123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 |
- /* shader.hpp: Handles compiling shaders.
- *
- * Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors).
- *
- * This file is part of Slop.
- *
- * Slop is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Slop is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Slop. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef N_SHADER_H_
- #define N_SHADER_H_
-
- #include <fstream>
- #include <vector>
- #include <string>
- #include <exception>
-
- #include "gl_core_3_3.h"
- #include <glm/glm.hpp>
- #include <glm/gtc/type_ptr.hpp>
- #include <EGL/egl.h>
- #include <GL/gl.h>
-
- #include "resource.hpp"
-
- class Shader {
- public:
- Shader( std::string vert, std::string frag, bool file = true );
- ~Shader();
- unsigned int getProgram();
- void bind();
- void unbind();
- void setParameter( std::string name, int foo );
- void setParameter( std::string name, float foo );
- void setParameter( std::string name, glm::mat4& foo );
- void setParameter( std::string name, glm::vec4 foo );
- void setParameter( std::string name, glm::vec2 foo );
- void setAttribute( std::string name, unsigned int buffer, unsigned int stepsize );
- private:
- void loadFromFile( std::string vert, std::string frag );
- void loadFromMemory( std::string vert, std::string frag );
- std::vector<unsigned int> activeAttributes;
- unsigned int getUniformLocation( std::string );
- int compile( unsigned int shader, std::string& error );
- int link( unsigned int vert, unsigned int frag, std::string& error );
- unsigned int program;
- };
-
- #endif // N_SHADER_H_
|