70 Incheckningar (542383610df74683c86fcf3e217c78802c354448)

Upphovsman SHA1 Meddelande Datum
  naelstrof f4d9179987 upped major version number, since library interface has changed. Most people shouldn\'t care about that though. 7 år sedan
  naelstrof 8b8508a944 upped version number 7 år sedan
  naelstrof 1984fec136 fixed memory leak, ICU libraries are now optional 7 år sedan
  naelstrof fa10482ead Use mix now in shader examples, also replaced a bunch of tabs with spaces to make it consistent 7 år sedan
  naelstrof 14b0909113 Finally fixed the dumb nvidia segfault on preload, also re-added GLEW as a dependency, pthreads is now required. Fixes #83, #81. 7 år sedan
  naelstrof badecc298b Adjusted include order, slop now checks OpenGL version. 7 år sedan
  naelstrof 0b66444ad4 namespaced opengl, added unicode support, (fixes #80) 7 år sedan
  naelstrof 66237354da removed depth bit requirement to window creation, and smushed a bunch of memory leaks 7 år sedan
  naelstrof b3e42e6ecd Reduced required OpenGL version to 3.0 7 år sedan
  naelstrof adf7329671 shader chains now properly blend their alpha. 7 år sedan
  naelstrof 7b5823071a upped version from merge 7 år sedan
  naelstrof 2d2ba77ab5 upped version 7 år sedan
  naelstrof 91d8585893 upped version number 7 år sedan
  naelstrof 3b19860795 Switched to using a POSIX compliant argument parser. This will break scripts! sorry 7 år sedan
  naelstrof 90192110ec Fixed a bug where an InputOnly window would be selected. 7 år sedan
  naelstrof a65667346c upped cmake requirement to match C++11 support 7 år sedan
  naelstrof f812b2a2cb increased accuracy of mouse, some more shader polish 7 år sedan
  naelstrof 1aaadbb1f6 flushed out shader support 7 år sedan
  naelstrof d50c58c630 fixed slop from segfaulting when options were provided incorrectly 7 år sedan
  naelstrof 359b426b89 keep -n from consuming a parameter 7 år sedan
  naelstrof 3634e20f0e Made slop be really aggressive with mouse and keyboard grabs. Failing to grab the mouse results in a fatal shutdown now. 7 år sedan
  naelstrof 8a4f1c20f2 Don't attempt to grab keyboard if --nokeyboard. Thanks #63 7 år sedan
  naelstrof 3a70901e0a fixed slop crashing when failing to grab keyboard for real 7 år sedan
  naelstrof eeadb3437a slop should no longer crash grabbing the keyboard 7 år sedan
  naelstrof e87468bacf improved backward compatibility. 7 år sedan
  naelstrof 38d4f6c1a1 Fixed tabbing, and uncommented the transparency 7 år sedan
  naelstrof b185eada2e fixed nvidia transparency issues 7 år sedan
  naelstrof 0c7f1eae07 added noopengl flag 7 år sedan
  naelstrof 9df78697d9 now clearing all buffers 7 år sedan
  naelstrof e787f1b15a Set an always on top atom to tell the window manager to keep slop on top. 7 år sedan
  Foster McLane 24ca6151d1 fix compilation on Gentoo and probably most distributions 7 år sedan
  naelstrof 4db2dbc6fe improved namespace clashing 7 år sedan
  naelstrof ebd1b98f9d pretty much done now 7 år sedan
  naelstrof 5fbbd48916 Now slop will just fallback to the xshape extension if opengl fails. 7 år sedan
  naelstrof 33adb69592 improved library-ness 7 år sedan
  naelstrof 75e04cce02 librarified slop 7 år sedan
  naelstrof dbe3e4f987 added delay to legacy updates to fix lag, and prevented mouse from selecting unmapped windows 7 år sedan
  naelstrof d9ac7ad9ae added a prototype legacy mode 7 år sedan
  naelstrof 1ad1b4e23a Removed yet another dependency 7 år sedan
  naelstrof 5775c18e1c slop no longer needs files installed to function, it can still load custom shaders from ~/.config/slop though 7 år sedan
  naelstrof bf24bc367c added version flag 7 år sedan
  naelstrof 0faea5852c added window detection 7 år sedan
  naelstrof e20e54cbf0 getting closer 7 år sedan
  naelstrof c423817ff1 some progress 7 år sedan
  naelstrof 4a7c5fe6fb moved over wayland port 7 år sedan
  Vlad Glagolev 2d1776aebf check for OpenGL requirements only when GL support has been enforced 8 år sedan
  naelstrof e063690c8d Implemented highlight feature for OpenGL. 9 år sedan
  naelstrof 65acba31ae Fixed an issue where slop doesn't know where the shaders are located, by adding another CMake variable and fixed refract fragment shader. 9 år sedan
  naelstrof 0d5a32bba4 Fixed another off-by-one bug, and a typo. 9 år sedan
  naelstrof a8f1e5cd57 Fixed a bug where a single pixel isn't accounted for when selecting the entire screen. Upped version for previous changes 9 år sedan