Browse Source

fixed typo

naelstrof 6 years ago
parent
commit
d7c12dd5d7
3 changed files with 2 additions and 2 deletions
  1. 1
    1
      slop.1
  2. BIN
      slop.1.gz
  3. 1
    1
      src/main.cpp

+ 1
- 1
slop.1 View File

@@ -37,7 +37,7 @@ This sets the vertex shader, and fragment shader combo to use when drawing the f
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 Sets the output format for slop. Format specifiers are %x, %y, %w, %h, %i, %c, and %g. If actual percentage signs are desired in output, use a double percentage sign like so `%%`.
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 .TP
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 .BR \-n ", " \-\-nodecorations=INT
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-Sets the level of aggressiveness when trying to remove window decroations. `0' is off, `1' will try lightly to remove decorations, and `2' will recursively descend into the root tree until it gets the deepest available visible child under the mouse. Defaults to `0'. Supplying slop with just `-n` is equivalent to supplying `-n1`.
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+Sets the level of aggressiveness when trying to remove window decorations. `0' is off, `1' will try lightly to remove decorations, and `2' will recursively descend into the root tree until it gets the deepest available visible child under the mouse. Defaults to `0'. Supplying slop with just `-n` is equivalent to supplying `-n1`.
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 .TP
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 .BR \-l ", " \-\-highlight
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 Instead of outlining a selection, slop will highlight it instead. This is particularly useful if the color is set to an opacity lower than 1.

BIN
slop.1.gz View File


+ 1
- 1
src/main.cpp View File

@@ -230,7 +230,7 @@ int app( int argc, char** argv ) {
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     ("t,tolerance", "How far in pixels the mouse can move after clicking, and still be detected as a normal click instead of a click-and-drag. Setting this to 0 will disable window selections. Alternatively setting it to 9999999 would force a window selection.", cxxopts::value<float>())
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     ("c,color", "Sets  the  selection  rectangle's  color.  Supports  RGB or RGBA input. Depending on the system's window manager/OpenGL  support, the opacity may be ignored.", cxxopts::value<std::string>())
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     ("r,shader", "This  sets  the  vertex shader, and fragment shader combo to use when drawing the final framebuffer to the screen. This obviously only  works  when OpenGL is enabled. The shaders are loaded from ~/.config/maim. See https://github.com/naelstrof/slop for more information on how to create your own shaders.", cxxopts::value<std::string>())
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-    ("n,nodecorations", "Sets the level of aggressiveness when trying to remove window decroations. `0' is off, `1' will try lightly to remove decorations, and `2' will recursively descend into the root tree until it gets the deepest available visible child under the mouse. Defaults to `0'.", cxxopts::value<int>()->implicit_value("1"))
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+    ("n,nodecorations", "Sets the level of aggressiveness when trying to remove window decorations. `0' is off, `1' will try lightly to remove decorations, and `2' will recursively descend into the root tree until it gets the deepest available visible child under the mouse. Defaults to `0'.", cxxopts::value<int>()->implicit_value("1"))
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     ("l,highlight", "Instead of outlining a selection, maim will highlight it instead. This is particularly useful if the color is set to an opacity lower than 1.")
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     ("q,quiet", "Disable any unnecessary cerr output. Any warnings or info simply won't print.")
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     ("k,nokeyboard", "Disables the ability to cancel selections with the keyboard.")