B41
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
- #define GL_POLYGON_STIPPLE 0x0B42
- #define GL_POLYGON_STIPPLE_BIT 0x00000010
- #define GL_POLYGON_TOKEN 0x0703
- #define GL_POSITION 0x1203
- #define GL_PROJECTION 0x1701
- #define GL_PROJECTION_MATRIX 0x0BA7
- #define GL_PROJECTION_STACK_DEPTH 0x0BA4
- #define GL_PROXY_TEXTURE_1D 0x8063
- #define GL_PROXY_TEXTURE_2D 0x8064
- #define GL_Q 0x2003
- #define GL_QUADRATIC_ATTENUATION 0x1209
- #define GL_QUADS 0x0007
- #define GL_QUAD_STRIP 0x0008
- #define GL_R 0x2002
- #define GL_R3_G3_B2 0x2A10
- #define GL_READ_BUFFER 0x0C02
- #define GL_RED 0x1903
- #define GL_RED_BIAS 0x0D15
- #define GL_RED_BITS 0x0D52
- #define GL_RED_SCALE 0x0D14
- #define GL_RENDER 0x1C00
- #define GL_RENDERER 0x1F01
- #define GL_RENDER_MODE 0x0C40
- #define GL_REPEAT 0x2901
- #define GL_REPLACE 0x1E01
- #define GL_RETURN 0x0102
- #define GL_RGB 0x1907
- #define GL_RGB10 0x8052
- #define GL_RGB10_A2 0x8059
- #define GL_RGB12 0x8053
- #define GL_RGB16 0x8054
- #define GL_RGB4 0x804F
- #define GL_RGB5 0x8050
- #define GL_RGB5_A1 0x8057
- #define GL_RGB8 0x8051
- #define GL_RGBA 0x1908
- #define GL_RGBA12 0x805A
- #define GL_RGBA16 0x805B
- #define GL_RGBA2 0x8055
- #define GL_RGBA4 0x8056
- #define GL_RGBA8 0x8058
- #define GL_RGBA_MODE 0x0C31
- #define GL_RIGHT 0x0407
- #define GL_S 0x2000
- #define GL_SCISSOR_BIT 0x00080000
- #define GL_SCISSOR_BOX 0x0C10
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_SELECT 0x1C02
- #define GL_SELECTION_BUFFER_POINTER 0x0DF3
- #define GL_SELECTION_BUFFER_SIZE 0x0DF4
- #define GL_SET 0x150F
- #define GL_SHADE_MODEL 0x0B54
- #define GL_SHININESS 0x1601
- #define GL_SHORT 0x1402
- #define GL_SMOOTH 0x1D01
- #define GL_SPECULAR 0x1202
- #define GL_SPHERE_MAP 0x2402
- #define GL_SPOT_CUTOFF 0x1206
- #define GL_SPOT_DIRECTION 0x1204
- #define GL_SPOT_EXPONENT 0x1205
- #define GL_SRC_ALPHA 0x0302
- #define GL_SRC_ALPHA_SATURATE 0x0308
- #define GL_SRC_COLOR 0x0300
- #define GL_STACK_OVERFLOW 0x0503
- #define GL_STACK_UNDERFLOW 0x0504
- #define GL_STENCIL 0x1802
- #define GL_STENCIL_BITS 0x0D57
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
- #define GL_STENCIL_FAIL 0x0B94
- #define GL_STENCIL_FUNC 0x0B92
- #define GL_STENCIL_INDEX 0x1901
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
- #define GL_STENCIL_REF 0x0B97
- #define GL_STENCIL_TEST 0x0B90
- #define GL_STENCIL_VALUE_MASK 0x0B93
- #define GL_STENCIL_WRITEMASK 0x0B98
- #define GL_STEREO 0x0C33
- #define GL_SUBPIXEL_BITS 0x0D50
- #define GL_T 0x2001
- #define GL_T2F_C3F_V3F 0x2A2A
- #define GL_T2F_C4F_N3F_V3F 0x2A2C
- #define GL_T2F_C4UB_V3F 0x2A29
- #define GL_T2F_N3F_V3F 0x2A2B
- #define GL_T2F_V3F 0x2A27
- #define GL_T4F_C4F_N3F_V4F 0x2A2D
- #define GL_T4F_V4F 0x2A28
- #define GL_TEXTURE 0x1702
- #define GL_TEXTURE_1D 0x0DE0
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_TEXTURE_ALPHA_SIZE 0x805F
- #define GL_TEXTURE_BINDING_1D 0x8068
- #define GL_TEXTURE_BINDING_2D 0x8069
- #define GL_TEXTURE_BIT 0x00040000
- #define GL_TEXTURE_BLUE_SIZE 0x805E
- #define GL_TEXTURE_BORDER 0x1005
- #define GL_TEXTURE_BORDER_COLOR 0x1004
- #define GL_TEXTURE_COMPONENTS 0x1003
- #define GL_TEXTURE_COORD_ARRAY 0x8078
- #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
- #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
- #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
- #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
- #define GL_TEXTURE_ENV 0x2300
- #define GL_TEXTURE_ENV_COLOR 0x2201
- #define GL_TEXTURE_ENV_MODE 0x2200
- #define GL_TEXTURE_GEN_MODE 0x2500
- #define GL_TEXTURE_GEN_Q 0x0C63
- #define GL_TEXTURE_GEN_R 0x0C62
- #define GL_TEXTURE_GEN_S 0x0C60
- #define GL_TEXTURE_GEN_T 0x0C61
- #define GL_TEXTURE_GREEN_SIZE 0x805D
- #define GL_TEXTURE_HEIGHT 0x1001
- #define GL_TEXTURE_INTENSITY_SIZE 0x8061
- #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
- #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MATRIX 0x0BA8
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_PRIORITY 0x8066
- #define GL_TEXTURE_RED_SIZE 0x805C
- #define GL_TEXTURE_RESIDENT 0x8067
- #define GL_TEXTURE_STACK_DEPTH 0x0BA5
- #define GL_TEXTURE_WIDTH 0x1000
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- #define GL_TRANSFORM_BIT 0x00001000
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_FAN 0x0006
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRUE 1
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_UNPACK_LSB_FIRST 0x0CF1
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
- #define GL_UNPACK_SWAP_BYTES 0x0CF0
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_UNSIGNED_INT 0x1405
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_V2F 0x2A20
- #define GL_V3F 0x2A21
- #define GL_VENDOR 0x1F00
- #define GL_VERSION 0x1F02
- #define GL_VERTEX_ARRAY 0x8074
- #define GL_VERTEX_ARRAY_POINTER 0x808E
- #define GL_VERTEX_ARRAY_SIZE 0x807A
- #define GL_VERTEX_ARRAY_STRIDE 0x807C
- #define GL_VERTEX_ARRAY_TYPE 0x807B
- #define GL_VIEWPORT 0x0BA2
- #define GL_VIEWPORT_BIT 0x00000800
- #define GL_XOR 0x1506
- #define GL_ZERO 0
- #define GL_ZOOM_X 0x0D16
- #define GL_ZOOM_Y 0x0D17
-
- #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
- #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
- #define GL_BGR 0x80E0
- #define GL_BGRA 0x80E1
- #define GL_CLAMP_TO_EDGE 0x812F
- #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
- #define GL_MAX_3D_TEXTURE_SIZE 0x8073
- #define GL_MAX_ELEMENTS_INDICES 0x80E9
- #define GL_MAX_ELEMENTS_VERTICES 0x80E8
- #define GL_PACK_IMAGE_HEIGHT 0x806C
- #define GL_PACK_SKIP_IMAGES 0x806B
- #define GL_PROXY_TEXTURE_3D 0x8070
- #define GL_RESCALE_NORMAL 0x803A
- #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
- #define GL_SINGLE_COLOR 0x81F9
- #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
- #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
- #define GL_TEXTURE_3D 0x806F
- #define GL_TEXTURE_BASE_LEVEL 0x813C
- #define GL_TEXTURE_BINDING_3D 0x806A
- #define GL_TEXTURE_DEPTH 0x8071
- #define GL_TEXTURE_MAX_LEVEL 0x813D
- #define GL_TEXTURE_MAX_LOD 0x813B
- #define GL_TEXTURE_MIN_LOD 0x813A
- #define GL_TEXTURE_WRAP_R 0x8072
- #define GL_UNPACK_IMAGE_HEIGHT 0x806E
- #define GL_UNPACK_SKIP_IMAGES 0x806D
- #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
- #define GL_UNSIGNED_BYTE_3_3_2 0x8032
- #define GL_UNSIGNED_INT_10_10_10_2 0x8036
- #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
- #define GL_UNSIGNED_INT_8_8_8_8 0x8035
- #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-
- #define GL_ACTIVE_TEXTURE 0x84E0
- #define GL_ADD_SIGNED 0x8574
- #define GL_CLAMP_TO_BORDER 0x812D
- #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
- #define GL_COMBINE 0x8570
- #define GL_COMBINE_ALPHA 0x8572
- #define GL_COMBINE_RGB 0x8571
- #define GL_COMPRESSED_ALPHA 0x84E9
- #define GL_COMPRESSED_INTENSITY 0x84EC
- #define GL_COMPRESSED_LUMINANCE 0x84EA
- #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
- #define GL_COMPRESSED_RGB 0x84ED
- #define GL_COMPRESSED_RGBA 0x84EE
- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
- #define GL_CONSTANT 0x8576
- #define GL_DOT3_RGB 0x86AE
- #define GL_DOT3_RGBA 0x86AF
- #define GL_INTERPOLATE 0x8575
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
- #define GL_MAX_TEXTURE_UNITS 0x84E2
- #define GL_MULTISAMPLE 0x809D
- #define GL_MULTISAMPLE_BIT 0x20000000
- #define GL_NORMAL_MAP 0x8511
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
- #define GL_OPERAND0_ALPHA 0x8598
- #define GL_OPERAND0_RGB 0x8590
- #define GL_OPERAND1_ALPHA 0x8599
- #define GL_OPERAND1_RGB 0x8591
- #define GL_OPERAND2_ALPHA 0x859A
- #define GL_OPERAND2_RGB 0x8592
- #define GL_PREVIOUS 0x8578
- #define GL_PRIMARY_COLOR 0x8577
- #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
- #define GL_REFLECTION_MAP 0x8512
- #define GL_RGB_SCALE 0x8573
- #define GL_SAMPLES 0x80A9
- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
- #define GL_SAMPLE_BUFFERS 0x80A8
- #define GL_SAMPLE_COVERAGE 0x80A0
- #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
- #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
- #define GL_SOURCE0_ALPHA 0x8588
- #define GL_SOURCE0_RGB 0x8580
- #define GL_SOURCE1_ALPHA 0x8589
- #define GL_SOURCE1_RGB 0x8581
- #define GL_SOURCE2_ALPHA 0x858A
- #define GL_SOURCE2_RGB 0x8582
- #define GL_SUBTRACT 0x84E7
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
- #define GL_TEXTURE_COMPRESSED 0x86A1
- #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
- #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
- #define GL_TEXTURE_CUBE_MAP 0x8513
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
- #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
- #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
- #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
- #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-
- #define GL_BLEND_COLOR 0x8005
- #define GL_BLEND_DST_ALPHA 0x80CA
- #define GL_BLEND_DST_RGB 0x80C8
- #define GL_BLEND_SRC_ALPHA 0x80CB
- #define GL_BLEND_SRC_RGB 0x80C9
- #define GL_COLOR_SUM 0x8458
- #define GL_COMPARE_R_TO_TEXTURE 0x884E
- #define GL_CONSTANT_ALPHA 0x8003
- #define GL_CONSTANT_COLOR 0x8001
- #define GL_CURRENT_FOG_COORDINATE 0x8453
- #define GL_CURRENT_SECONDARY_COLOR 0x8459
- #define GL_DECR_WRAP 0x8508
- #define GL_DEPTH_COMPONENT16 0x81A5
- #define GL_DEPTH_COMPONENT24 0x81A6
- #define GL_DEPTH_COMPONENT32 0x81A7
- #define GL_DEPTH_TEXTURE_MODE 0x884B
- #define GL_FOG_COORDINATE 0x8451
- #define GL_FOG_COORDINATE_ARRAY 0x8457
- #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
- #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
- #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
- #define GL_FOG_COORDINATE_SOURCE 0x8450
- #define GL_FRAGMENT_DEPTH 0x8452
- #define GL_FUNC_ADD 0x8006
- #define GL_FUNC_REVERSE_SUBTRACT 0x800B
- #define GL_FUNC_SUBTRACT 0x800A
- #define GL_GENERATE_MIPMAP 0x8191
- #define GL_GENERATE_MIPMAP_HINT 0x8192
- #define GL_INCR_WRAP 0x8507
- #define GL_MAX 0x8008
- #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
- #define GL_MIN 0x8007
- #define GL_MIRRORED_REPEAT 0x8370
- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
- #define GL_POINT_DISTANCE_ATTENUATION 0x8129
- #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
- #define GL_POINT_SIZE_MAX 0x8127
- #define GL_POINT_SIZE_MIN 0x8126
- #define GL_SECONDARY_COLOR_ARRAY 0x845E
- #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
- #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
- #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
- #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
- #define GL_TEXTURE_COMPARE_FUNC 0x884D
- #define GL_TEXTURE_COMPARE_MODE 0x884C
- #define GL_TEXTURE_DEPTH_SIZE 0x884A
- #define GL_TEXTURE_FILTER_CONTROL 0x8500
- #define GL_TEXTURE_LOD_BIAS 0x8501
-
- #define GL_ARRAY_BUFFER 0x8892
- #define GL_ARRAY_BUFFER_BINDING 0x8894
- #define GL_BUFFER_ACCESS 0x88BB
- #define GL_BUFFER_MAPPED 0x88BC
- #define GL_BUFFER_MAP_POINTER 0x88BD
- #define GL_BUFFER_SIZE 0x8764
- #define GL_BUFFER_USAGE 0x8765
- #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
- #define GL_CURRENT_FOG_COORD 0x8453
- #define GL_CURRENT_QUERY 0x8865
- #define GL_DYNAMIC_COPY 0x88EA
- #define GL_DYNAMIC_DRAW 0x88E8
- #define GL_DYNAMIC_READ 0x88E9
- #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
- #define GL_ELEMENT_ARRAY_BUFFER 0x8893
- #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
- #define GL_FOG_COORD 0x8451
- #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
- #define GL_FOG_COORD_ARRAY 0x8457
- #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
- #define GL_FOG_COORD_ARRAY_POINTER 0x8456
- #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
- #define GL_FOG_COORD_ARRAY_TYPE 0x8454
- #define GL_FOG_COORD_SRC 0x8450
- #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
- #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
- #define GL_QUERY_COUNTER_BITS 0x8864
- #define GL_QUERY_RESULT 0x8866
- #define GL_QUERY_RESULT_AVAILABLE 0x8867
- #define GL_READ_ONLY 0x88B8
- #define GL_READ_WRITE 0x88BA
- #define GL_SAMPLES_PASSED 0x8914
- #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
- #define GL_SRC0_ALPHA 0x8588
- #define GL_SRC0_RGB 0x8580
- #define GL_SRC1_ALPHA 0x8589
- #define GL_SRC1_RGB 0x8581
- #define GL_SRC2_ALPHA 0x858A
- #define GL_SRC2_RGB 0x8582
- #define GL_STATIC_COPY 0x88E6
- #define GL_STATIC_DRAW 0x88E4
- #define GL_STATIC_READ 0x88E5
- #define GL_STREAM_COPY 0x88E2
- #define GL_STREAM_DRAW 0x88E0
- #define GL_STREAM_READ 0x88E1
- #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
- #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
- #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
- #define GL_WRITE_ONLY 0x88B9
-
- #define GL_ACTIVE_ATTRIBUTES 0x8B89
- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
- #define GL_ACTIVE_UNIFORMS 0x8B86
- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
- #define GL_ATTACHED_SHADERS 0x8B85
- #define GL_BLEND_EQUATION_ALPHA 0x883D
- #define GL_BLEND_EQUATION_RGB 0x8009
- #define GL_BOOL 0x8B56
- #define GL_BOOL_VEC2 0x8B57
- #define GL_BOOL_VEC3 0x8B58
- #define GL_BOOL_VEC4 0x8B59
- #define GL_COMPILE_STATUS 0x8B81
- #define GL_COORD_REPLACE 0x8862
- #define GL_CURRENT_PROGRAM 0x8B8D
- #define GL_CURRENT_VERTEX_ATTRIB 0x8626
- #define GL_DELETE_STATUS 0x8B80
- #define GL_DRAW_BUFFER0 0x8825
- #define GL_DRAW_BUFFER1 0x8826
- #define GL_DRAW_BUFFER10 0x882F
- #define GL_DRAW_BUFFER11 0x8830
- #define GL_DRAW_BUFFER12 0x8831
- #define GL_DRAW_BUFFER13 0x8832
- #define GL_DRAW_BUFFER14 0x8833
- #define GL_DRAW_BUFFER15 0x8834
- #define GL_DRAW_BUFFER2 0x8827
- #define GL_DRAW_BUFFER3 0x8828
- #define GL_DRAW_BUFFER4 0x8829
- #define GL_DRAW_BUFFER5 0x882A
- #define GL_DRAW_BUFFER6 0x882B
- #define GL_DRAW_BUFFER7 0x882C
- #define GL_DRAW_BUFFER8 0x882D
- #define GL_DRAW_BUFFER9 0x882E
- #define GL_FLOAT_MAT2 0x8B5A
- #define GL_FLOAT_MAT3 0x8B5B
- #define GL_FLOAT_MAT4 0x8B5C
- #define GL_FLOAT_VEC2 0x8B50
- #define GL_FLOAT_VEC3 0x8B51
- #define GL_FLOAT_VEC4 0x8B52
- #define GL_FRAGMENT_SHADER 0x8B30
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
- #define GL_INFO_LOG_LENGTH 0x8B84
- #define GL_INT_VEC2 0x8B53
- #define GL_INT_VEC3 0x8B54
- #define GL_INT_VEC4 0x8B55
- #define GL_LINK_STATUS 0x8B82
- #define GL_LOWER_LEFT 0x8CA1
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
- #define GL_MAX_DRAW_BUFFERS 0x8824
- #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
- #define GL_MAX_TEXTURE_COORDS 0x8871
- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
- #define GL_MAX_VARYING_FLOATS 0x8B4B
- #define GL_MAX_VERTEX_ATTRIBS 0x8869
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
- #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
- #define GL_POINT_SPRITE 0x8861
- #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
- #define GL_SAMPLER_1D 0x8B5D
- #define GL_SAMPLER_1D_SHADOW 0x8B61
- #define GL_SAMPLER_2D 0x8B5E
- #define GL_SAMPLER_2D_SHADOW 0x8B62
- #define GL_SAMPLER_3D 0x8B5F
- #define GL_SAMPLER_CUBE 0x8B60
- #define GL_SHADER_SOURCE_LENGTH 0x8B88
- #define GL_SHADER_TYPE 0x8B4F
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
- #define GL_STENCIL_BACK_FAIL 0x8801
- #define GL_STENCIL_BACK_FUNC 0x8800
- #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
- #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
- #define GL_STENCIL_BACK_REF 0x8CA3
- #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
- #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
- #define GL_UPPER_LEFT 0x8CA2
- #define GL_VALIDATE_STATUS 0x8B83
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
- #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
- #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
- #define GL_VERTEX_SHADER 0x8B31
-
- #define GL_COMPRESSED_SLUMINANCE 0x8C4A
- #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
- #define GL_COMPRESSED_SRGB 0x8C48
- #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
- #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
- #define GL_FLOAT_MAT2x3 0x8B65
- #define GL_FLOAT_MAT2x4 0x8B66
- #define GL_FLOAT_MAT3x2 0x8B67
- #define GL_FLOAT_MAT3x4 0x8B68
- #define GL_FLOAT_MAT4x2 0x8B69
- #define GL_FLOAT_MAT4x3 0x8B6A
- #define GL_PIXEL_PACK_BUFFER 0x88EB
- #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
- #define GL_PIXEL_UNPACK_BUFFER 0x88EC
- #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
- #define GL_SLUMINANCE 0x8C46
- #define GL_SLUMINANCE8 0x8C47
- #define GL_SLUMINANCE8_ALPHA8 0x8C45
- #define GL_SLUMINANCE_ALPHA 0x8C44
- #define GL_SRGB 0x8C40
- #define GL_SRGB8 0x8C41
- #define GL_SRGB8_ALPHA8 0x8C43
- #define GL_SRGB_ALPHA 0x8C42
-
- #define GL_ALPHA_INTEGER 0x8D97
- #define GL_BGRA_INTEGER 0x8D9B
- #define GL_BGR_INTEGER 0x8D9A
- #define GL_BLUE_INTEGER 0x8D96
- #define GL_BUFFER_ACCESS_FLAGS 0x911F
- #define GL_BUFFER_MAP_LENGTH 0x9120
- #define GL_BUFFER_MAP_OFFSET 0x9121
- #define GL_CLAMP_FRAGMENT_COLOR 0x891B
- #define GL_CLAMP_READ_COLOR 0x891C
- #define GL_CLAMP_VERTEX_COLOR 0x891A
- #define GL_CLIP_DISTANCE0 0x3000
- #define GL_CLIP_DISTANCE1 0x3001
- #define GL_CLIP_DISTANCE2 0x3002
- #define GL_CLIP_DISTANCE3 0x3003
- #define GL_CLIP_DISTANCE4 0x3004
- #define GL_CLIP_DISTANCE5 0x3005
- #define GL_CLIP_DISTANCE6 0x3006
- #define GL_CLIP_DISTANCE7 0x3007
- #define GL_COLOR_ATTACHMENT0 0x8CE0
- #define GL_COLOR_ATTACHMENT1 0x8CE1
- #define GL_COLOR_ATTACHMENT10 0x8CEA
- #define GL_COLOR_ATTACHMENT11 0x8CEB
- #define GL_COLOR_ATTACHMENT12 0x8CEC
- #define GL_COLOR_ATTACHMENT13 0x8CED
- #define GL_COLOR_ATTACHMENT14 0x8CEE
- #define GL_COLOR_ATTACHMENT15 0x8CEF
- #define GL_COLOR_ATTACHMENT16 0x8CF0
- #define GL_COLOR_ATTACHMENT17 0x8CF1
- #define GL_COLOR_ATTACHMENT18 0x8CF2
- #define GL_COLOR_ATTACHMENT19 0x8CF3
- #define GL_COLOR_ATTACHMENT2 0x8CE2
- #define GL_COLOR_ATTACHMENT20 0x8CF4
- #define GL_COLOR_ATTACHMENT21 0x8CF5
- #define GL_COLOR_ATTACHMENT22 0x8CF6
- #define GL_COLOR_ATTACHMENT23 0x8CF7
- #define GL_COLOR_ATTACHMENT24 0x8CF8
- #define GL_COLOR_ATTACHMENT25 0x8CF9
- #define GL_COLOR_ATTACHMENT26 0x8CFA
- #define GL_COLOR_ATTACHMENT27 0x8CFB
- #define GL_COLOR_ATTACHMENT28 0x8CFC
- #define GL_COLOR_ATTACHMENT29 0x8CFD
- #define GL_COLOR_ATTACHMENT3 0x8CE3
- #define GL_COLOR_ATTACHMENT30 0x8CFE
- #define GL_COLOR_ATTACHMENT31 0x8CFF
- #define GL_COLOR_ATTACHMENT4 0x8CE4
- #define GL_COLOR_ATTACHMENT5 0x8CE5
- #define GL_COLOR_ATTACHMENT6 0x8CE6
- #define GL_COLOR_ATTACHMENT7 0x8CE7
- #define GL_COLOR_ATTACHMENT8 0x8CE8
- #define GL_COLOR_ATTACHMENT9 0x8CE9
- #define GL_COMPARE_REF_TO_TEXTURE 0x884E
- #define GL_COMPRESSED_RED 0x8225
- #define GL_COMPRESSED_RED_RGTC1 0x8DBB
- #define GL_COMPRESSED_RG 0x8226
- #define GL_COMPRESSED_RG_RGTC2 0x8DBD
- #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
- #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
- #define GL_CONTEXT_FLAGS 0x821E
- #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
- #define GL_DEPTH24_STENCIL8 0x88F0
- #define GL_DEPTH32F_STENCIL8 0x8CAD
- #define GL_DEPTH_ATTACHMENT 0x8D00
- #define GL_DEPTH_COMPONENT32F 0x8CAC
- #define GL_DEPTH_STENCIL 0x84F9
- #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
- #define GL_DRAW_FRAMEBUFFER 0x8CA9
- #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
- #define GL_FIXED_ONLY 0x891D
- #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
- #define GL_FRAMEBUFFER 0x8D40
- #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
- #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
- #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
- #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
- #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
- #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
- #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
- #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
- #define GL_FRAMEBUFFER_BINDING 0x8CA6
- #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
- #define GL_FRAMEBUFFER_DEFAULT 0x8218
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
- #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
- #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
- #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
- #define GL_FRAMEBUFFER_SRGB 0x8DB9
- #define GL_FRAMEBUFFER_UNDEFINED 0x8219
- #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
- #define GL_GREEN_INTEGER 0x8D95
- #define GL_HALF_FLOAT 0x140B
- #define GL_INTERLEAVED_ATTRIBS 0x8C8C
- #define GL_INT_SAMPLER_1D 0x8DC9
- #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
- #define GL_INT_SAMPLER_2D 0x8DCA
- #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
- #define GL_INT_SAMPLER_3D 0x8DCB
- #define GL_INT_SAMPLER_CUBE 0x8DCC
- #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
- #define GL_MAJOR_VERSION 0x821B
- #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
- #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
- #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
- #define GL_MAP_READ_BIT 0x0001
- #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
- #define GL_MAP_WRITE_BIT 0x0002
- #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
- #define GL_MAX_CLIP_DISTANCES 0x0D32
- #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
- #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
- #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
- #define GL_MAX_SAMPLES 0x8D57
- #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
- #define GL_MAX_VARYING_COMPONENTS 0x8B4B
- #define GL_MINOR_VERSION 0x821C
- #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
- #define GL_NUM_EXTENSIONS 0x821D
- #define GL_PRIMITIVES_GENERATED 0x8C87
- #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
- #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
- #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
- #define GL_QUERY_BY_REGION_WAIT 0x8E15
- #define GL_QUERY_NO_WAIT 0x8E14
- #define GL_QUERY_WAIT 0x8E13
- #define GL_R11F_G11F_B10F 0x8C3A
- #define GL_R16 0x822A
- #define GL_R16F 0x822D
- #define GL_R16I 0x8233
- #define GL_R16UI 0x8234
- #define GL_R32F 0x822E
- #define GL_R32I 0x8235
- #define GL_R32UI 0x8236
- #define GL_R8 0x8229
- #define GL_R8I 0x8231
- #define GL_R8UI 0x8232
- #define GL_RASTERIZER_DISCARD 0x8C89
- #define GL_READ_FRAMEBUFFER 0x8CA8
- #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
- #define GL_RED_INTEGER 0x8D94
- #define GL_RENDERBUFFER 0x8D41
- #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
- #define GL_RENDERBUFFER_BINDING 0x8CA7
- #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
- #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
- #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
- #define GL_RENDERBUFFER_HEIGHT 0x8D43
- #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
- #define GL_RENDERBUFFER_RED_SIZE 0x8D50
- #define GL_RENDERBUFFER_SAMPLES 0x8CAB
- #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
- #define GL_RENDERBUFFER_WIDTH 0x8D42
- #define GL_RG 0x8227
- #define GL_RG16 0x822C
- #define GL_RG16F 0x822F
- #define GL_RG16I 0x8239
- #define GL_RG16UI 0x823A
- #define GL_RG32F 0x8230
- #define GL_RG32I 0x823B
- #define GL_RG32UI 0x823C
- #define GL_RG8 0x822B
- #define GL_RG8I 0x8237
- #define GL_RG8UI 0x8238
- #define GL_RGB16F 0x881B
- #define GL_RGB16I 0x8D89
- #define GL_RGB16UI 0x8D77
- #define GL_RGB32F 0x8815
- #define GL_RGB32I 0x8D83
- #define GL_RGB32UI 0x8D71
- #define GL_RGB8I 0x8D8F
- #define GL_RGB8UI 0x8D7D
- #define GL_RGB9_E5 0x8C3D
- #define GL_RGBA16F 0x881A
- #define GL_RGBA16I 0x8D88
- #define GL_RGBA16UI 0x8D76
- #define GL_RGBA32F 0x8814
- #define GL_RGBA32I 0x8D82
- #define GL_RGBA32UI 0x8D70
- #define GL_RGBA8I 0x8D8E
- #define GL_RGBA8UI 0x8D7C
- #define GL_RGBA_INTEGER 0x8D99
- #define GL_RGB_INTEGER 0x8D98
- #define GL_RG_INTEGER 0x8228
- #define GL_SAMPLER_1D_ARRAY 0x8DC0
- #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
- #define GL_SAMPLER_2D_ARRAY 0x8DC1
- #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
- #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
- #define GL_SEPARATE_ATTRIBS 0x8C8D
- #define GL_STENCIL_ATTACHMENT 0x8D20
- #define GL_STENCIL_INDEX1 0x8D46
- #define GL_STENCIL_INDEX16 0x8D49
- #define GL_STENCIL_INDEX4 0x8D47
- #define GL_STENCIL_INDEX8 0x8D48
- #define GL_TEXTURE_1D_ARRAY 0x8C18
- #define GL_TEXTURE_2D_ARRAY 0x8C1A
- #define GL_TEXTURE_ALPHA_TYPE 0x8C13
- #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
- #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
- #define GL_TEXTURE_BLUE_TYPE 0x8C12
- #define GL_TEXTURE_DEPTH_TYPE 0x8C16
- #define GL_TEXTURE_GREEN_TYPE 0x8C11
- #define GL_TEXTURE_RED_TYPE 0x8C10
- #define GL_TEXTURE_SHARED_SIZE 0x8C3F
- #define GL_TEXTURE_STENCIL_SIZE 0x88F1
- #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
- #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
- #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
- #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
- #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
- #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
- #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
- #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
- #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
- #define GL_UNSIGNED_INT_24_8 0x84FA
- #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
- #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
- #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
- #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
- #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
- #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
- #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
- #define GL_UNSIGNED_INT_VEC2 0x8DC6
- #define GL_UNSIGNED_INT_VEC3 0x8DC7
- #define GL_UNSIGNED_INT_VEC4 0x8DC8
- #define GL_UNSIGNED_NORMALIZED 0x8C17
- #define GL_VERTEX_ARRAY_BINDING 0x85B5
- #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-
- extern void (CODEGEN_FUNCPTR *_ptrc_glAccum)(GLenum op, GLfloat value);
- #define glAccum _ptrc_glAccum
- extern void (CODEGEN_FUNCPTR *_ptrc_glAlphaFunc)(GLenum func, GLfloat ref);
- #define glAlphaFunc _ptrc_glAlphaFunc
- extern void (CODEGEN_FUNCPTR *_ptrc_glBegin)(GLenum mode);
- #define glBegin _ptrc_glBegin
- extern void (CODEGEN_FUNCPTR *_ptrc_glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
- #define glBitmap _ptrc_glBitmap
- extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum sfactor, GLenum dfactor);
- #define glBlendFunc _ptrc_glBlendFunc
- extern void (CODEGEN_FUNCPTR *_ptrc_glCallList)(GLuint list);
- #define glCallList _ptrc_glCallList
- extern void (CODEGEN_FUNCPTR *_ptrc_glCallLists)(GLsizei n, GLenum type, const void * lists);
- #define glCallLists _ptrc_glCallLists
- extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield mask);
- #define glClear _ptrc_glClear
- extern void (CODEGEN_FUNCPTR *_ptrc_glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- #define glClearAccum _ptrc_glClearAccum
- extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- #define glClearColor _ptrc_glClearColor
- extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble depth);
- #define glClearDepth _ptrc_glClearDepth
- extern void (CODEGEN_FUNCPTR *_ptrc_glClearIndex)(GLfloat c);
- #define glClearIndex _ptrc_glClearIndex
- extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint s);
- #define glClearStencil _ptrc_glClearStencil
- extern void (CODEGEN_FUNCPTR *_ptrc_glClipPlane)(GLenum plane, const GLdouble * equation);
- #define glClipPlane _ptrc_glClipPlane
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3b)(GLbyte red, GLbyte green, GLbyte blue);
- #define glColor3b _ptrc_glColor3b
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3bv)(const GLbyte * v);
- #define glColor3bv _ptrc_glColor3bv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3d)(GLdouble red, GLdouble green, GLdouble blue);
- #define glColor3d _ptrc_glColor3d
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3dv)(const GLdouble * v);
- #define glColor3dv _ptrc_glColor3dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3f)(GLfloat red, GLfloat green, GLfloat blue);
- #define glColor3f _ptrc_glColor3f
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3fv)(const GLfloat * v);
- #define glColor3fv _ptrc_glColor3fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3i)(GLint red, GLint green, GLint blue);
- #define glColor3i _ptrc_glColor3i
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3iv)(const GLint * v);
- #define glColor3iv _ptrc_glColor3iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3s)(GLshort red, GLshort green, GLshort blue);
- #define glColor3s _ptrc_glColor3s
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3sv)(const GLshort * v);
- #define glColor3sv _ptrc_glColor3sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ub)(GLubyte red, GLubyte green, GLubyte blue);
- #define glColor3ub _ptrc_glColor3ub
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ubv)(const GLubyte * v);
- #define glColor3ubv _ptrc_glColor3ubv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3ui)(GLuint red, GLuint green, GLuint blue);
- #define glColor3ui _ptrc_glColor3ui
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3uiv)(const GLuint * v);
- #define glColor3uiv _ptrc_glColor3uiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3us)(GLushort red, GLushort green, GLushort blue);
- #define glColor3us _ptrc_glColor3us
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor3usv)(const GLushort * v);
- #define glColor3usv _ptrc_glColor3usv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
- #define glColor4b _ptrc_glColor4b
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4bv)(const GLbyte * v);
- #define glColor4bv _ptrc_glColor4bv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
- #define glColor4d _ptrc_glColor4d
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4dv)(const GLdouble * v);
- #define glColor4dv _ptrc_glColor4dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- #define glColor4f _ptrc_glColor4f
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4fv)(const GLfloat * v);
- #define glColor4fv _ptrc_glColor4fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4i)(GLint red, GLint green, GLint blue, GLint alpha);
- #define glColor4i _ptrc_glColor4i
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4iv)(const GLint * v);
- #define glColor4iv _ptrc_glColor4iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
- #define glColor4s _ptrc_glColor4s
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4sv)(const GLshort * v);
- #define glColor4sv _ptrc_glColor4sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
- #define glColor4ub _ptrc_glColor4ub
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ubv)(const GLubyte * v);
- #define glColor4ubv _ptrc_glColor4ubv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
- #define glColor4ui _ptrc_glColor4ui
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4uiv)(const GLuint * v);
- #define glColor4uiv _ptrc_glColor4uiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
- #define glColor4us _ptrc_glColor4us
- extern void (CODEGEN_FUNCPTR *_ptrc_glColor4usv)(const GLushort * v);
- #define glColor4usv _ptrc_glColor4usv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- #define glColorMask _ptrc_glColorMask
- extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaterial)(GLenum face, GLenum mode);
- #define glColorMaterial _ptrc_glColorMaterial
- extern void (CODEGEN_FUNCPTR *_ptrc_glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
- #define glCopyPixels _ptrc_glCopyPixels
- extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum mode);
- #define glCullFace _ptrc_glCullFace
- extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteLists)(GLuint list, GLsizei range);
- #define glDeleteLists _ptrc_glDeleteLists
- extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum func);
- #define glDepthFunc _ptrc_glDepthFunc
- extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean flag);
- #define glDepthMask _ptrc_glDepthMask
- extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble ren_near, GLdouble ren_far);
- #define glDepthRange _ptrc_glDepthRange
- extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum cap);
- #define glDisable _ptrc_glDisable
- extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum buf);
- #define glDrawBuffer _ptrc_glDrawBuffer
- extern void (CODEGEN_FUNCPTR *_ptrc_glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
- #define glDrawPixels _ptrc_glDrawPixels
- extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlag)(GLboolean flag);
- #define glEdgeFlag _ptrc_glEdgeFlag
- extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagv)(const GLboolean * flag);
- #define glEdgeFlagv _ptrc_glEdgeFlagv
- extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum cap);
- #define glEnable _ptrc_glEnable
- extern void (CODEGEN_FUNCPTR *_ptrc_glEnd)(void);
- #define glEnd _ptrc_glEnd
- extern void (CODEGEN_FUNCPTR *_ptrc_glEndList)(void);
- #define glEndList _ptrc_glEndList
- extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1d)(GLdouble u);
- #define glEvalCoord1d _ptrc_glEvalCoord1d
- extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1dv)(const GLdouble * u);
- #define glEvalCoord1dv _ptrc_glEvalCoord1dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1f)(GLfloat u);
- #define glEvalCoord1f _ptrc_glEvalCoord1f
- extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1fv)(const GLfloat * u);
- #define glEvalCoord1fv _ptrc_glEvalCoord1fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2d)(GLdouble u, GLdouble v);
- #define glEvalCoord2d _ptrc_glEvalCoord2d
- extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2dv)(const GLdouble * u);
- #define glEvalCoord2dv _ptrc_glEvalCoord2dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2f)(GLfloat u, GLfloat v);
- #define glEvalCoord2f _ptrc_glEvalCoord2f
- extern void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2fv)(const GLfloat * u);
- #define glEvalCoord2fv _ptrc_glEvalCoord2fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh1)(GLenum mode, GLint i1, GLint i2);
- #define glEvalMesh1 _ptrc_glEvalMesh1
- extern void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
- #define glEvalMesh2 _ptrc_glEvalMesh2
- extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint1)(GLint i);
- #define glEvalPoint1 _ptrc_glEvalPoint1
- extern void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint2)(GLint i, GLint j);
- #define glEvalPoint2 _ptrc_glEvalPoint2
- extern void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer);
- #define glFeedbackBuffer _ptrc_glFeedbackBuffer
- extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void);
- #define glFinish _ptrc_glFinish
- extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void);
- #define glFlush _ptrc_glFlush
- extern void (CODEGEN_FUNCPTR *_ptrc_glFogf)(GLenum pname, GLfloat param);
- #define glFogf _ptrc_glFogf
- extern void (CODEGEN_FUNCPTR *_ptrc_glFogfv)(GLenum pname, const GLfloat * params);
- #define glFogfv _ptrc_glFogfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glFogi)(GLenum pname, GLint param);
- #define glFogi _ptrc_glFogi
- extern void (CODEGEN_FUNCPTR *_ptrc_glFogiv)(GLenum pname, const GLint * params);
- #define glFogiv _ptrc_glFogiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum mode);
- #define glFrontFace _ptrc_glFrontFace
- extern void (CODEGEN_FUNCPTR *_ptrc_glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- #define glFrustum _ptrc_glFrustum
- extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGenLists)(GLsizei range);
- #define glGenLists _ptrc_glGenLists
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum pname, GLboolean * data);
- #define glGetBooleanv _ptrc_glGetBooleanv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlane)(GLenum plane, GLdouble * equation);
- #define glGetClipPlane _ptrc_glGetClipPlane
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum pname, GLdouble * data);
- #define glGetDoublev _ptrc_glGetDoublev
- extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void);
- #define glGetError _ptrc_glGetError
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum pname, GLfloat * data);
- #define glGetFloatv _ptrc_glGetFloatv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum pname, GLint * data);
- #define glGetIntegerv _ptrc_glGetIntegerv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightfv)(GLenum light, GLenum pname, GLfloat * params);
- #define glGetLightfv _ptrc_glGetLightfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetLightiv)(GLenum light, GLenum pname, GLint * params);
- #define glGetLightiv _ptrc_glGetLightiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapdv)(GLenum target, GLenum query, GLdouble * v);
- #define glGetMapdv _ptrc_glGetMapdv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapfv)(GLenum target, GLenum query, GLfloat * v);
- #define glGetMapfv _ptrc_glGetMapfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetMapiv)(GLenum target, GLenum query, GLint * v);
- #define glGetMapiv _ptrc_glGetMapiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialfv)(GLenum face, GLenum pname, GLfloat * params);
- #define glGetMaterialfv _ptrc_glGetMaterialfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialiv)(GLenum face, GLenum pname, GLint * params);
- #define glGetMaterialiv _ptrc_glGetMaterialiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapfv)(GLenum map, GLfloat * values);
- #define glGetPixelMapfv _ptrc_glGetPixelMapfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapuiv)(GLenum map, GLuint * values);
- #define glGetPixelMapuiv _ptrc_glGetPixelMapuiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapusv)(GLenum map, GLushort * values);
- #define glGetPixelMapusv _ptrc_glGetPixelMapusv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetPolygonStipple)(GLubyte * mask);
- #define glGetPolygonStipple _ptrc_glGetPolygonStipple
- extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum name);
- #define glGetString _ptrc_glGetString
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params);
- #define glGetTexEnvfv _ptrc_glGetTexEnvfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnviv)(GLenum target, GLenum pname, GLint * params);
- #define glGetTexEnviv _ptrc_glGetTexEnviv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGendv)(GLenum coord, GLenum pname, GLdouble * params);
- #define glGetTexGendv _ptrc_glGetTexGendv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params);
- #define glGetTexGenfv _ptrc_glGetTexGenfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexGeniv)(GLenum coord, GLenum pname, GLint * params);
- #define glGetTexGeniv _ptrc_glGetTexGeniv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
- #define glGetTexImage _ptrc_glGetTexImage
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params);
- #define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params);
- #define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params);
- #define glGetTexParameterfv _ptrc_glGetTexParameterfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params);
- #define glGetTexParameteriv _ptrc_glGetTexParameteriv
- extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum target, GLenum mode);
- #define glHint _ptrc_glHint
- extern void (CODEGEN_FUNCPTR *_ptrc_glIndexMask)(GLuint mask);
- #define glIndexMask _ptrc_glIndexMask
- extern void (CODEGEN_FUNCPTR *_ptrc_glIndexd)(GLdouble c);
- #define glIndexd _ptrc_glIndexd
- extern void (CODEGEN_FUNCPTR *_ptrc_glIndexdv)(const GLdouble * c);
- #define glIndexdv _ptrc_glIndexdv
- extern void (CODEGEN_FUNCPTR *_ptrc_glIndexf)(GLfloat c);
- #define glIndexf _ptrc_glIndexf
- extern void (CODEGEN_FUNCPTR *_ptrc_glIndexfv)(const GLfloat * c);
- #define glIndexfv _ptrc_glIndexfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glIndexi)(GLint c);
- #define glIndexi _ptrc_glIndexi
- extern void (CODEGEN_FUNCPTR *_ptrc_glIndexiv)(const GLint * c);
- #define glIndexiv _ptrc_glIndexiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glIndexs)(GLshort c);
- #define glIndexs _ptrc_glIndexs
- extern void (CODEGEN_FUNCPTR *_ptrc_glIndexsv)(const GLshort * c);
- #define glIndexsv _ptrc_glIndexsv
- extern void (CODEGEN_FUNCPTR *_ptrc_glInitNames)(void);
- #define glInitNames _ptrc_glInitNames
- extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum cap);
- #define glIsEnabled _ptrc_glIsEnabled
- extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsList)(GLuint list);
- #define glIsList _ptrc_glIsList
- extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelf)(GLenum pname, GLfloat param);
- #define glLightModelf _ptrc_glLightModelf
- extern void (CODEGEN_FUNCPTR *_ptrc_glLightModelfv)(GLenum pname, const GLfloat * params);
- #define glLightModelfv _ptrc_glLightModelfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeli)(GLenum pname, GLint param);
- #define glLightModeli _ptrc_glLightModeli
- extern void (CODEGEN_FUNCPTR *_ptrc_glLightModeliv)(GLenum pname, const GLint * params);
- #define glLightModeliv _ptrc_glLightModeliv
- extern void (CODEGEN_FUNCPTR *_ptrc_glLightf)(GLenum light, GLenum pname, GLfloat param);
- #define glLightf _ptrc_glLightf
- extern void (CODEGEN_FUNCPTR *_ptrc_glLightfv)(GLenum light, GLenum pname, const GLfloat * params);
- #define glLightfv _ptrc_glLightfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glLighti)(GLenum light, GLenum pname, GLint param);
- #define glLighti _ptrc_glLighti
- extern void (CODEGEN_FUNCPTR *_ptrc_glLightiv)(GLenum light, GLenum pname, const GLint * params);
- #define glLightiv _ptrc_glLightiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glLineStipple)(GLint factor, GLushort pattern);
- #define glLineStipple _ptrc_glLineStipple
- extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat width);
- #define glLineWidth _ptrc_glLineWidth
- extern void (CODEGEN_FUNCPTR *_ptrc_glListBase)(GLuint base);
- #define glListBase _ptrc_glListBase
- extern void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentity)(void);
- #define glLoadIdentity _ptrc_glLoadIdentity
- extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixd)(const GLdouble * m);
- #define glLoadMatrixd _ptrc_glLoadMatrixd
- extern void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixf)(const GLfloat * m);
- #define glLoadMatrixf _ptrc_glLoadMatrixf
- extern void (CODEGEN_FUNCPTR *_ptrc_glLoadName)(GLuint name);
- #define glLoadName _ptrc_glLoadName
- extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum opcode);
- #define glLogicOp _ptrc_glLogicOp
- extern void (CODEGEN_FUNCPTR *_ptrc_glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
- #define glMap1d _ptrc_glMap1d
- extern void (CODEGEN_FUNCPTR *_ptrc_glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
- #define glMap1f _ptrc_glMap1f
- extern void (CODEGEN_FUNCPTR *_ptrc_glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
- #define glMap2d _ptrc_glMap2d
- extern void (CODEGEN_FUNCPTR *_ptrc_glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
- #define glMap2f _ptrc_glMap2f
- extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2);
- #define glMapGrid1d _ptrc_glMapGrid1d
- extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2);
- #define glMapGrid1f _ptrc_glMapGrid1f
- extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
- #define glMapGrid2d _ptrc_glMapGrid2d
- extern void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
- #define glMapGrid2f _ptrc_glMapGrid2f
- extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialf)(GLenum face, GLenum pname, GLfloat param);
- #define glMaterialf _ptrc_glMaterialf
- extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialfv)(GLenum face, GLenum pname, const GLfloat * params);
- #define glMaterialfv _ptrc_glMaterialfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMateriali)(GLenum face, GLenum pname, GLint param);
- #define glMateriali _ptrc_glMateriali
- extern void (CODEGEN_FUNCPTR *_ptrc_glMaterialiv)(GLenum face, GLenum pname, const GLint * params);
- #define glMaterialiv _ptrc_glMaterialiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMatrixMode)(GLenum mode);
- #define glMatrixMode _ptrc_glMatrixMode
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixd)(const GLdouble * m);
- #define glMultMatrixd _ptrc_glMultMatrixd
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixf)(const GLfloat * m);
- #define glMultMatrixf _ptrc_glMultMatrixf
- extern void (CODEGEN_FUNCPTR *_ptrc_glNewList)(GLuint list, GLenum mode);
- #define glNewList _ptrc_glNewList
- extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz);
- #define glNormal3b _ptrc_glNormal3b
- extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3bv)(const GLbyte * v);
- #define glNormal3bv _ptrc_glNormal3bv
- extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz);
- #define glNormal3d _ptrc_glNormal3d
- extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3dv)(const GLdouble * v);
- #define glNormal3dv _ptrc_glNormal3dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz);
- #define glNormal3f _ptrc_glNormal3f
- extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3fv)(const GLfloat * v);
- #define glNormal3fv _ptrc_glNormal3fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3i)(GLint nx, GLint ny, GLint nz);
- #define glNormal3i _ptrc_glNormal3i
- extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3iv)(const GLint * v);
- #define glNormal3iv _ptrc_glNormal3iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3s)(GLshort nx, GLshort ny, GLshort nz);
- #define glNormal3s _ptrc_glNormal3s
- extern void (CODEGEN_FUNCPTR *_ptrc_glNormal3sv)(const GLshort * v);
- #define glNormal3sv _ptrc_glNormal3sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- #define glOrtho _ptrc_glOrtho
- extern void (CODEGEN_FUNCPTR *_ptrc_glPassThrough)(GLfloat token);
- #define glPassThrough _ptrc_glPassThrough
- extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values);
- #define glPixelMapfv _ptrc_glPixelMapfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values);
- #define glPixelMapuiv _ptrc_glPixelMapuiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values);
- #define glPixelMapusv _ptrc_glPixelMapusv
- extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum pname, GLfloat param);
- #define glPixelStoref _ptrc_glPixelStoref
- extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum pname, GLint param);
- #define glPixelStorei _ptrc_glPixelStorei
- extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferf)(GLenum pname, GLfloat param);
- #define glPixelTransferf _ptrc_glPixelTransferf
- extern void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferi)(GLenum pname, GLint param);
- #define glPixelTransferi _ptrc_glPixelTransferi
- extern void (CODEGEN_FUNCPTR *_ptrc_glPixelZoom)(GLfloat xfactor, GLfloat yfactor);
- #define glPixelZoom _ptrc_glPixelZoom
- extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat size);
- #define glPointSize _ptrc_glPointSize
- extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum face, GLenum mode);
- #define glPolygonMode _ptrc_glPolygonMode
- extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonStipple)(const GLubyte * mask);
- #define glPolygonStipple _ptrc_glPolygonStipple
- extern void (CODEGEN_FUNCPTR *_ptrc_glPopAttrib)(void);
- #define glPopAttrib _ptrc_glPopAttrib
- extern void (CODEGEN_FUNCPTR *_ptrc_glPopMatrix)(void);
- #define glPopMatrix _ptrc_glPopMatrix
- extern void (CODEGEN_FUNCPTR *_ptrc_glPopName)(void);
- #define glPopName _ptrc_glPopName
- extern void (CODEGEN_FUNCPTR *_ptrc_glPushAttrib)(GLbitfield mask);
- #define glPushAttrib _ptrc_glPushAttrib
- extern void (CODEGEN_FUNCPTR *_ptrc_glPushMatrix)(void);
- #define glPushMatrix _ptrc_glPushMatrix
- extern void (CODEGEN_FUNCPTR *_ptrc_glPushName)(GLuint name);
- #define glPushName _ptrc_glPushName
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2d)(GLdouble x, GLdouble y);
- #define glRasterPos2d _ptrc_glRasterPos2d
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2dv)(const GLdouble * v);
- #define glRasterPos2dv _ptrc_glRasterPos2dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2f)(GLfloat x, GLfloat y);
- #define glRasterPos2f _ptrc_glRasterPos2f
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2fv)(const GLfloat * v);
- #define glRasterPos2fv _ptrc_glRasterPos2fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2i)(GLint x, GLint y);
- #define glRasterPos2i _ptrc_glRasterPos2i
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2iv)(const GLint * v);
- #define glRasterPos2iv _ptrc_glRasterPos2iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2s)(GLshort x, GLshort y);
- #define glRasterPos2s _ptrc_glRasterPos2s
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2sv)(const GLshort * v);
- #define glRasterPos2sv _ptrc_glRasterPos2sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z);
- #define glRasterPos3d _ptrc_glRasterPos3d
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3dv)(const GLdouble * v);
- #define glRasterPos3dv _ptrc_glRasterPos3dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z);
- #define glRasterPos3f _ptrc_glRasterPos3f
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3fv)(const GLfloat * v);
- #define glRasterPos3fv _ptrc_glRasterPos3fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3i)(GLint x, GLint y, GLint z);
- #define glRasterPos3i _ptrc_glRasterPos3i
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3iv)(const GLint * v);
- #define glRasterPos3iv _ptrc_glRasterPos3iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3s)(GLshort x, GLshort y, GLshort z);
- #define glRasterPos3s _ptrc_glRasterPos3s
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3sv)(const GLshort * v);
- #define glRasterPos3sv _ptrc_glRasterPos3sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- #define glRasterPos4d _ptrc_glRasterPos4d
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4dv)(const GLdouble * v);
- #define glRasterPos4dv _ptrc_glRasterPos4dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- #define glRasterPos4f _ptrc_glRasterPos4f
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4fv)(const GLfloat * v);
- #define glRasterPos4fv _ptrc_glRasterPos4fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4i)(GLint x, GLint y, GLint z, GLint w);
- #define glRasterPos4i _ptrc_glRasterPos4i
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4iv)(const GLint * v);
- #define glRasterPos4iv _ptrc_glRasterPos4iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w);
- #define glRasterPos4s _ptrc_glRasterPos4s
- extern void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4sv)(const GLshort * v);
- #define glRasterPos4sv _ptrc_glRasterPos4sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum src);
- #define glReadBuffer _ptrc_glReadBuffer
- extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
- #define glReadPixels _ptrc_glReadPixels
- extern void (CODEGEN_FUNCPTR *_ptrc_glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
- #define glRectd _ptrc_glRectd
- extern void (CODEGEN_FUNCPTR *_ptrc_glRectdv)(const GLdouble * v1, const GLdouble * v2);
- #define glRectdv _ptrc_glRectdv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
- #define glRectf _ptrc_glRectf
- extern void (CODEGEN_FUNCPTR *_ptrc_glRectfv)(const GLfloat * v1, const GLfloat * v2);
- #define glRectfv _ptrc_glRectfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRecti)(GLint x1, GLint y1, GLint x2, GLint y2);
- #define glRecti _ptrc_glRecti
- extern void (CODEGEN_FUNCPTR *_ptrc_glRectiv)(const GLint * v1, const GLint * v2);
- #define glRectiv _ptrc_glRectiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
- #define glRects _ptrc_glRects
- extern void (CODEGEN_FUNCPTR *_ptrc_glRectsv)(const GLshort * v1, const GLshort * v2);
- #define glRectsv _ptrc_glRectsv
- extern GLint (CODEGEN_FUNCPTR *_ptrc_glRenderMode)(GLenum mode);
- #define glRenderMode _ptrc_glRenderMode
- extern void (CODEGEN_FUNCPTR *_ptrc_glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
- #define glRotated _ptrc_glRotated
- extern void (CODEGEN_FUNCPTR *_ptrc_glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- #define glRotatef _ptrc_glRotatef
- extern void (CODEGEN_FUNCPTR *_ptrc_glScaled)(GLdouble x, GLdouble y, GLdouble z);
- #define glScaled _ptrc_glScaled
- extern void (CODEGEN_FUNCPTR *_ptrc_glScalef)(GLfloat x, GLfloat y, GLfloat z);
- #define glScalef _ptrc_glScalef
- extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
- #define glScissor _ptrc_glScissor
- extern void (CODEGEN_FUNCPTR *_ptrc_glSelectBuffer)(GLsizei size, GLuint * buffer);
- #define glSelectBuffer _ptrc_glSelectBuffer
- extern void (CODEGEN_FUNCPTR *_ptrc_glShadeModel)(GLenum mode);
- #define glShadeModel _ptrc_glShadeModel
- extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum func, GLint ref, GLuint mask);
- #define glStencilFunc _ptrc_glStencilFunc
- extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint mask);
- #define glStencilMask _ptrc_glStencilMask
- extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
- #define glStencilOp _ptrc_glStencilOp
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1d)(GLdouble s);
- #define glTexCoord1d _ptrc_glTexCoord1d
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1dv)(const GLdouble * v);
- #define glTexCoord1dv _ptrc_glTexCoord1dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1f)(GLfloat s);
- #define glTexCoord1f _ptrc_glTexCoord1f
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1fv)(const GLfloat * v);
- #define glTexCoord1fv _ptrc_glTexCoord1fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1i)(GLint s);
- #define glTexCoord1i _ptrc_glTexCoord1i
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1iv)(const GLint * v);
- #define glTexCoord1iv _ptrc_glTexCoord1iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1s)(GLshort s);
- #define glTexCoord1s _ptrc_glTexCoord1s
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1sv)(const GLshort * v);
- #define glTexCoord1sv _ptrc_glTexCoord1sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2d)(GLdouble s, GLdouble t);
- #define glTexCoord2d _ptrc_glTexCoord2d
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2dv)(const GLdouble * v);
- #define glTexCoord2dv _ptrc_glTexCoord2dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2f)(GLfloat s, GLfloat t);
- #define glTexCoord2f _ptrc_glTexCoord2f
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fv)(const GLfloat * v);
- #define glTexCoord2fv _ptrc_glTexCoord2fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2i)(GLint s, GLint t);
- #define glTexCoord2i _ptrc_glTexCoord2i
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2iv)(const GLint * v);
- #define glTexCoord2iv _ptrc_glTexCoord2iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2s)(GLshort s, GLshort t);
- #define glTexCoord2s _ptrc_glTexCoord2s
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2sv)(const GLshort * v);
- #define glTexCoord2sv _ptrc_glTexCoord2sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r);
- #define glTexCoord3d _ptrc_glTexCoord3d
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3dv)(const GLdouble * v);
- #define glTexCoord3dv _ptrc_glTexCoord3dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
- #define glTexCoord3f _ptrc_glTexCoord3f
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3fv)(const GLfloat * v);
- #define glTexCoord3fv _ptrc_glTexCoord3fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3i)(GLint s, GLint t, GLint r);
- #define glTexCoord3i _ptrc_glTexCoord3i
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3iv)(const GLint * v);
- #define glTexCoord3iv _ptrc_glTexCoord3iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3s)(GLshort s, GLshort t, GLshort r);
- #define glTexCoord3s _ptrc_glTexCoord3s
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3sv)(const GLshort * v);
- #define glTexCoord3sv _ptrc_glTexCoord3sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- #define glTexCoord4d _ptrc_glTexCoord4d
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4dv)(const GLdouble * v);
- #define glTexCoord4dv _ptrc_glTexCoord4dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- #define glTexCoord4f _ptrc_glTexCoord4f
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fv)(const GLfloat * v);
- #define glTexCoord4fv _ptrc_glTexCoord4fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4i)(GLint s, GLint t, GLint r, GLint q);
- #define glTexCoord4i _ptrc_glTexCoord4i
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4iv)(const GLint * v);
- #define glTexCoord4iv _ptrc_glTexCoord4iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q);
- #define glTexCoord4s _ptrc_glTexCoord4s
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4sv)(const GLshort * v);
- #define glTexCoord4sv _ptrc_glTexCoord4sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvf)(GLenum target, GLenum pname, GLfloat param);
- #define glTexEnvf _ptrc_glTexEnvf
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvfv)(GLenum target, GLenum pname, const GLfloat * params);
- #define glTexEnvfv _ptrc_glTexEnvfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnvi)(GLenum target, GLenum pname, GLint param);
- #define glTexEnvi _ptrc_glTexEnvi
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexEnviv)(GLenum target, GLenum pname, const GLint * params);
- #define glTexEnviv _ptrc_glTexEnviv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexGend)(GLenum coord, GLenum pname, GLdouble param);
- #define glTexGend _ptrc_glTexGend
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexGendv)(GLenum coord, GLenum pname, const GLdouble * params);
- #define glTexGendv _ptrc_glTexGendv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenf)(GLenum coord, GLenum pname, GLfloat param);
- #define glTexGenf _ptrc_glTexGenf
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexGenfv)(GLenum coord, GLenum pname, const GLfloat * params);
- #define glTexGenfv _ptrc_glTexGenfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeni)(GLenum coord, GLenum pname, GLint param);
- #define glTexGeni _ptrc_glTexGeni
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexGeniv)(GLenum coord, GLenum pname, const GLint * params);
- #define glTexGeniv _ptrc_glTexGeniv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
- #define glTexImage1D _ptrc_glTexImage1D
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
- #define glTexImage2D _ptrc_glTexImage2D
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
- #define glTexParameterf _ptrc_glTexParameterf
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params);
- #define glTexParameterfv _ptrc_glTexParameterfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum target, GLenum pname, GLint param);
- #define glTexParameteri _ptrc_glTexParameteri
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum target, GLenum pname, const GLint * params);
- #define glTexParameteriv _ptrc_glTexParameteriv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTranslated)(GLdouble x, GLdouble y, GLdouble z);
- #define glTranslated _ptrc_glTranslated
- extern void (CODEGEN_FUNCPTR *_ptrc_glTranslatef)(GLfloat x, GLfloat y, GLfloat z);
- #define glTranslatef _ptrc_glTranslatef
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2d)(GLdouble x, GLdouble y);
- #define glVertex2d _ptrc_glVertex2d
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2dv)(const GLdouble * v);
- #define glVertex2dv _ptrc_glVertex2dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2f)(GLfloat x, GLfloat y);
- #define glVertex2f _ptrc_glVertex2f
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2fv)(const GLfloat * v);
- #define glVertex2fv _ptrc_glVertex2fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2i)(GLint x, GLint y);
- #define glVertex2i _ptrc_glVertex2i
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2iv)(const GLint * v);
- #define glVertex2iv _ptrc_glVertex2iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2s)(GLshort x, GLshort y);
- #define glVertex2s _ptrc_glVertex2s
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex2sv)(const GLshort * v);
- #define glVertex2sv _ptrc_glVertex2sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3d)(GLdouble x, GLdouble y, GLdouble z);
- #define glVertex3d _ptrc_glVertex3d
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3dv)(const GLdouble * v);
- #define glVertex3dv _ptrc_glVertex3dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3f)(GLfloat x, GLfloat y, GLfloat z);
- #define glVertex3f _ptrc_glVertex3f
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3fv)(const GLfloat * v);
- #define glVertex3fv _ptrc_glVertex3fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3i)(GLint x, GLint y, GLint z);
- #define glVertex3i _ptrc_glVertex3i
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3iv)(const GLint * v);
- #define glVertex3iv _ptrc_glVertex3iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3s)(GLshort x, GLshort y, GLshort z);
- #define glVertex3s _ptrc_glVertex3s
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex3sv)(const GLshort * v);
- #define glVertex3sv _ptrc_glVertex3sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- #define glVertex4d _ptrc_glVertex4d
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4dv)(const GLdouble * v);
- #define glVertex4dv _ptrc_glVertex4dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- #define glVertex4f _ptrc_glVertex4f
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4fv)(const GLfloat * v);
- #define glVertex4fv _ptrc_glVertex4fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4i)(GLint x, GLint y, GLint z, GLint w);
- #define glVertex4i _ptrc_glVertex4i
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4iv)(const GLint * v);
- #define glVertex4iv _ptrc_glVertex4iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w);
- #define glVertex4s _ptrc_glVertex4s
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertex4sv)(const GLshort * v);
- #define glVertex4sv _ptrc_glVertex4sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
- #define glViewport _ptrc_glViewport
-
- extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences);
- #define glAreTexturesResident _ptrc_glAreTexturesResident
- extern void (CODEGEN_FUNCPTR *_ptrc_glArrayElement)(GLint i);
- #define glArrayElement _ptrc_glArrayElement
- extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum target, GLuint texture);
- #define glBindTexture _ptrc_glBindTexture
- extern void (CODEGEN_FUNCPTR *_ptrc_glColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer);
- #define glColorPointer _ptrc_glColorPointer
- extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
- #define glCopyTexImage1D _ptrc_glCopyTexImage1D
- extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- #define glCopyTexImage2D _ptrc_glCopyTexImage2D
- extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- #define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D
- extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- #define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D
- extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei n, const GLuint * textures);
- #define glDeleteTextures _ptrc_glDeleteTextures
- extern void (CODEGEN_FUNCPTR *_ptrc_glDisableClientState)(GLenum ren_array);
- #define glDisableClientState _ptrc_glDisableClientState
- extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum mode, GLint first, GLsizei count);
- #define glDrawArrays _ptrc_glDrawArrays
- extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices);
- #define glDrawElements _ptrc_glDrawElements
- extern void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointer)(GLsizei stride, const void * pointer);
- #define glEdgeFlagPointer _ptrc_glEdgeFlagPointer
- extern void (CODEGEN_FUNCPTR *_ptrc_glEnableClientState)(GLenum ren_array);
- #define glEnableClientState _ptrc_glEnableClientState
- extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei n, GLuint * textures);
- #define glGenTextures _ptrc_glGenTextures
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum pname, void ** params);
- #define glGetPointerv _ptrc_glGetPointerv
- extern void (CODEGEN_FUNCPTR *_ptrc_glIndexPointer)(GLenum type, GLsizei stride, const void * pointer);
- #define glIndexPointer _ptrc_glIndexPointer
- extern void (CODEGEN_FUNCPTR *_ptrc_glIndexub)(GLubyte c);
- #define glIndexub _ptrc_glIndexub
- extern void (CODEGEN_FUNCPTR *_ptrc_glIndexubv)(const GLubyte * c);
- #define glIndexubv _ptrc_glIndexubv
- extern void (CODEGEN_FUNCPTR *_ptrc_glInterleavedArrays)(GLenum format, GLsizei stride, const void * pointer);
- #define glInterleavedArrays _ptrc_glInterleavedArrays
- extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint texture);
- #define glIsTexture _ptrc_glIsTexture
- extern void (CODEGEN_FUNCPTR *_ptrc_glNormalPointer)(GLenum type, GLsizei stride, const void * pointer);
- #define glNormalPointer _ptrc_glNormalPointer
- extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat factor, GLfloat units);
- #define glPolygonOffset _ptrc_glPolygonOffset
- extern void (CODEGEN_FUNCPTR *_ptrc_glPopClientAttrib)(void);
- #define glPopClientAttrib _ptrc_glPopClientAttrib
- extern void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTextures)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
- #define glPrioritizeTextures _ptrc_glPrioritizeTextures
- extern void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttrib)(GLbitfield mask);
- #define glPushClientAttrib _ptrc_glPushClientAttrib
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer);
- #define glTexCoordPointer _ptrc_glTexCoordPointer
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
- #define glTexSubImage1D _ptrc_glTexSubImage1D
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
- #define glTexSubImage2D _ptrc_glTexSubImage2D
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer);
- #define glVertexPointer _ptrc_glVertexPointer
-
- extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- #define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D
- extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
- #define glDrawRangeElements _ptrc_glDrawRangeElements
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
- #define glTexImage3D _ptrc_glTexImage3D
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
- #define glTexSubImage3D _ptrc_glTexSubImage3D
-
- extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum texture);
- #define glActiveTexture _ptrc_glActiveTexture
- extern void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTexture)(GLenum texture);
- #define glClientActiveTexture _ptrc_glClientActiveTexture
- extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
- #define glCompressedTexImage1D _ptrc_glCompressedTexImage1D
- extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
- #define glCompressedTexImage2D _ptrc_glCompressedTexImage2D
- extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
- #define glCompressedTexImage3D _ptrc_glCompressedTexImage3D
- extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
- #define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D
- extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
- #define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D
- extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
- #define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum target, GLint level, void * img);
- #define glGetCompressedTexImage _ptrc_glGetCompressedTexImage
- extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixd)(const GLdouble * m);
- #define glLoadTransposeMatrixd _ptrc_glLoadTransposeMatrixd
- extern void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixf)(const GLfloat * m);
- #define glLoadTransposeMatrixf _ptrc_glLoadTransposeMatrixf
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixd)(const GLdouble * m);
- #define glMultTransposeMatrixd _ptrc_glMultTransposeMatrixd
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixf)(const GLfloat * m);
- #define glMultTransposeMatrixf _ptrc_glMultTransposeMatrixf
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1d)(GLenum target, GLdouble s);
- #define glMultiTexCoord1d _ptrc_glMultiTexCoord1d
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dv)(GLenum target, const GLdouble * v);
- #define glMultiTexCoord1dv _ptrc_glMultiTexCoord1dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1f)(GLenum target, GLfloat s);
- #define glMultiTexCoord1f _ptrc_glMultiTexCoord1f
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fv)(GLenum target, const GLfloat * v);
- #define glMultiTexCoord1fv _ptrc_glMultiTexCoord1fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1i)(GLenum target, GLint s);
- #define glMultiTexCoord1i _ptrc_glMultiTexCoord1i
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iv)(GLenum target, const GLint * v);
- #define glMultiTexCoord1iv _ptrc_glMultiTexCoord1iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1s)(GLenum target, GLshort s);
- #define glMultiTexCoord1s _ptrc_glMultiTexCoord1s
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sv)(GLenum target, const GLshort * v);
- #define glMultiTexCoord1sv _ptrc_glMultiTexCoord1sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t);
- #define glMultiTexCoord2d _ptrc_glMultiTexCoord2d
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dv)(GLenum target, const GLdouble * v);
- #define glMultiTexCoord2dv _ptrc_glMultiTexCoord2dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t);
- #define glMultiTexCoord2f _ptrc_glMultiTexCoord2f
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fv)(GLenum target, const GLfloat * v);
- #define glMultiTexCoord2fv _ptrc_glMultiTexCoord2fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2i)(GLenum target, GLint s, GLint t);
- #define glMultiTexCoord2i _ptrc_glMultiTexCoord2i
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iv)(GLenum target, const GLint * v);
- #define glMultiTexCoord2iv _ptrc_glMultiTexCoord2iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2s)(GLenum target, GLshort s, GLshort t);
- #define glMultiTexCoord2s _ptrc_glMultiTexCoord2s
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sv)(GLenum target, const GLshort * v);
- #define glMultiTexCoord2sv _ptrc_glMultiTexCoord2sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
- #define glMultiTexCoord3d _ptrc_glMultiTexCoord3d
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dv)(GLenum target, const GLdouble * v);
- #define glMultiTexCoord3dv _ptrc_glMultiTexCoord3dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
- #define glMultiTexCoord3f _ptrc_glMultiTexCoord3f
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fv)(GLenum target, const GLfloat * v);
- #define glMultiTexCoord3fv _ptrc_glMultiTexCoord3fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r);
- #define glMultiTexCoord3i _ptrc_glMultiTexCoord3i
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iv)(GLenum target, const GLint * v);
- #define glMultiTexCoord3iv _ptrc_glMultiTexCoord3iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r);
- #define glMultiTexCoord3s _ptrc_glMultiTexCoord3s
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sv)(GLenum target, const GLshort * v);
- #define glMultiTexCoord3sv _ptrc_glMultiTexCoord3sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- #define glMultiTexCoord4d _ptrc_glMultiTexCoord4d
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dv)(GLenum target, const GLdouble * v);
- #define glMultiTexCoord4dv _ptrc_glMultiTexCoord4dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- #define glMultiTexCoord4f _ptrc_glMultiTexCoord4f
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fv)(GLenum target, const GLfloat * v);
- #define glMultiTexCoord4fv _ptrc_glMultiTexCoord4fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q);
- #define glMultiTexCoord4i _ptrc_glMultiTexCoord4i
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iv)(GLenum target, const GLint * v);
- #define glMultiTexCoord4iv _ptrc_glMultiTexCoord4iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
- #define glMultiTexCoord4s _ptrc_glMultiTexCoord4s
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sv)(GLenum target, const GLshort * v);
- #define glMultiTexCoord4sv _ptrc_glMultiTexCoord4sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat value, GLboolean invert);
- #define glSampleCoverage _ptrc_glSampleCoverage
-
- extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- #define glBlendColor _ptrc_glBlendColor
- extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum mode);
- #define glBlendEquation _ptrc_glBlendEquation
- extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
- #define glBlendFuncSeparate _ptrc_glBlendFuncSeparate
- extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointer)(GLenum type, GLsizei stride, const void * pointer);
- #define glFogCoordPointer _ptrc_glFogCoordPointer
- extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordd)(GLdouble coord);
- #define glFogCoordd _ptrc_glFogCoordd
- extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddv)(const GLdouble * coord);
- #define glFogCoorddv _ptrc_glFogCoorddv
- extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordf)(GLfloat coord);
- #define glFogCoordf _ptrc_glFogCoordf
- extern void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfv)(const GLfloat * coord);
- #define glFogCoordfv _ptrc_glFogCoordfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
- #define glMultiDrawArrays _ptrc_glMultiDrawArrays
- extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
- #define glMultiDrawElements _ptrc_glMultiDrawElements
- extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum pname, GLfloat param);
- #define glPointParameterf _ptrc_glPointParameterf
- extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum pname, const GLfloat * params);
- #define glPointParameterfv _ptrc_glPointParameterfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum pname, GLint param);
- #define glPointParameteri _ptrc_glPointParameteri
- extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum pname, const GLint * params);
- #define glPointParameteriv _ptrc_glPointParameteriv
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue);
- #define glSecondaryColor3b _ptrc_glSecondaryColor3b
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bv)(const GLbyte * v);
- #define glSecondaryColor3bv _ptrc_glSecondaryColor3bv
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue);
- #define glSecondaryColor3d _ptrc_glSecondaryColor3d
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dv)(const GLdouble * v);
- #define glSecondaryColor3dv _ptrc_glSecondaryColor3dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue);
- #define glSecondaryColor3f _ptrc_glSecondaryColor3f
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fv)(const GLfloat * v);
- #define glSecondaryColor3fv _ptrc_glSecondaryColor3fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3i)(GLint red, GLint green, GLint blue);
- #define glSecondaryColor3i _ptrc_glSecondaryColor3i
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iv)(const GLint * v);
- #define glSecondaryColor3iv _ptrc_glSecondaryColor3iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3s)(GLshort red, GLshort green, GLshort blue);
- #define glSecondaryColor3s _ptrc_glSecondaryColor3s
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sv)(const GLshort * v);
- #define glSecondaryColor3sv _ptrc_glSecondaryColor3sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue);
- #define glSecondaryColor3ub _ptrc_glSecondaryColor3ub
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubv)(const GLubyte * v);
- #define glSecondaryColor3ubv _ptrc_glSecondaryColor3ubv
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ui)(GLuint red, GLuint green, GLuint blue);
- #define glSecondaryColor3ui _ptrc_glSecondaryColor3ui
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiv)(const GLuint * v);
- #define glSecondaryColor3uiv _ptrc_glSecondaryColor3uiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3us)(GLushort red, GLushort green, GLushort blue);
- #define glSecondaryColor3us _ptrc_glSecondaryColor3us
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usv)(const GLushort * v);
- #define glSecondaryColor3usv _ptrc_glSecondaryColor3usv
- extern void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer);
- #define glSecondaryColorPointer _ptrc_glSecondaryColorPointer
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2d)(GLdouble x, GLdouble y);
- #define glWindowPos2d _ptrc_glWindowPos2d
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dv)(const GLdouble * v);
- #define glWindowPos2dv _ptrc_glWindowPos2dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2f)(GLfloat x, GLfloat y);
- #define glWindowPos2f _ptrc_glWindowPos2f
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fv)(const GLfloat * v);
- #define glWindowPos2fv _ptrc_glWindowPos2fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2i)(GLint x, GLint y);
- #define glWindowPos2i _ptrc_glWindowPos2i
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iv)(const GLint * v);
- #define glWindowPos2iv _ptrc_glWindowPos2iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2s)(GLshort x, GLshort y);
- #define glWindowPos2s _ptrc_glWindowPos2s
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sv)(const GLshort * v);
- #define glWindowPos2sv _ptrc_glWindowPos2sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3d)(GLdouble x, GLdouble y, GLdouble z);
- #define glWindowPos3d _ptrc_glWindowPos3d
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dv)(const GLdouble * v);
- #define glWindowPos3dv _ptrc_glWindowPos3dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3f)(GLfloat x, GLfloat y, GLfloat z);
- #define glWindowPos3f _ptrc_glWindowPos3f
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fv)(const GLfloat * v);
- #define glWindowPos3fv _ptrc_glWindowPos3fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3i)(GLint x, GLint y, GLint z);
- #define glWindowPos3i _ptrc_glWindowPos3i
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iv)(const GLint * v);
- #define glWindowPos3iv _ptrc_glWindowPos3iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3s)(GLshort x, GLshort y, GLshort z);
- #define glWindowPos3s _ptrc_glWindowPos3s
- extern void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sv)(const GLshort * v);
- #define glWindowPos3sv _ptrc_glWindowPos3sv
-
- extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum target, GLuint id);
- #define glBeginQuery _ptrc_glBeginQuery
- extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum target, GLuint buffer);
- #define glBindBuffer _ptrc_glBindBuffer
- extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
- #define glBufferData _ptrc_glBufferData
- extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
- #define glBufferSubData _ptrc_glBufferSubData
- extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei n, const GLuint * buffers);
- #define glDeleteBuffers _ptrc_glDeleteBuffers
- extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei n, const GLuint * ids);
- #define glDeleteQueries _ptrc_glDeleteQueries
- extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum target);
- #define glEndQuery _ptrc_glEndQuery
- extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei n, GLuint * buffers);
- #define glGenBuffers _ptrc_glGenBuffers
- extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei n, GLuint * ids);
- #define glGenQueries _ptrc_glGenQueries
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params);
- #define glGetBufferParameteriv _ptrc_glGetBufferParameteriv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum target, GLenum pname, void ** params);
- #define glGetBufferPointerv _ptrc_glGetBufferPointerv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
- #define glGetBufferSubData _ptrc_glGetBufferSubData
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint id, GLenum pname, GLint * params);
- #define glGetQueryObjectiv _ptrc_glGetQueryObjectiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params);
- #define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum target, GLenum pname, GLint * params);
- #define glGetQueryiv _ptrc_glGetQueryiv
- extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint buffer);
- #define glIsBuffer _ptrc_glIsBuffer
- extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint id);
- #define glIsQuery _ptrc_glIsQuery
- extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum target, GLenum access);
- #define glMapBuffer _ptrc_glMapBuffer
- extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum target);
- #define glUnmapBuffer _ptrc_glUnmapBuffer
-
- extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint program, GLuint shader);
- #define glAttachShader _ptrc_glAttachShader
- extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name);
- #define glBindAttribLocation _ptrc_glBindAttribLocation
- extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
- #define glBlendEquationSeparate _ptrc_glBlendEquationSeparate
- extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint shader);
- #define glCompileShader _ptrc_glCompileShader
- extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void);
- #define glCreateProgram _ptrc_glCreateProgram
- extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum type);
- #define glCreateShader _ptrc_glCreateShader
- extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint program);
- #define glDeleteProgram _ptrc_glDeleteProgram
- extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint shader);
- #define glDeleteShader _ptrc_glDeleteShader
- extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint program, GLuint shader);
- #define glDetachShader _ptrc_glDetachShader
- extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint index);
- #define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray
- extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei n, const GLenum * bufs);
- #define glDrawBuffers _ptrc_glDrawBuffers
- extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint index);
- #define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
- #define glGetActiveAttrib _ptrc_glGetActiveAttrib
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
- #define glGetActiveUniform _ptrc_glGetActiveUniform
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
- #define glGetAttachedShaders _ptrc_glGetAttachedShaders
- extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint program, const GLchar * name);
- #define glGetAttribLocation _ptrc_glGetAttribLocation
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
- #define glGetProgramInfoLog _ptrc_glGetProgramInfoLog
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint program, GLenum pname, GLint * params);
- #define glGetProgramiv _ptrc_glGetProgramiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
- #define glGetShaderInfoLog _ptrc_glGetShaderInfoLog
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
- #define glGetShaderSource _ptrc_glGetShaderSource
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint shader, GLenum pname, GLint * params);
- #define glGetShaderiv _ptrc_glGetShaderiv
- extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint program, const GLchar * name);
- #define glGetUniformLocation _ptrc_glGetUniformLocation
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint program, GLint location, GLfloat * params);
- #define glGetUniformfv _ptrc_glGetUniformfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint program, GLint location, GLint * params);
- #define glGetUniformiv _ptrc_glGetUniformiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer);
- #define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params);
- #define glGetVertexAttribdv _ptrc_glGetVertexAttribdv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params);
- #define glGetVertexAttribfv _ptrc_glGetVertexAttribfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params);
- #define glGetVertexAttribiv _ptrc_glGetVertexAttribiv
- extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint program);
- #define glIsProgram _ptrc_glIsProgram
- extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint shader);
- #define glIsShader _ptrc_glIsShader
- extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint program);
- #define glLinkProgram _ptrc_glLinkProgram
- extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
- #define glShaderSource _ptrc_glShaderSource
- extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
- #define glStencilFuncSeparate _ptrc_glStencilFuncSeparate
- extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum face, GLuint mask);
- #define glStencilMaskSeparate _ptrc_glStencilMaskSeparate
- extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
- #define glStencilOpSeparate _ptrc_glStencilOpSeparate
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint location, GLfloat v0);
- #define glUniform1f _ptrc_glUniform1f
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint location, GLsizei count, const GLfloat * value);
- #define glUniform1fv _ptrc_glUniform1fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint location, GLint v0);
- #define glUniform1i _ptrc_glUniform1i
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint location, GLsizei count, const GLint * value);
- #define glUniform1iv _ptrc_glUniform1iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint location, GLfloat v0, GLfloat v1);
- #define glUniform2f _ptrc_glUniform2f
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint location, GLsizei count, const GLfloat * value);
- #define glUniform2fv _ptrc_glUniform2fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint location, GLint v0, GLint v1);
- #define glUniform2i _ptrc_glUniform2i
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint location, GLsizei count, const GLint * value);
- #define glUniform2iv _ptrc_glUniform2iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- #define glUniform3f _ptrc_glUniform3f
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint location, GLsizei count, const GLfloat * value);
- #define glUniform3fv _ptrc_glUniform3fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
- #define glUniform3i _ptrc_glUniform3i
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint location, GLsizei count, const GLint * value);
- #define glUniform3iv _ptrc_glUniform3iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- #define glUniform4f _ptrc_glUniform4f
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint location, GLsizei count, const GLfloat * value);
- #define glUniform4fv _ptrc_glUniform4fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- #define glUniform4i _ptrc_glUniform4i
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint location, GLsizei count, const GLint * value);
- #define glUniform4iv _ptrc_glUniform4iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- #define glUniformMatrix2fv _ptrc_glUniformMatrix2fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- #define glUniformMatrix3fv _ptrc_glUniformMatrix3fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- #define glUniformMatrix4fv _ptrc_glUniformMatrix4fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint program);
- #define glUseProgram _ptrc_glUseProgram
- extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint program);
- #define glValidateProgram _ptrc_glValidateProgram
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint index, GLdouble x);
- #define glVertexAttrib1d _ptrc_glVertexAttrib1d
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint index, const GLdouble * v);
- #define glVertexAttrib1dv _ptrc_glVertexAttrib1dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint index, GLfloat x);
- #define glVertexAttrib1f _ptrc_glVertexAttrib1f
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint index, const GLfloat * v);
- #define glVertexAttrib1fv _ptrc_glVertexAttrib1fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint index, GLshort x);
- #define glVertexAttrib1s _ptrc_glVertexAttrib1s
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint index, const GLshort * v);
- #define glVertexAttrib1sv _ptrc_glVertexAttrib1sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
- #define glVertexAttrib2d _ptrc_glVertexAttrib2d
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint index, const GLdouble * v);
- #define glVertexAttrib2dv _ptrc_glVertexAttrib2dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
- #define glVertexAttrib2f _ptrc_glVertexAttrib2f
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint index, const GLfloat * v);
- #define glVertexAttrib2fv _ptrc_glVertexAttrib2fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint index, GLshort x, GLshort y);
- #define glVertexAttrib2s _ptrc_glVertexAttrib2s
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint index, const GLshort * v);
- #define glVertexAttrib2sv _ptrc_glVertexAttrib2sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
- #define glVertexAttrib3d _ptrc_glVertexAttrib3d
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint index, const GLdouble * v);
- #define glVertexAttrib3dv _ptrc_glVertexAttrib3dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
- #define glVertexAttrib3f _ptrc_glVertexAttrib3f
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint index, const GLfloat * v);
- #define glVertexAttrib3fv _ptrc_glVertexAttrib3fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
- #define glVertexAttrib3s _ptrc_glVertexAttrib3s
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint index, const GLshort * v);
- #define glVertexAttrib3sv _ptrc_glVertexAttrib3sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint index, const GLbyte * v);
- #define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint index, const GLint * v);
- #define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint index, const GLshort * v);
- #define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
- #define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint index, const GLubyte * v);
- #define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint index, const GLuint * v);
- #define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint index, const GLushort * v);
- #define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint index, const GLbyte * v);
- #define glVertexAttrib4bv _ptrc_glVertexAttrib4bv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- #define glVertexAttrib4d _ptrc_glVertexAttrib4d
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint index, const GLdouble * v);
- #define glVertexAttrib4dv _ptrc_glVertexAttrib4dv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- #define glVertexAttrib4f _ptrc_glVertexAttrib4f
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint index, const GLfloat * v);
- #define glVertexAttrib4fv _ptrc_glVertexAttrib4fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint index, const GLint * v);
- #define glVertexAttrib4iv _ptrc_glVertexAttrib4iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
- #define glVertexAttrib4s _ptrc_glVertexAttrib4s
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint index, const GLshort * v);
- #define glVertexAttrib4sv _ptrc_glVertexAttrib4sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint index, const GLubyte * v);
- #define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint index, const GLuint * v);
- #define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint index, const GLushort * v);
- #define glVertexAttrib4usv _ptrc_glVertexAttrib4usv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
- #define glVertexAttribPointer _ptrc_glVertexAttribPointer
-
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- #define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- #define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- #define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- #define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- #define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
- #define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv
-
- extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint id, GLenum mode);
- #define glBeginConditionalRender _ptrc_glBeginConditionalRender
- extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum primitiveMode);
- #define glBeginTransformFeedback _ptrc_glBeginTransformFeedback
- extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
- #define glBindBufferBase _ptrc_glBindBufferBase
- extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
- #define glBindBufferRange _ptrc_glBindBufferRange
- extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint program, GLuint color, const GLchar * name);
- #define glBindFragDataLocation _ptrc_glBindFragDataLocation
- extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum target, GLuint framebuffer);
- #define glBindFramebuffer _ptrc_glBindFramebuffer
- extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
- #define glBindRenderbuffer _ptrc_glBindRenderbuffer
- extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint ren_array);
- #define glBindVertexArray _ptrc_glBindVertexArray
- extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- #define glBlitFramebuffer _ptrc_glBlitFramebuffer
- extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum target);
- #define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus
- extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum target, GLenum clamp);
- #define glClampColor _ptrc_glClampColor
- extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
- #define glClearBufferfi _ptrc_glClearBufferfi
- extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
- #define glClearBufferfv _ptrc_glClearBufferfv
- extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value);
- #define glClearBufferiv _ptrc_glClearBufferiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value);
- #define glClearBufferuiv _ptrc_glClearBufferuiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
- #define glColorMaski _ptrc_glColorMaski
- extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers);
- #define glDeleteFramebuffers _ptrc_glDeleteFramebuffers
- extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers);
- #define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers
- extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei n, const GLuint * arrays);
- #define glDeleteVertexArrays _ptrc_glDeleteVertexArrays
- extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum target, GLuint index);
- #define glDisablei _ptrc_glDisablei
- extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum target, GLuint index);
- #define glEnablei _ptrc_glEnablei
- extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void);
- #define glEndConditionalRender _ptrc_glEndConditionalRender
- extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void);
- #define glEndTransformFeedback _ptrc_glEndTransformFeedback
- extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length);
- #define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange
- extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- #define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer
- extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- #define glFramebufferTexture1D _ptrc_glFramebufferTexture1D
- extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- #define glFramebufferTexture2D _ptrc_glFramebufferTexture2D
- extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- #define glFramebufferTexture3D _ptrc_glFramebufferTexture3D
- extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
- #define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer
- extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei n, GLuint * framebuffers);
- #define glGenFramebuffers _ptrc_glGenFramebuffers
- extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers);
- #define glGenRenderbuffers _ptrc_glGenRenderbuffers
- extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei n, GLuint * arrays);
- #define glGenVertexArrays _ptrc_glGenVertexArrays
- extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum target);
- #define glGenerateMipmap _ptrc_glGenerateMipmap
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum target, GLuint index, GLboolean * data);
- #define glGetBooleani_v _ptrc_glGetBooleani_v
- extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint program, const GLchar * name);
- #define glGetFragDataLocation _ptrc_glGetFragDataLocation
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
- #define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum target, GLuint index, GLint * data);
- #define glGetIntegeri_v _ptrc_glGetIntegeri_v
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params);
- #define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv
- extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum name, GLuint index);
- #define glGetStringi _ptrc_glGetStringi
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum target, GLenum pname, GLint * params);
- #define glGetTexParameterIiv _ptrc_glGetTexParameterIiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params);
- #define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
- #define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint program, GLint location, GLuint * params);
- #define glGetUniformuiv _ptrc_glGetUniformuiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params);
- #define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params);
- #define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv
- extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum target, GLuint index);
- #define glIsEnabledi _ptrc_glIsEnabledi
- extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint framebuffer);
- #define glIsFramebuffer _ptrc_glIsFramebuffer
- extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint renderbuffer);
- #define glIsRenderbuffer _ptrc_glIsRenderbuffer
- extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint ren_array);
- #define glIsVertexArray _ptrc_glIsVertexArray
- extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- #define glMapBufferRange _ptrc_glMapBufferRange
- extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- #define glRenderbufferStorage _ptrc_glRenderbufferStorage
- extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- #define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum target, GLenum pname, const GLint * params);
- #define glTexParameterIiv _ptrc_glTexParameterIiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params);
- #define glTexParameterIuiv _ptrc_glTexParameterIuiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
- #define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint location, GLuint v0);
- #define glUniform1ui _ptrc_glUniform1ui
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint location, GLsizei count, const GLuint * value);
- #define glUniform1uiv _ptrc_glUniform1uiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint location, GLuint v0, GLuint v1);
- #define glUniform2ui _ptrc_glUniform2ui
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint location, GLsizei count, const GLuint * value);
- #define glUniform2uiv _ptrc_glUniform2uiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2);
- #define glUniform3ui _ptrc_glUniform3ui
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint location, GLsizei count, const GLuint * value);
- #define glUniform3uiv _ptrc_glUniform3uiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- #define glUniform4ui _ptrc_glUniform4ui
- extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint location, GLsizei count, const GLuint * value);
- #define glUniform4uiv _ptrc_glUniform4uiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint index, GLint x);
- #define glVertexAttribI1i _ptrc_glVertexAttribI1i
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint index, const GLint * v);
- #define glVertexAttribI1iv _ptrc_glVertexAttribI1iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint index, GLuint x);
- #define glVertexAttribI1ui _ptrc_glVertexAttribI1ui
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint index, const GLuint * v);
- #define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint index, GLint x, GLint y);
- #define glVertexAttribI2i _ptrc_glVertexAttribI2i
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint index, const GLint * v);
- #define glVertexAttribI2iv _ptrc_glVertexAttribI2iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint index, GLuint x, GLuint y);
- #define glVertexAttribI2ui _ptrc_glVertexAttribI2ui
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint index, const GLuint * v);
- #define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z);
- #define glVertexAttribI3i _ptrc_glVertexAttribI3i
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint index, const GLint * v);
- #define glVertexAttribI3iv _ptrc_glVertexAttribI3iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z);
- #define glVertexAttribI3ui _ptrc_glVertexAttribI3ui
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint index, const GLuint * v);
- #define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint index, const GLbyte * v);
- #define glVertexAttribI4bv _ptrc_glVertexAttribI4bv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w);
- #define glVertexAttribI4i _ptrc_glVertexAttribI4i
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint index, const GLint * v);
- #define glVertexAttribI4iv _ptrc_glVertexAttribI4iv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint index, const GLshort * v);
- #define glVertexAttribI4sv _ptrc_glVertexAttribI4sv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint index, const GLubyte * v);
- #define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- #define glVertexAttribI4ui _ptrc_glVertexAttribI4ui
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint index, const GLuint * v);
- #define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint index, const GLushort * v);
- #define glVertexAttribI4usv _ptrc_glVertexAttribI4usv
- extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
- #define glVertexAttribIPointer _ptrc_glVertexAttribIPointer
-
- enum ogl_LoadStatus
- {
- ogl_LOAD_FAILED = 0,
- ogl_LOAD_SUCCEEDED = 1,
- };
-
- int ogl_LoadFunctions();
-
- int ogl_GetMinorVersion(void);
- int ogl_GetMajorVersion(void);
- int ogl_IsVersionGEQ(int majorVersion, int minorVersion);
-
- #ifdef __cplusplus
- }
- #endif /*__cplusplus*/
-
- #endif /*POINTER_C_GENERATED_HEADER_OPENGL_H*/
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