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- #ifndef N_RECTANGLE_H_
- #define N_RECTANGLE_H_
-
- #include "gl_core_3_3.h"
- #include <iostream>
- #include <glm/glm.hpp>
- #include <GL/gl.h>
- #include <vector>
-
- #include "shader.hpp"
-
- struct RectangleBuffer {
- unsigned int corner_verts;
- unsigned int corner_uvs;
- unsigned int rectangle_verts;
- unsigned int rectangle_uvs;
- unsigned int center_verts;
- unsigned int center_uvs;
- };
-
- class Rectangle {
- private:
- glm::vec2 ul, oul;
- glm::vec2 bl, obl;
- glm::vec2 ur, our;
- glm::vec2 br, obr;
- bool highlight;
- void generateBuffers();
- RectangleBuffer buffer;
- unsigned int corner_vertCount;
- unsigned int rectangle_vertCount;
- unsigned int center_vertCount;
- float border;
- float padding;
- Shader* shader;
- glm::vec4 color;
- public:
- glm::vec4 getRect();
- Rectangle(glm::vec2 p1, glm::vec2 p2, float border = 1, float padding = 0, glm::vec4 color = glm::vec4(1,1,1,1), bool highlight = false );
- ~Rectangle();
- void setPoints( glm::vec2 p1, glm::vec2 p2 );
- void draw(glm::mat4& matrix);
- };
-
- #endif // N_RECTANGLE_H_
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