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- /* window.hpp: Spawns and manages windows. By default it creates an OpenGL context with them.
- *
- * Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors).
- *
- * This file is part of Slop.
- *
- * Slop is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Slop is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Slop. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef N_WINDOW_H_
- #define N_WINDOW_H_
-
- #include <string>
- #include <exception>
-
- #include "gl_core_3_3.h"
- #include "wayland.hpp"
- //#include <GL/glew.h>
- #include <wayland-egl.h>
- #include <EGL/egl.h>
- #include <GL/gl.h>
- #include <glm/gtc/matrix_transform.hpp>
-
- #include "framebuffer.hpp"
-
- class Window {
- public:
- Framebuffer* framebuffer;
- int width, height;
- glm::mat4 camera;
- Window( unsigned int w, unsigned int h );
- ~Window();
- void setFullScreen();
- void setCurrent();
- void setTitle( std::string title );
- void setClass( std::string c );
- void display();
- EGLContext egl_context;
- struct wl_surface *surface;
- struct wl_shell_surface *shell_surface;
- struct wl_egl_window *egl_window;
- EGLSurface egl_surface;
- };
-
- #endif // N_WINDOW_H_
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