window.hpp 1.6KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. /* window.hpp: Spawns and manages windows. By default it creates an OpenGL context with them.
  2. *
  3. * Copyright (C) 2014: Dalton Nell, Slop Contributors (https://github.com/naelstrof/slop/graphs/contributors).
  4. *
  5. * This file is part of Slop.
  6. *
  7. * Slop is free software: you can redistribute it and/or modify
  8. * it under the terms of the GNU General Public License as published by
  9. * the Free Software Foundation, either version 3 of the License, or
  10. * (at your option) any later version.
  11. *
  12. * Slop is distributed in the hope that it will be useful,
  13. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. * GNU General Public License for more details.
  16. *
  17. * You should have received a copy of the GNU General Public License
  18. * along with Slop. If not, see <http://www.gnu.org/licenses/>.
  19. */
  20. #ifndef N_WINDOW_H_
  21. #define N_WINDOW_H_
  22. #include <string>
  23. #include <exception>
  24. #include "gl_core_3_3.h"
  25. #include "wayland.hpp"
  26. //#include <GL/glew.h>
  27. #include <wayland-egl.h>
  28. #include <EGL/egl.h>
  29. #include <GL/gl.h>
  30. #include <glm/gtc/matrix_transform.hpp>
  31. #include "framebuffer.hpp"
  32. class Window {
  33. public:
  34. Framebuffer* framebuffer;
  35. int width, height;
  36. glm::mat4 camera;
  37. Window( unsigned int w, unsigned int h );
  38. ~Window();
  39. void setFullScreen();
  40. void setCurrent();
  41. void setTitle( std::string title );
  42. void setClass( std::string c );
  43. void display();
  44. EGLContext egl_context;
  45. struct wl_surface *surface;
  46. struct wl_shell_surface *shell_surface;
  47. struct wl_egl_window *egl_window;
  48. EGLSurface egl_surface;
  49. };
  50. #endif // N_WINDOW_H_